// Base services interface declaration // for the Build Engine // by Jonathon Fowler (jf@jonof.id.au) #pragma once #ifndef baselayer_h_ #define baselayer_h_ #include "compat.h" #include "osd.h" #ifdef __cplusplus extern "C" { #endif extern int app_main(int argc, char const * const * argv); extern const char* AppProperName; extern const char* AppTechnicalName; #ifdef DEBUGGINGAIDS # define DEBUG_MASK_DRAWING extern int32_t g_maskDrawMode; #endif extern char quitevent, appactive; extern char modechange; extern int32_t vsync; extern void app_crashhandler(void); // NOTE: these are implemented in game-land so they may be overridden in game specific ways extern int32_t startwin_open(void); extern int32_t startwin_close(void); extern int32_t startwin_puts(const char *); extern int32_t startwin_settitle(const char *); extern int32_t startwin_idle(void *); extern int32_t startwin_run(void); // video extern int32_t r_usenewaspect, newaspect_enable; extern int32_t setaspect_new_use_dimen; extern uint32_t r_screenxy; extern int32_t xres, yres, bpp, fullscreen, bytesperline; extern intptr_t frameplace; extern char offscreenrendering; extern int32_t nofog; void calc_ylookup(int32_t bpl, int32_t lastyidx); int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced); int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs); void videoGetModes(void); void videoResetMode(void); void videoEndDrawing(void); void videoShowFrame(int32_t); int32_t videoUpdatePalette(int32_t start, int32_t num); int32_t videoSetGamma(void); int32_t videoSetVsync(int32_t newSync); //#define DEBUG_FRAME_LOCKING #if !defined DEBUG_FRAME_LOCKING void videoBeginDrawing(void); #else void begindrawing_real(void); # define BEGINDRAWING_SIZE 256 extern uint32_t begindrawing_line[BEGINDRAWING_SIZE]; extern const char *begindrawing_file[BEGINDRAWING_SIZE]; extern int32_t lockcount; # define videoBeginDrawing() do { \ if (lockcount < BEGINDRAWING_SIZE) { \ begindrawing_line[lockcount] = __LINE__; \ begindrawing_file[lockcount] = __FILE__; \ } \ begindrawing_real(); \ } while(0) #endif extern float g_videoGamma, g_videoContrast, g_videoBrightness; #define DEFAULT_GAMMA 1.0f #define DEFAULT_CONTRAST 1.0f #define DEFAULT_BRIGHTNESS 0.0f #define GAMMA_CALC ((int32_t)(min(max((float)((g_videoGamma - 1.0f) * 10.0f), 0.f), 15.f))) #ifdef USE_OPENGL extern int32_t (*baselayer_osdcmd_vidmode_func)(osdfuncparm_t const * const parm); extern int32_t osdcmd_glinfo(osdfuncparm_t const * const parm); struct glinfo_t { const char *vendor; const char *renderer; const char *version; const char *extensions; float maxanisotropy; char bgra; char clamptoedge; char texcompr; char texnpot; char multisample; char nvmultisamplehint; char arbfp; char depthtex; char shadow; char fbos; char rect; char multitex; char envcombine; char vbos; char vsync; char sm4; char occlusionqueries; char glsl; char debugoutput; char bufferstorage; char sync; char dumped; }; extern struct glinfo_t glinfo; #endif extern vec2_t const g_defaultVideoModes[]; extern char inputdevices; // keys #define NUMKEYS 256 #define KEYFIFOSIZ 64 extern char const g_keyAsciiTable[128]; extern char keystatus[NUMKEYS]; extern char g_keyFIFO[KEYFIFOSIZ]; extern char g_keyAsciiFIFO[KEYFIFOSIZ]; extern uint8_t g_keyAsciiPos; extern uint8_t g_keyAsciiEnd; extern uint8_t g_keyFIFOend; extern char g_keyRemapTable[NUMKEYS]; extern char g_keyNameTable[NUMKEYS][24]; extern int32_t keyGetState(int32_t key); extern void keySetState(int32_t key, int32_t state); // mouse extern vec2_t g_mousePos; extern vec2_t g_mouseAbs; extern int32_t g_mouseBits; extern uint8_t g_mouseClickState; extern bool g_mouseGrabbed; extern bool g_mouseEnabled; extern bool g_mouseInsideWindow; extern bool g_mouseLockedToWindow; enum { MOUSE_IDLE = 0, MOUSE_PRESSED, MOUSE_HELD, MOUSE_RELEASED, }; extern int32_t mouseAdvanceClickState(void); // joystick typedef struct { int32_t *pAxis; int32_t *pHat; void (*pCallback)(int32_t, int32_t); int32_t bits; int32_t numAxes; int32_t numButtons; int32_t numHats; } controllerinput_t; extern controllerinput_t joystick; extern int32_t qsetmode; #define in3dmode() (qsetmode==200) int32_t initsystem(void); void uninitsystem(void); void system_getcvars(void); extern int32_t g_logFlushWindow; void initputs(const char *); #define buildputs initputs void initprintf(const char *, ...) ATTRIBUTE((format(printf,1,2))); #define buildprintf initprintf void debugprintf(const char *,...) ATTRIBUTE((format(printf,1,2))); int32_t handleevents(void); int32_t handleevents_peekkeys(void); extern void (*keypresscallback)(int32_t,int32_t); extern void (*g_mouseCallback)(int32_t,int32_t); int32_t initinput(void); void uninitinput(void); void keySetCallback(void (*callback)(int32_t,int32_t)); void mouseSetCallback(void (*callback)(int32_t,int32_t)); void joySetCallback(void (*callback)(int32_t,int32_t)); const char *keyGetName(int32_t num); const char *joyGetName(int32_t what, int32_t num); // what: 0=axis, 1=button, 2=hat char keyGetChar(void); #define keyBufferWaiting() (g_keyAsciiPos != g_keyAsciiEnd) static FORCE_INLINE int keyBufferFull(void) { return ((g_keyAsciiEnd+1)&(KEYFIFOSIZ-1)) == g_keyAsciiPos; } static FORCE_INLINE void keyBufferInsert(char code) { g_keyAsciiFIFO[g_keyAsciiEnd] = code; g_keyAsciiEnd = ((g_keyAsciiEnd+1)&(KEYFIFOSIZ-1)); } void keyFlushChars(void); int32_t mouseInit(void); void mouseUninit(void); int32_t mouseReadAbs(vec2_t *const destination, vec2_t const *const source); void mouseGrabInput(char a); void mouseLockToWindow(char a); void mouseReadButtons(int32_t *b); void mouseReadPos(int32_t *x, int32_t *y); void joyReadButtons(int32_t *b); void joySetDeadZone(int32_t axis, uint16_t dead, uint16_t satur); void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur); extern int32_t inputchecked; int32_t timerInit(int32_t); void timerUninit(void); void timerUpdate(void); int32_t timerGetFreq(void); uint64_t timerGetTicksU64(void); uint64_t timerGetFreqU64(void); double timerGetHiTicks(void); void (*timerSetCallback(void (*callback)(void)))(void); #if defined RENDERTYPESDL && !defined LUNATIC static FORCE_INLINE uint32_t timerGetTicks(void) { return (uint32_t)SDL_GetTicks(); } #else uint32_t timerGetTicks(void); #endif int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3))); int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3))); void wm_setapptitle(const char *name); // baselayer.c int32_t baselayer_init(); void makeasmwriteable(void); void maybe_redirect_outputs(void); #ifdef __cplusplus } #endif #include "print.h" #endif // baselayer_h_