/* * GameListSource.game.m * duke3d * * Created by Jonathon Fowler on 24/07/09. * Copyright 2009 __MyCompanyName__. All rights reserved. * */ #import #import "GrpFile.game.h" #import "GameListSource.game.h" @implementation GameListSource - (id)init { self = [super init]; if (self) { struct grpfile *p; int i; list = [[NSMutableArray alloc] init]; for (p = foundgrps; p; p=p->next) { for (i=0; icrcval == internalgrpfiles[i].crcval) break; if (i == NUMGRPFILES) continue; [list addObject:[[GrpFile alloc] initWithGrpfile:p andName:[NSString stringWithCString:internalgrpfiles[i].name]]]; } } return self; } - (void)dealloc { [list release]; [super dealloc]; } - (GrpFile*)grpAtIndex:(int)index { return [list objectAtIndex:index]; } - (int)findIndexForGrpname:(NSString*)grpname { int i; for (i=0; i<[list count]; i++) { if ([[[list objectAtIndex:i] grpname] isEqual:grpname]) return i; } return -1; } - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex { NSParameterAssert(rowIndex >= 0 && rowIndex < [list count]); switch ([[aTableColumn identifier] intValue]) { case 0: // name column return [[list objectAtIndex:rowIndex] name]; case 1: // grp column return [[list objectAtIndex:rowIndex] grpname]; default: return nil; } } - (int)numberOfRowsInTableView:(NSTableView *)aTableView { return [list count]; } @end