duke3d_h=$(EINC)/build.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/cache1d.h $(EINC)/baselayer.h $(SRC)/jmact/types.h $(SRC)/jmact/file_lib.h $(SRC)/jmact/util_lib.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/control.h $(INC)/develop.h $(INC)/gamedefs.h $(INC)/function.h $(INC)/config.h $(INC)/sounds.h $(INC)/rts.h $(INC)/_rts.h $(INC)/soundefs.h $(SRC)/jaudiolib/fx_man.h $(SRC)/jaudiolib/music.h $(INC)/namesdyn.h $(INC)/funct.h $(INC)/duke3d.h $(EINC)/mmulti.h gamedef_h=$(SRC)/gamedef.h $(OBJ)/game.$o: $(SRC)/*.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h) $(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/jmact/animlib.h $(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h) $(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(duke3d_h) $(gamedef_h) $(OBJ)/global.$o: $(SRC)/global.c $(duke3d_h) $(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/jmact/mouse.h $(OBJ)/namesdyn.$o: $(SRC)/namesdyn.c $(duke3d_h) $(OBJ)/player.$o: $(SRC)/player.c $(duke3d_h) $(OBJ)/premap.$o: $(SRC)/premap.c $(duke3d_h) $(EINC)/osd.h $(OBJ)/savegame.$o: $(SRC)/savegame.c $(duke3d_h) $(OBJ)/sector.$o: $(SRC)/sector.c $(duke3d_h) $(OBJ)/sounds.$o: $(SRC)/sounds.c $(duke3d_h) $(OBJ)/jfaud_sounds.$o: $(SRC)/jfaud_sounds.cpp $(duke3d_h) $(EINC)/osd.h $(OBJ)/rts.$o: $(SRC)/rts.c $(duke3d_h) $(OBJ)/config.$o: $(SRC)/config.c $(duke3d_h) $(SRC)/jmact/scriplib.h $(INC)/_functio.h $(OBJ)/testcd.$o: $(SRC)/testcd.c $(OBJ)/winbits.$o: $(SRC)/winbits.c $(OBJ)/osdfuncs.$o: $(SRC)/names.h $(EINC)/build.h $(OBJ)/osdcmds.$o: $(SRC)/osdcmds.c $(INC)/osdcmds.h $(EINC)/osd.h $(duke3d_h) $(OBJ)/astub.$o: $(SRC)/astub.c $(EINC)/build.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/editor.h $(OBJ)/game_icon.$o: $(RSRC)/game_icon.c $(OBJ)/build_icon.$o: $(RSRC)/build_icon.c $(OBJ)/grpscan.$o: $(SRC)/grpscan.c $(EINC)/compat.h $(EINC)/baselayer.h $(EINC)/scriptfile.h $(EINC)/cache1d.h $(EINC)/crc32.h $(INC)/grpscan.h $(OBJ)/gameres.$o: $(SRC)/misc/gameres.rc $(SRC)/startwin.game.h $(RSRC)/game.bmp $(RSRC)/game_icon.ico $(OBJ)/buildres.$o: $(SRC)/misc/buildres.rc $(EINC)/startwin.editor.h $(RSRC)/build.bmp $(RSRC)/build_icon.ico $(OBJ)/startwin.game.$o: $(SRC)/startwin.game.c $(duke3d_h) $(EINC)/build.h $(EINC)/winlayer.h $(EINC)/compat.h $(INC)/grpscan.h $(OBJ)/startgtk.game.$o: $(SRC)/startgtk.game.c $(duke3d_h) $(EINC)/dynamicgtk.h $(EINC)/build.h $(EINC)/baselayer.h $(EINC)/compat.h # jMACT objects $(OBJ)/animlib.$o: $(SRC)/jmact/animlib.c $(SRC)/jmact/types.h $(INC)/develop.h $(SRC)/jmact/util_lib.h $(SRC)/jmact/animlib.h $(EINC)/compat.h $(OBJ)/util_lib.$o: $(SRC)/jmact/util_lib.c $(SRC)/jmact/util_lib.h $(SRC)/jmact/types.h $(EINC)/compat.h $(OBJ)/file_lib.$o: $(SRC)/jmact/file_lib.c $(SRC)/jmact/file_lib.h $(SRC)/jmact/types.h $(OBJ)/control.$o: $(SRC)/jmact/control.c $(SRC)/jmact/types.h $(SRC)/jmact/control.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/mouse.h $(EINC)/baselayer.h $(OBJ)/keyboard.$o: $(SRC)/jmact/keyboard.c $(SRC)/jmact/types.h $(SRC)/jmact/keyboard.h $(EINC)/compat.h $(EINC)/baselayer.h $(OBJ)/mouse.$o: $(SRC)/jmact/mouse.c $(SRC)/jmact/types.h $(SRC)/jmact/mouse.h $(EINC)/baselayer.h $(OBJ)/mathutil.$o: $(SRC)/jmact/mathutil.c $(SRC)/jmact/types.h $(OBJ)/scriplib.$o: $(SRC)/jmact/scriplib.c $(SRC)/jmact/scriplib.h $(SRC)/jmact/util_lib.h $(SRC)/jmact/_scrplib.h $(SRC)/jmact/types.h $(EINC)/compat.h # jAudioLib objects $(OBJ)/audiolib_fxstub.$o: $(SRC)/jaudiolib/audiolib_fxstub.c $(SRC)/jaudiolib/fx_man.h $(OBJ)/audiolib_musicstub.$o: $(SRC)/jaudiolib/audiolib_musicstub.c $(SRC)/jaudiolib/music.h $(OBJ)/audiolib_fx_fmod.$o: $(SRC)/jaudiolib/audiolib_fx_fmod.c $(SRC)/jaudiolib/fx_man_fmod.h $(INC)/duke3d.h $(OBJ)/mv_mix.$o: $(SRC)/jaudiolib/mv_mix.nasm $(OBJ)/mv_mix16.$o: $(SRC)/jaudiolib/mv_mix16.nasm $(OBJ)/mvreverb.$o: $(SRC)/jaudiolib/mvreverb.nasm $(OBJ)/pitch.$o: $(SRC)/jaudiolib/pitch.c $(SRC)/jaudiolib/pitch.h $(OBJ)/multivoc.$o: $(SRC)/jaudiolib/multivoc.c $(SRC)/jaudiolib/usrhooks.h $(SRC)/jaudiolib/linklist.h $(SRC)/jaudiolib/pitch.h $(SRC)/jaudiolib/multivoc.h $(SRC)/jaudiolib/_multivc.h $(OBJ)/fx_man.$o: $(SRC)/jaudiolib/fx_man.c $(SRC)/jaudiolib/multivoc.h $(SRC)/jaudiolib/ll_man.h $(SRC)/jaudiolib/fx_man.h $(OBJ)/dsoundout.$o: $(SRC)/jaudiolib/dsoundout.c $(SRC)/jaudiolib/dsoundout.h $(OBJ)/midi.$o: $(SRC)/jaudiolib/midi.c $(SRC)/jaudiolib/standard.h $(SRC)/jaudiolib/usrhooks.h $(SRC)/jaudiolib/music.h $(SRC)/jaudiolib/_midi.h $(SRC)/jaudiolib/midi.h $(OBJ)/mpu401.$o: $(SRC)/jaudiolib/mpu401.c $(SRC)/jaudiolib/mpu401.h $(OBJ)/music.$o: $(SRC)/jaudiolib/music.c $(SRC)/jaudiolib/music.h $(SRC)/jaudiolib/midi.h $(SRC)/jaudiolib/mpu401.h