/* * mouse.c * MACT library -to- JonoF's Build Port Mouse Glue * * by Jonathon Fowler * * Since we don't have the source to the MACT library I've had to * concoct some magic to glue its idea of controllers into that of * my Build port. * */ //------------------------------------------------------------------------- /* Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "compat.h" #include "mouse.h" #include "baselayer.h" int32_t Mouse_Init(void) { initmouse(); return ((inputdevices & 2) == 2); } void MOUSE_Shutdown(void) { uninitmouse(); } void MOUSE_ShowCursor(void) { } void MOUSE_HideCursor(void) { } int32_t MOUSE_GetButtons(void) { int32_t buttons; readmousebstatus(&buttons); return buttons; } int32_t MOUSE_ClearButton(int32_t b) { return (mouseb &= ~b); } void MOUSE_ClearAllButtons(void) { mouseb = 0; } void MOUSE_GetDelta(int32_t*x, int32_t*y) { readmousexy(x,y); }