#pragma once #include #include "palentry.h" struct FScriptPosition; class FScanner; int BestColor(const uint32_t* pal, int r, int g, int b, int first = 1, int num = 255); int PTM_BestColor(const uint32_t* pal_in, int r, int g, int b, bool reverselookup, float powtable, int first = 1, int num = 255); void DoBlending(const PalEntry* from, PalEntry* to, int count, int r, int g, int b, int a); // Given an array of colors, fills in remap with values to remap the // passed array of colors to BaseColors. Used for loading palette downconversions of PNGs. void MakeRemap(uint32_t* BaseColors, const uint32_t* colors, uint8_t* remap, const uint8_t* useful, int numcolors); void MakeGoodRemap(uint32_t* BaseColors, uint8_t* Remap); // Colorspace conversion RGB <-> HSV void RGBtoHSV (float r, float g, float b, float *h, float *s, float *v); void HSVtoRGB (float *r, float *g, float *b, float h, float s, float v); // Returns the closest color to the one desired. String // should be of the form "rr gg bb". int V_GetColorFromString(const uint32_t* palette, const char* colorstring, FScriptPosition* sc = nullptr); // Scans through the X11R6RGB lump for a matching color // and returns a color string suitable for V_GetColorFromString. FString V_GetColorStringByName(const char* name, FScriptPosition* sc = nullptr); // Tries to get color by name, then by string int V_GetColor(const uint32_t* palette, const char* str, FScriptPosition* sc = nullptr); int V_GetColor(const uint32_t* palette, FScanner& sc);