//------------------------------------------------------------------------------------------- // // // //------------------------------------------------------------------------------------------- LISTMENU "MainMenu" { ScriptId 0 ifgame(Duke, Nam, WW2GI, Fury) { ifgame(fury) { position 40, 130, 60 fixedspacing 2 } else { position 160, 55, 115 centermenu animatedtransition } class "Duke.MainMenu" NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu" //NativeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation) ifgame(fury) { NativeTextItem "$MNU_CONTINUE", "l", "LoadGameMenu" } else { NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu" } NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu" NativeTextItem "$MNU_HELP", "h", "HelpMenu" NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu" NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu" } ifgame(Redneck, RedneckRides) { NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu" //NativeTextItem "$MNU_NEWGAME", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation) NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu" NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu" NativeTextItem "$MNU_HELP", "h", "HelpMenu" NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu" NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu" } ifgame(Blood) { NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu" NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu" NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu" NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu" NativeTextItem "$MNU_HELP", "h", "HelpMenu" NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu" NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu" } ifgame(ShadowWarrior) { NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu" NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu" NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu" NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu" NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu" NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu" } } LISTMENU "IngameMenu" { ScriptId 50 ifgame(Duke, Nam, WW2GI, Fury) { ifgame(fury) { position 40, 130, 60 fixedspacing 2 } else { position 160, 55, 115 centermenu animatedtransition } linespacing 15 class "Duke.MainMenu" NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu" NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu" NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu" NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu" NativeTextItem "$MNU_HELP", "h", "HelpMenu" NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu" NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu" } ifgame(Redneck, RedneckRides) { linespacing 15 NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu" NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu" NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu" NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu" NativeTextItem "$MNU_HELP", "h", "HelpMenu" NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu" NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu" } ifgame(Blood) { linespacing 15 NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu" NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu" NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu" NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu" NativeTextItem "$MNU_HELP", "h", "HelpMenu" NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu" NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu" } ifgame(ShadowWarrior) { linespacing 15 NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu" NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu" NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu" NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu" NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu" NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu" } } LISTMENU "EpisodeMenu" { ifgame(Duke, Nam, WW2GI, Fury) // Ion Fury does not use this menu. { caption "$MNU_SELECTEPISODE" position 160, 48, 142 centermenu fixedspacing 5 animatedtransition class "Duke.ListMenu" } ScriptId 100 } LISTMENU "SkillMenu" { ifgame(Duke, Nam, WW2GI, Fury) // Ion Fury does not use this menu. { ifgame(fury) { position 160, 55, 115 fixedspacing 2 } else { position 160, 55, 115 centermenu animatedtransition } caption "$MNU_SELECTSKILL" fixedspacing 5 class "Duke.ListMenu" animatedtransition } ScriptId 110 } // The custom menus are only supported by the EDuke32 frontend. LISTMENU "CustomGameMenu" { caption "$MNU_NEWGAME" position 160, 48, 142 ifgame(fury) { fixedspacing 2 } else { fixedspacing 5 animatedtransition } ScriptId 102 class "Duke.ListMenu" centermenu } LISTMENU "CustomSubMenu1" { position 160, 48, 142 centermenu ifgame(fury) { fixedspacing 2 } else { fixedspacing 5 animatedtransition } centermenu ScriptId 103 class "Duke.ListMenu" } LISTMENU "CustomSubMenu2" { position 160, 48, 142 ifgame(fury) { fixedspacing 2 } else { fixedspacing 5 animatedtransition } centermenu ScriptId 103 class "Duke.ListMenu" } LISTMENU "CustomSubMenu3" { position 160, 48, 142 ifgame(fury) { fixedspacing 2 } else { fixedspacing 5 animatedtransition } centermenu ScriptId 103 class "Duke.ListMenu" } LISTMENU "CustomSubMenu4" { position 160, 48, 142 ifgame(fury) { fixedspacing 2 } else { fixedspacing 5 animatedtransition } centermenu ScriptId 103 class "Duke.ListMenu" } LISTMENU "CustomSubMenu5" { position 160, 48, 142 ifgame(fury) { fixedspacing 2 } else { fixedspacing 5 animatedtransition } centermenu ScriptId 103 class "Duke.ListMenu" } LISTMENU "CustomSubMenu6" { position 160, 48, 142 ifgame(fury) { fixedspacing 2 } else { fixedspacing 5 animatedtransition } centermenu ScriptId 103 class "Duke.ListMenu" } LISTMENU "CustomSubMenu7" { position 160, 48, 142 ifgame(fury) { fixedspacing 2 } else { fixedspacing 5 animatedtransition } centermenu ScriptId 103 class "Duke.ListMenu" } LISTMENU "MultiMenu" { ifgame(Duke, Nam, WW2GI, Fury) // Ion Fury does not use this menu. { position 160, 55, 135 centermenu fixedspacing 5 class "Duke.ListMenu" animatedtransition } Caption "$MNU_NETWORKGAME" NativeTextItem "$MNU_PLAYERSETUP", "p", "PlayerSetupMenu" NativeTextItem "$MNU_JOINGAME", "j", "JoinGameMenu" NativeTextItem "$MNU_HOSTGAME", "h", "HostGameMenu" }