//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- /********************************************************************** module: MIDI.C author: James R. Dose date: May 25, 1994 Midi song file playback routines. (c) Copyright 1994 James R. Dose. All Rights Reserved. **********************************************************************/ // This object is shared by all Build games with MIDI playback! #include "compat.h" #include "music.h" #include "_midi.h" #include "midi.h" #include "mpu401.h" #include "compat.h" #include "pragmas.h" #include "windows_inc.h" extern int32_t MUSIC_SoundDevice; static const int32_t _MIDI_CommandLengths[ NUM_MIDI_CHANNELS ] = { 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 1, 1, 2, 0 }; static track *_MIDI_TrackPtr = NULL; static int32_t _MIDI_TrackMemSize; static int32_t _MIDI_NumTracks; static int32_t _MIDI_SongActive = FALSE; static int32_t _MIDI_SongLoaded = FALSE; static int32_t _MIDI_Loop = FALSE; static int32_t _MIDI_Division; static int32_t _MIDI_Tick = 0; static int32_t _MIDI_Beat = 1; static int32_t _MIDI_Measure = 1; static uint32_t _MIDI_Time; static int32_t _MIDI_BeatsPerMeasure; static int32_t _MIDI_TicksPerBeat; static int32_t _MIDI_TimeBase; static int32_t _MIDI_FPSecondsPerTick; static uint32_t _MIDI_TotalTime; static int32_t _MIDI_TotalTicks; static int32_t _MIDI_TotalBeats; static int32_t _MIDI_TotalMeasures; uint32_t _MIDI_PositionInTicks; uint32_t _MIDI_GlobalPositionInTicks; static int32_t _MIDI_Context; static int32_t _MIDI_ActiveTracks; static int32_t _MIDI_TotalVolume = MIDI_MaxVolume; static int32_t _MIDI_ChannelVolume[ NUM_MIDI_CHANNELS ]; static midifuncs *_MIDI_Funcs = NULL; static int32_t Reset = FALSE; int32_t MIDI_Tempo = 120; static int32_t _MIDI_ReadNumber(void *from, size_t size) { if (size > 4) size = 4; char *FromPtr = (char *)from; int32_t value = 0; while (size--) { value <<= 8; value += *FromPtr++; } return value; } static int32_t _MIDI_ReadDelta(track *ptr) { int32_t value; GET_NEXT_EVENT(ptr, value); if (value & 0x80) { value &= 0x7f; char c; do { GET_NEXT_EVENT(ptr, c); value = (value << 7) + (c & 0x7f); } while (c & 0x80); } return value; } static void _MIDI_ResetTracks(void) { _MIDI_Tick = 0; _MIDI_Beat = 1; _MIDI_Measure = 1; _MIDI_Time = 0; _MIDI_BeatsPerMeasure = 4; _MIDI_TicksPerBeat = _MIDI_Division; _MIDI_TimeBase = 4; _MIDI_PositionInTicks = 0; _MIDI_ActiveTracks = 0; _MIDI_Context = 0; track *ptr = _MIDI_TrackPtr; for (bssize_t i = 0; i < _MIDI_NumTracks; ++i) { ptr->pos = ptr->start; ptr->delay = _MIDI_ReadDelta(ptr); ptr->active = ptr->EMIDI_IncludeTrack; ptr->RunningStatus = 0; ptr->currentcontext = 0; ptr->context[ 0 ].loopstart = ptr->start; ptr->context[ 0 ].loopcount = 0; if (ptr->active) _MIDI_ActiveTracks++; ptr++; } } static void _MIDI_AdvanceTick(void) { _MIDI_PositionInTicks++; _MIDI_Time += _MIDI_FPSecondsPerTick; _MIDI_Tick++; while (_MIDI_Tick > _MIDI_TicksPerBeat) { _MIDI_Tick -= _MIDI_TicksPerBeat; _MIDI_Beat++; } while (_MIDI_Beat > _MIDI_BeatsPerMeasure) { _MIDI_Beat -= _MIDI_BeatsPerMeasure; _MIDI_Measure++; } } static void _MIDI_SysEx(track *Track) { int32_t length = _MIDI_ReadDelta(Track); Track->pos += length; } static void _MIDI_MetaEvent(track *Track) { int32_t command; int32_t length; GET_NEXT_EVENT(Track, command); GET_NEXT_EVENT(Track, length); switch (command) { case MIDI_END_OF_TRACK: Track->active = FALSE; _MIDI_ActiveTracks--; break; case MIDI_TEMPO_CHANGE: { int32_t tempo = tabledivide32_noinline(60000000L, _MIDI_ReadNumber(Track->pos, 3)); MIDI_SetTempo(tempo); break; } case MIDI_TIME_SIGNATURE: { if ((_MIDI_Tick > 0) || (_MIDI_Beat > 1)) _MIDI_Measure++; _MIDI_Tick = 0; _MIDI_Beat = 1; _MIDI_TimeBase = 1; _MIDI_BeatsPerMeasure = (int32_t)*Track->pos; int32_t denominator = (int32_t) * (Track->pos + 1); while (denominator > 0) { _MIDI_TimeBase += _MIDI_TimeBase; denominator--; } _MIDI_TicksPerBeat = tabledivide32_noinline(_MIDI_Division * 4, _MIDI_TimeBase); break; } } Track->pos += length; } static int32_t _MIDI_InterpretControllerInfo(track *Track, int32_t TimeSet, int32_t channel, int32_t c1, int32_t c2) { track *trackptr; int32_t tracknum; int32_t loopcount; switch (c1) { case MIDI_MONO_MODE_ON : Track->pos++; break; case MIDI_VOLUME : if (!Track->EMIDI_VolumeChange) _MIDI_SetChannelVolume(channel, c2); break; case EMIDI_INCLUDE_TRACK : case EMIDI_EXCLUDE_TRACK : break; case EMIDI_PROGRAM_CHANGE : if (Track->EMIDI_ProgramChange) _MIDI_Funcs->ProgramChange(channel, c2 & 0x7f); break; case EMIDI_VOLUME_CHANGE : if (Track->EMIDI_VolumeChange) _MIDI_SetChannelVolume(channel, c2); break; case EMIDI_CONTEXT_START : break; case EMIDI_CONTEXT_END : if ((Track->currentcontext == _MIDI_Context) || (_MIDI_Context < 0) || (Track->context[_MIDI_Context].pos == NULL)) break; Track->currentcontext = _MIDI_Context; Track->context[ 0 ].loopstart = Track->context[ _MIDI_Context ].loopstart; Track->context[ 0 ].loopcount = Track->context[ _MIDI_Context ].loopcount; Track->pos = Track->context[ _MIDI_Context ].pos; Track->RunningStatus = Track->context[ _MIDI_Context ].RunningStatus; if (TimeSet) { break; } _MIDI_Time = Track->context[ _MIDI_Context ].time; _MIDI_FPSecondsPerTick = Track->context[ _MIDI_Context ].FPSecondsPerTick; _MIDI_Tick = Track->context[ _MIDI_Context ].tick; _MIDI_Beat = Track->context[ _MIDI_Context ].beat; _MIDI_Measure = Track->context[ _MIDI_Context ].measure; _MIDI_BeatsPerMeasure = Track->context[ _MIDI_Context ].BeatsPerMeasure; _MIDI_TicksPerBeat = Track->context[ _MIDI_Context ].TicksPerBeat; _MIDI_TimeBase = Track->context[ _MIDI_Context ].TimeBase; TimeSet = TRUE; break; case EMIDI_LOOP_START : case EMIDI_SONG_LOOP_START : loopcount = (c2 == 0) ? EMIDI_INFINITE : c2; if (c1 == EMIDI_SONG_LOOP_START) { trackptr = _MIDI_TrackPtr; tracknum = _MIDI_NumTracks; } else { trackptr = Track; tracknum = 1; } while (tracknum > 0) { trackptr->context[ 0 ].loopcount = loopcount; trackptr->context[ 0 ].pos = trackptr->pos; trackptr->context[ 0 ].loopstart = trackptr->pos; trackptr->context[ 0 ].RunningStatus = trackptr->RunningStatus; trackptr->context[ 0 ].active = trackptr->active; trackptr->context[ 0 ].delay = trackptr->delay; trackptr->context[ 0 ].time = _MIDI_Time; trackptr->context[ 0 ].FPSecondsPerTick = _MIDI_FPSecondsPerTick; trackptr->context[ 0 ].tick = _MIDI_Tick; trackptr->context[ 0 ].beat = _MIDI_Beat; trackptr->context[ 0 ].measure = _MIDI_Measure; trackptr->context[ 0 ].BeatsPerMeasure = _MIDI_BeatsPerMeasure; trackptr->context[ 0 ].TicksPerBeat = _MIDI_TicksPerBeat; trackptr->context[ 0 ].TimeBase = _MIDI_TimeBase; trackptr++; tracknum--; } break; case EMIDI_LOOP_END : case EMIDI_SONG_LOOP_END : if ((c2 != EMIDI_END_LOOP_VALUE) || (Track->context[0].loopstart == NULL) || (Track->context[0].loopcount == 0)) break; if (c1 == EMIDI_SONG_LOOP_END) { trackptr = _MIDI_TrackPtr; tracknum = _MIDI_NumTracks; _MIDI_ActiveTracks = 0; } else { trackptr = Track; tracknum = 1; _MIDI_ActiveTracks--; } while (tracknum > 0) { if (trackptr->context[ 0 ].loopcount != EMIDI_INFINITE) { trackptr->context[ 0 ].loopcount--; } trackptr->pos = trackptr->context[ 0 ].loopstart; trackptr->RunningStatus = trackptr->context[ 0 ].RunningStatus; trackptr->delay = trackptr->context[ 0 ].delay; trackptr->active = trackptr->context[ 0 ].active; if (trackptr->active) { _MIDI_ActiveTracks++; } if (!TimeSet) { _MIDI_Time = trackptr->context[ 0 ].time; _MIDI_FPSecondsPerTick = trackptr->context[ 0 ].FPSecondsPerTick; _MIDI_Tick = trackptr->context[ 0 ].tick; _MIDI_Beat = trackptr->context[ 0 ].beat; _MIDI_Measure = trackptr->context[ 0 ].measure; _MIDI_BeatsPerMeasure = trackptr->context[ 0 ].BeatsPerMeasure; _MIDI_TicksPerBeat = trackptr->context[ 0 ].TicksPerBeat; _MIDI_TimeBase = trackptr->context[ 0 ].TimeBase; TimeSet = TRUE; } trackptr++; tracknum--; } break; default : if (_MIDI_Funcs->ControlChange) _MIDI_Funcs->ControlChange(channel, c1, c2); } return TimeSet; } static void _MIDI_ServiceRoutine(void) { if (!_MIDI_SongActive) return; track *Track = _MIDI_TrackPtr; int32_t tracknum = 0; int32_t TimeSet = FALSE; int32_t c1 = 0; int32_t c2 = 0; while (tracknum < _MIDI_NumTracks) { while ((Track->active) && (Track->delay == 0)) { int32_t event; GET_NEXT_EVENT(Track, event); if (GET_MIDI_COMMAND(event) == MIDI_SPECIAL) { switch (event) { case MIDI_SYSEX: case MIDI_SYSEX_CONTINUE: _MIDI_SysEx(Track); break; case MIDI_META_EVENT: _MIDI_MetaEvent(Track); break; } if (Track->active) Track->delay = _MIDI_ReadDelta(Track); continue; } if (event & MIDI_RUNNING_STATUS) Track->RunningStatus = event; else { event = Track->RunningStatus; Track->pos--; } int const channel = GET_MIDI_CHANNEL(event); int const command = GET_MIDI_COMMAND(event); if (_MIDI_CommandLengths[ command ] > 0) { GET_NEXT_EVENT(Track, c1); if (_MIDI_CommandLengths[ command ] > 1) GET_NEXT_EVENT(Track, c2); } switch (command) { case MIDI_NOTE_OFF: if (_MIDI_Funcs->NoteOff) _MIDI_Funcs->NoteOff(channel, c1, c2); break; case MIDI_NOTE_ON: if (_MIDI_Funcs->NoteOn) _MIDI_Funcs->NoteOn(channel, c1, c2); break; case MIDI_POLY_AFTER_TCH: if (_MIDI_Funcs->PolyAftertouch) _MIDI_Funcs->PolyAftertouch(channel, c1, c2); break; case MIDI_CONTROL_CHANGE: TimeSet = _MIDI_InterpretControllerInfo(Track, TimeSet, channel, c1, c2); break; case MIDI_PROGRAM_CHANGE: if ((_MIDI_Funcs->ProgramChange) && (!Track->EMIDI_ProgramChange)) _MIDI_Funcs->ProgramChange(channel, c1 & 0x7f); break; case MIDI_AFTER_TOUCH: if (_MIDI_Funcs->ChannelAftertouch) _MIDI_Funcs->ChannelAftertouch(channel, c1); break; case MIDI_PITCH_BEND: if (_MIDI_Funcs->PitchBend) _MIDI_Funcs->PitchBend(channel, c1, c2); break; default: break; } Track->delay = _MIDI_ReadDelta(Track); } Track->delay--; Track++; tracknum++; if (_MIDI_ActiveTracks == 0) { _MIDI_ResetTracks(); if (_MIDI_Loop) { tracknum = 0; Track = _MIDI_TrackPtr; } else { _MIDI_SongActive = FALSE; break; } } } _MIDI_AdvanceTick(); _MIDI_GlobalPositionInTicks++; } static int32_t _MIDI_SendControlChange(int32_t channel, int32_t c1, int32_t c2) { if (_MIDI_Funcs == NULL || _MIDI_Funcs->ControlChange == NULL) return MIDI_Error; _MIDI_Funcs->ControlChange(channel, c1, c2); return MIDI_Ok; } int32_t MIDI_AllNotesOff(void) { for (bssize_t channel = 0; channel < NUM_MIDI_CHANNELS; channel++) { _MIDI_SendControlChange(channel, 0x40, 0); _MIDI_SendControlChange(channel, MIDI_ALL_NOTES_OFF, 0); _MIDI_SendControlChange(channel, 0x78, 0); } return MIDI_Ok; } static void _MIDI_SetChannelVolume(int32_t channel, int32_t volume) { _MIDI_ChannelVolume[ channel ] = volume; if (_MIDI_Funcs == NULL || _MIDI_Funcs->ControlChange == NULL) return; volume *= _MIDI_TotalVolume; volume = tabledivide32_noinline(volume, MIDI_MaxVolume); _MIDI_Funcs->ControlChange(channel, MIDI_VOLUME, volume); } static void _MIDI_SendChannelVolumes(void) { for (bssize_t channel = 0; channel < NUM_MIDI_CHANNELS; channel++) _MIDI_SetChannelVolume(channel, _MIDI_ChannelVolume[channel]); } int32_t MIDI_Reset(void) { MIDI_AllNotesOff(); for (bssize_t channel = 0; channel < NUM_MIDI_CHANNELS; channel++) { _MIDI_SendControlChange(channel, MIDI_RESET_ALL_CONTROLLERS, 0); _MIDI_SendControlChange(channel, MIDI_RPN_MSB, MIDI_PITCHBEND_MSB); _MIDI_SendControlChange(channel, MIDI_RPN_LSB, MIDI_PITCHBEND_LSB); _MIDI_SendControlChange(channel, MIDI_DATAENTRY_MSB, 2); /* Pitch Bend Sensitivity MSB */ _MIDI_SendControlChange(channel, MIDI_DATAENTRY_LSB, 0); /* Pitch Bend Sensitivity LSB */ _MIDI_ChannelVolume[ channel ] = GENMIDI_DefaultVolume; } _MIDI_SendChannelVolumes(); Reset = TRUE; return MIDI_Ok; } int32_t MIDI_SetVolume(int32_t volume) { if (_MIDI_Funcs == NULL) return MIDI_NullMidiModule; _MIDI_TotalVolume = max(0, min(MIDI_MaxVolume, volume)); _MIDI_SendChannelVolumes(); return MIDI_Ok; } int32_t MIDI_GetVolume(void) { return (_MIDI_Funcs == NULL) ? MIDI_NullMidiModule : _MIDI_TotalVolume; } void MIDI_SetLoopFlag(int32_t loopflag) { _MIDI_Loop = loopflag; } void MIDI_ContinueSong(void) { if (!_MIDI_SongLoaded) return; _MIDI_SongActive = TRUE; MPU_Unpause(); } void MIDI_PauseSong(void) { if (!_MIDI_SongLoaded) return; _MIDI_SongActive = FALSE; MIDI_AllNotesOff(); MPU_Pause(); } void MIDI_SetMidiFuncs(midifuncs *funcs) { _MIDI_Funcs = funcs; } void MIDI_StopSong(void) { if (!_MIDI_SongLoaded) return; _MIDI_SongActive = FALSE; _MIDI_SongLoaded = FALSE; MIDI_Reset(); _MIDI_ResetTracks(); DO_FREE_AND_NULL(_MIDI_TrackPtr); _MIDI_NumTracks = 0; _MIDI_TrackMemSize = 0; _MIDI_TotalTime = 0; _MIDI_TotalTicks = 0; _MIDI_TotalBeats = 0; _MIDI_TotalMeasures = 0; MPU_Reset(); } int32_t MIDI_PlaySong(char *song, int32_t loopflag) { int32_t numtracks; int32_t format; int32_t headersize; int32_t tracklength; track *CurrentTrack; char *ptr; if (_MIDI_Funcs == NULL) return MIDI_NullMidiModule; if (B_UNBUF32(song) != MIDI_HEADER_SIGNATURE) return MIDI_InvalidMidiFile; song += 4; headersize = _MIDI_ReadNumber(song, 4); song += 4; format = _MIDI_ReadNumber(song, 2); int32_t My_MIDI_NumTracks = _MIDI_ReadNumber(song + 2, 2); int32_t My_MIDI_Division = _MIDI_ReadNumber(song + 4, 2); if (My_MIDI_Division < 0) { // If a SMPTE time division is given, just set to 96 so no errors occur My_MIDI_Division = 96; } if (format > MAX_FORMAT) return MIDI_UnknownMidiFormat; ptr = song + headersize; if (My_MIDI_NumTracks == 0) return MIDI_NoTracks; int32_t My_MIDI_TrackMemSize = My_MIDI_NumTracks * sizeof(track); track * My_MIDI_TrackPtr = (track *)Xmalloc(My_MIDI_TrackMemSize); CurrentTrack = My_MIDI_TrackPtr; numtracks = My_MIDI_NumTracks; while (numtracks--) { if (B_UNBUF32(ptr) != MIDI_TRACK_SIGNATURE) { DO_FREE_AND_NULL(My_MIDI_TrackPtr); My_MIDI_TrackMemSize = 0; return MIDI_InvalidTrack; } tracklength = _MIDI_ReadNumber(ptr + 4, 4); ptr += 8; CurrentTrack->start = ptr; ptr += tracklength; CurrentTrack++; } // at this point we know song load is successful if (_MIDI_SongLoaded) MIDI_StopSong(); MPU_Init(MUSIC_SoundDevice); _MIDI_Loop = loopflag; _MIDI_NumTracks = My_MIDI_NumTracks; _MIDI_Division = My_MIDI_Division; _MIDI_TrackMemSize = My_MIDI_TrackMemSize; _MIDI_TrackPtr = My_MIDI_TrackPtr; _MIDI_InitEMIDI(); _MIDI_ResetTracks(); if (!Reset) MIDI_Reset(); Reset = FALSE; MIDI_SetDivision(_MIDI_Division); //MIDI_SetTempo( 120 ); _MIDI_SongLoaded = TRUE; _MIDI_SongActive = TRUE; while (_MPU_BuffersWaiting < 4) _MIDI_ServiceRoutine(); MPU_BeginPlayback(); return MIDI_Ok; } void MIDI_SetTempo(int32_t tempo) { int32_t tickspersecond; MIDI_Tempo = tempo; tickspersecond = ((tempo) * _MIDI_Division)/60; _MIDI_FPSecondsPerTick = tabledivide32_noinline(1 << TIME_PRECISION, tickspersecond); MPU_SetTempo(tempo); } void MIDI_SetDivision(int32_t division) { MPU_SetDivision(division); } int32_t MIDI_GetTempo(void) { return MIDI_Tempo; } static void _MIDI_InitEMIDI(void) { int32_t type = EMIDI_GeneralMIDI; _MIDI_ResetTracks(); _MIDI_TotalTime = 0; _MIDI_TotalTicks = 0; _MIDI_TotalBeats = 0; _MIDI_TotalMeasures = 0; track *Track = _MIDI_TrackPtr; int32_t tracknum = 0; while ((tracknum < _MIDI_NumTracks) && (Track != NULL)) { _MIDI_Tick = 0; _MIDI_Beat = 1; _MIDI_Measure = 1; _MIDI_Time = 0; _MIDI_BeatsPerMeasure = 4; _MIDI_TicksPerBeat = _MIDI_Division; _MIDI_TimeBase = 4; _MIDI_PositionInTicks = 0; _MIDI_ActiveTracks = 0; _MIDI_Context = -1; Track->RunningStatus = 0; Track->active = TRUE; Track->EMIDI_ProgramChange = FALSE; Track->EMIDI_VolumeChange = FALSE; Track->EMIDI_IncludeTrack = TRUE; memset(Track->context, 0, sizeof(Track->context)); while (Track->delay > 0) { _MIDI_AdvanceTick(); Track->delay--; } int32_t IncludeFound = FALSE; while (Track->active) { int32_t event; GET_NEXT_EVENT(Track, event); if (GET_MIDI_COMMAND(event) == MIDI_SPECIAL) { switch (event) { case MIDI_SYSEX: case MIDI_SYSEX_CONTINUE: _MIDI_SysEx(Track); break; case MIDI_META_EVENT: _MIDI_MetaEvent(Track); break; } if (Track->active) { Track->delay = _MIDI_ReadDelta(Track); while (Track->delay > 0) { _MIDI_AdvanceTick(); Track->delay--; } } continue; } if (event & MIDI_RUNNING_STATUS) Track->RunningStatus = event; else { event = Track->RunningStatus; Track->pos--; } // channel = GET_MIDI_CHANNEL(event); int const command = GET_MIDI_COMMAND(event); int length = _MIDI_CommandLengths[ command ]; if (command == MIDI_CONTROL_CHANGE) { if (*Track->pos == MIDI_MONO_MODE_ON) length++; int32_t c1, c2; GET_NEXT_EVENT(Track, c1); GET_NEXT_EVENT(Track, c2); length -= 2; switch (c1) { case EMIDI_LOOP_START : case EMIDI_SONG_LOOP_START : Track->context[ 0 ].loopcount = (c2 == 0) ? EMIDI_INFINITE : c2; Track->context[ 0 ].pos = Track->pos; Track->context[ 0 ].loopstart = Track->pos; Track->context[ 0 ].RunningStatus = Track->RunningStatus; Track->context[ 0 ].time = _MIDI_Time; Track->context[ 0 ].FPSecondsPerTick = _MIDI_FPSecondsPerTick; Track->context[ 0 ].tick = _MIDI_Tick; Track->context[ 0 ].beat = _MIDI_Beat; Track->context[ 0 ].measure = _MIDI_Measure; Track->context[ 0 ].BeatsPerMeasure = _MIDI_BeatsPerMeasure; Track->context[ 0 ].TicksPerBeat = _MIDI_TicksPerBeat; Track->context[ 0 ].TimeBase = _MIDI_TimeBase; break; case EMIDI_LOOP_END : case EMIDI_SONG_LOOP_END : if (c2 == EMIDI_END_LOOP_VALUE) { Track->context[ 0 ].loopstart = NULL; Track->context[ 0 ].loopcount = 0; } break; case EMIDI_INCLUDE_TRACK : if (EMIDI_AffectsCurrentCard(c2, type)) { //printf( "Include track %d on card %d\n", tracknum, c2 ); IncludeFound = TRUE; Track->EMIDI_IncludeTrack = TRUE; } else if (!IncludeFound) { //printf( "Track excluded %d on card %d\n", tracknum, c2 ); IncludeFound = TRUE; Track->EMIDI_IncludeTrack = FALSE; } break; case EMIDI_EXCLUDE_TRACK : if (EMIDI_AffectsCurrentCard(c2, type)) { //printf( "Exclude track %d on card %d\n", tracknum, c2 ); Track->EMIDI_IncludeTrack = FALSE; } break; case EMIDI_PROGRAM_CHANGE : if (!Track->EMIDI_ProgramChange) //printf( "Program change on track %d\n", tracknum ); Track->EMIDI_ProgramChange = TRUE; break; case EMIDI_VOLUME_CHANGE : if (!Track->EMIDI_VolumeChange) //printf( "Volume change on track %d\n", tracknum ); Track->EMIDI_VolumeChange = TRUE; break; case EMIDI_CONTEXT_START : if ((c2 > 0) && (c2 < EMIDI_NUM_CONTEXTS)) { Track->context[ c2 ].pos = Track->pos; Track->context[ c2 ].loopstart = Track->context[ 0 ].loopstart; Track->context[ c2 ].loopcount = Track->context[ 0 ].loopcount; Track->context[ c2 ].RunningStatus = Track->RunningStatus; Track->context[ c2 ].time = _MIDI_Time; Track->context[ c2 ].FPSecondsPerTick = _MIDI_FPSecondsPerTick; Track->context[ c2 ].tick = _MIDI_Tick; Track->context[ c2 ].beat = _MIDI_Beat; Track->context[ c2 ].measure = _MIDI_Measure; Track->context[ c2 ].BeatsPerMeasure = _MIDI_BeatsPerMeasure; Track->context[ c2 ].TicksPerBeat = _MIDI_TicksPerBeat; Track->context[ c2 ].TimeBase = _MIDI_TimeBase; } break; case EMIDI_CONTEXT_END : break; } } Track->pos += length; Track->delay = _MIDI_ReadDelta(Track); while (Track->delay > 0) { _MIDI_AdvanceTick(); Track->delay--; } } _MIDI_TotalTime = max(_MIDI_TotalTime, _MIDI_Time); if (RELATIVE_BEAT(_MIDI_Measure, _MIDI_Beat, _MIDI_Tick) > RELATIVE_BEAT(_MIDI_TotalMeasures, _MIDI_TotalBeats, _MIDI_TotalTicks)) { _MIDI_TotalTicks = _MIDI_Tick; _MIDI_TotalBeats = _MIDI_Beat; _MIDI_TotalMeasures = _MIDI_Measure; } Track++; tracknum++; } _MIDI_ResetTracks(); } void MIDI_UpdateMusic(void) { if (!_MIDI_SongLoaded || !_MIDI_SongActive) return; while (_MPU_BuffersWaiting < 4) _MIDI_ServiceRoutine(); }