#ifndef __M_BBOX_H__ #define __M_BBOX_H__ #include #include "vectors.h" enum { BOXTOP, BOXBOTTOM, BOXLEFT, BOXRIGHT }; // bbox coordinates class FBoundingBox { public: FBoundingBox() { ClearBox(); } FBoundingBox(double left, double bottom, double right, double top) { m_Box[BOXTOP] = top; m_Box[BOXLEFT] = left; m_Box[BOXRIGHT] = right; m_Box[BOXBOTTOM] = bottom; } FBoundingBox(double x, double y, double radius) { setBox(x, y, radius); } void setBox(double x, double y, double radius) { m_Box[BOXTOP] = y + radius; m_Box[BOXLEFT] = x - radius; m_Box[BOXRIGHT] = x + radius; m_Box[BOXBOTTOM] = y - radius; } void ClearBox () { m_Box[BOXTOP] = m_Box[BOXRIGHT] = -FLT_MAX; m_Box[BOXBOTTOM] = m_Box[BOXLEFT] = FLT_MAX; } // Returns a bounding box that encloses both bounding boxes FBoundingBox operator | (const FBoundingBox &box2) const { return FBoundingBox(m_Box[BOXLEFT] < box2.m_Box[BOXLEFT] ? m_Box[BOXLEFT] : box2.m_Box[BOXLEFT], m_Box[BOXBOTTOM] < box2.m_Box[BOXBOTTOM] ? m_Box[BOXBOTTOM] : box2.m_Box[BOXBOTTOM], m_Box[BOXRIGHT] > box2.m_Box[BOXRIGHT] ? m_Box[BOXRIGHT] : box2.m_Box[BOXRIGHT], m_Box[BOXTOP] > box2.m_Box[BOXTOP] ? m_Box[BOXTOP] : box2.m_Box[BOXTOP]); } void AddToBox(const DVector2 &pos) { if (pos.X < m_Box[BOXLEFT]) m_Box[BOXLEFT] = pos.X; if (pos.X > m_Box[BOXRIGHT]) m_Box[BOXRIGHT] = pos.X; if (pos.Y < m_Box[BOXBOTTOM]) m_Box[BOXBOTTOM] = pos.Y; if (pos.Y > m_Box[BOXTOP]) m_Box[BOXTOP] = pos.Y; } inline double Top () const { return m_Box[BOXTOP]; } inline double Bottom () const { return m_Box[BOXBOTTOM]; } inline double Left () const { return m_Box[BOXLEFT]; } inline double Right () const { return m_Box[BOXRIGHT]; } void Set(int index, double value) {m_Box[index] = value;} protected: double m_Box[4]; }; #endif //__M_BBOX_H__