//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef anim_h_ #define anim_h_ #define NUM_HARDCODED_ANIMS 12 typedef struct { uint8_t* animbuf; void (*sound_func)(int32_t); uint16_t *sounds; int16_t numsounds; uint8_t framedelay; char animlock; } dukeanim_t; extern dukeanim_t * g_animPtr; extern hashtable_t h_dukeanim; extern dukeanim_t * G_FindAnim(const char *s); extern dukeanim_t * G_DefineAnim(const char *fn, uint8_t framerate, void (*sound_func)(int32_t)); int32_t G_PlayAnim(const char *fn); void G_InitAnim(void); #endif