//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- // MENUS.H // Contains type definitions for all pop up menus #ifndef MENUS_PUBLIC_ #define MENUS_PUBLIC_ BEGIN_SW_NS void MNU_DrawString(int x, int y, const char* string, int shade, int pal, int align = -1); void MNU_DrawSmallString(int x, int y, const char* string, int shade, int pal, int align = -1, double alpha = 1); void MNU_DrawStringLarge(int x, int y, const char* string, int shade = 0, int align = -1); #define pic_none 0 #define pic_radiobuttn1 2816 #define pic_radiobuttn2 2817 #define pic_newgame 2819 #define pic_load 2820 #define pic_save 2821 #define pic_options 2822 #define pic_orderinfo 2823 #define pic_todemo 2824 #define pic_togame 2825 #define pic_quit 2826 #define pic_newgametitl 2827 #define pic_training 2828 #define pic_easy 2829 #define pic_normal 2830 #define pic_hard 2831 #define pic_impossible 2832 #define pic_optionstitl 2833 #define pic_endgame 2834 #define pic_detail 2835 #define pic_high 2836 #define pic_low 2837 #define pic_mousesense 2838 #define pic_soundvol 2839 #define pic_toggles 2845 #define pic_togglestitl 2844 #define pic_mousenable 2840 #define pic_joyenable 2841 #define pic_bobbing 2842 #define pic_slidelend 2846 #define pic_slidebar 2847 #define pic_sliderend 2848 #define pic_sliderknob 2849 #define pic_shuriken1 2850 #define pic_yinyang 2870 #define pic_soundtitl 2870 #define pic_sndfxvol 2871 #define pic_musicvol 2872 #define pic_episode1 2873 #define pic_episode2 2874 #define pic_episode3 2875 #define pic_modem 2876 #define pic_scrsize 2877 #define pic_loadsavecursor 2918 #define pic_loadgame 2915 #define pic_savegame 2916 #define pic_loading 2917 #define pic_loadsavescreen 2919 #define pic_loadsavescreenbak 2922 #define pic_savedescr 2924 #define pic_shadow_warrior 2366 #define m_defshade 2 extern SWBOOL LoadGameOutsideMoveLoop; END_SW_NS #endif