# Welcome to Raze! [![Build Status](https://github.com/coelckers/Raze/workflows/Continuous%20Integration/badge.svg)](https://github.com/coelckers/Raze/actions?query=workflow%3A%22Continuous+Integration%22) ## Raze is a fork of EDuke32 backed by GZDoom tech and combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package. Copyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors Doom Source (c) 1997 id Software, Raven Software, and contributors EDuke32 Source (c) 2005-2020 EDuke32 teams, and contributors NBlood source (c) 2019 Nuke.YKT PCExhumed source (c) 2019 sirlemonhead, Nuke.YKT Duke Nukem 3D Source (c) 1996-2003 3D Realms Shadow Warrior Source (c) 1997-2005 3D Realms "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken See the included license file "BUILDLIC.TXT" for license info. Please see license files for individual contributor licenses Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one. ### Non-Build code is licensed under the GPL v2 ##### https://www.gnu.org/licenses/old-licenses/gpl-2.0.html --- ## How to build Raze To build Raze, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform - use this repository instead of GZDoom's.