#ifndef __joystick_h #define __joystick_h #ifdef EXTERNC { #endif #if defined(GEKKO) #define WII_A 0x00000001 #define WII_B 0x00000002 #define WII_1 0x00000004 #define WII_2 0x00000008 #define WII_MINUS 0x00000010 #define WII_PLUS 0x00000020 #define WII_HOME 0x00000040 #define WII_Z 0x00000080 #define WII_C 0x00000100 #define WII_X 0x00000200 #define WII_Y 0x00000400 #define WII_FULL_L 0x00000800 #define WII_FULL_R 0x00001000 #define WII_ZL 0x00002000 #define WII_ZR 0x00004000 #define WII_DPAD_UP 0x00008000 #define WII_DPAD_RIGHT 0x00010000 #define WII_DPAD_DOWN 0x00020000 #define WII_DPAD_LEFT 0x00040000 #endif #define HAT_CENTERED 0x00 #define HAT_UP 0x01 #define HAT_RIGHT 0x02 #define HAT_DOWN 0x04 #define HAT_LEFT 0x08 #define HAT_RIGHTUP (HAT_RIGHT|HAT_UP) #define HAT_RIGHTDOWN (HAT_RIGHT|HAT_DOWN) #define HAT_LEFTUP (HAT_LEFT|HAT_UP) #define HAT_LEFTDOWN (HAT_LEFT|HAT_DOWN) int32_t JOYSTICK_GetButtons( void ); int32_t JOYSTICK_ClearButton( int32_t b ); void JOYSTICK_ClearAllButtons( void ); int32_t JOYSTICK_GetHat( int32_t h ); void JOYSTICK_ClearHat( int32_t h ); void JOYSTICK_ClearAllHats( void ); int32_t JOYSTICK_GetAxis( int32_t a ); void JOYSTICK_ClearAxis( int32_t a ); void JOYSTICK_ClearAllAxes( void ); #ifdef EXTERNC }; #endif #endif /* __joystick_h */