/* ** imagetexture.cpp ** Texture class based on FImageSource ** **--------------------------------------------------------------------------- ** Copyright 2018 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "files.h" #include "filesystem.h" #include "templates.h" #include "bitmap.h" #include "image.h" #include "textures.h" //========================================================================== // // // //========================================================================== FImageTexture::FImageTexture(FImageSource *img) noexcept : FTexture(img? img->LumpNum() : 0) { mImage = img; if (img != nullptr) { SetFromImage(); } } void FImageTexture::SetFromImage() { auto img = mImage; Width = img->GetWidth(); Height = img->GetHeight(); Masked = img->bMasked; bTranslucent = img->bTranslucent; } //=========================================================================== // // // //=========================================================================== FBitmap FImageTexture::GetBgraBitmap(const PalEntry* p, int* trans) { return mImage->GetCachedBitmap(p, bNoRemap0 ? FImageSource::noremap0 : FImageSource::normal, trans); } //=========================================================================== // // // //=========================================================================== TArray FImageTexture::Get8BitPixels(bool alpha) { return mImage->GetPalettedPixels(alpha ? alpha : bNoRemap0 ? FImageSource::noremap0 : FImageSource::normal); } //=========================================================================== // // use the already known state of the underlying image to save time. // //=========================================================================== bool FImageTexture::DetermineTranslucency() { if (mImage->bTranslucent != -1) { bTranslucent = mImage->bTranslucent; return !!bTranslucent; } else { return FTexture::DetermineTranslucency(); } } FTexture* CreateImageTexture(FImageSource* img) noexcept { return new FImageTexture(img); }