/* ** patchtexture.cpp ** Texture class for single Doom patches ** **--------------------------------------------------------------------------- ** Copyright 2004-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "files.h" #include "filesystem.h" #include "bitmap.h" #include "image.h" #include "imagehelpers.h" // posts are runs of non masked source pixels struct column_t { uint8_t topdelta; // -1 is the last post in a column uint8_t length; // length data bytes follows }; bool checkPatchForAlpha(const void *buffer, uint32_t length); //========================================================================== // // A texture that is just a single Doom format patch // //========================================================================== class FPatchTexture : public FImageSource { bool badflag = false; bool isalpha = false; public: FPatchTexture (int lumpnum, int w, int h, int lo, int to, bool isalphatex); TArray CreatePalettedPixels(int conversion) override; int CopyPixels(FBitmap *bmp, int conversion) override; bool SupportRemap0() override { return !badflag; } void DetectBadPatches(); }; //========================================================================== // // Checks if the currently open lump can be a Doom patch // //========================================================================== static bool CheckIfPatch(FileReader & file, bool &isalpha) { if (file.GetLength() < 13) return false; // minimum length of a valid Doom patch file.Seek(0, FileReader::SeekSet); auto data = file.Read(file.GetLength()); const patch_t *foo = (const patch_t *)data.Data(); int height = LittleShort(foo->height); int width = LittleShort(foo->width); if (height > 0 && height <= 2048 && width > 0 && width <= 2048 && width < file.GetLength()/4) { // The dimensions seem like they might be valid for a patch, so // check the column directory for extra security. At least one // column must begin exactly at the end of the column directory, // and none of them must point past the end of the patch. bool gapAtStart = true; int x; for (x = 0; x < width; ++x) { uint32_t ofs = LittleLong(foo->columnofs[x]); if (ofs == (uint32_t)width * 4 + 8) { gapAtStart = false; } else if (ofs >= (uint32_t)(file.GetLength())) // Need one byte for an empty column (but there's patches that don't know that!) { return false; } } if (!gapAtStart) { // only check this if the texture passed validation. // Here is a good point because we already have a valid buffer of the lump's data. isalpha = checkPatchForAlpha(data.Data(), (uint32_t)file.GetLength()); } return !gapAtStart; } return false; } //========================================================================== // // // //========================================================================== FImageSource *PatchImage_TryCreate(FileReader & file, int lumpnum) { bool isalpha; if (!CheckIfPatch(file, isalpha)) return NULL; file.Seek(0, FileReader::SeekSet); int width = file.ReadUInt16(); int height = file.ReadUInt16(); int leftoffset = file.ReadInt16(); int topoffset = file.ReadInt16(); return new FPatchTexture(lumpnum, width, height, leftoffset, topoffset, isalpha); } //========================================================================== // // // //========================================================================== FPatchTexture::FPatchTexture (int lumpnum, int w, int h, int lo, int to, bool isalphatex) : FImageSource(lumpnum) { bUseGamePalette = !isalphatex; isalpha = isalphatex; Width = w; Height = h; LeftOffset = lo; TopOffset = to; DetectBadPatches(); } //========================================================================== // // // //========================================================================== TArray FPatchTexture::CreatePalettedPixels(int conversion) { uint8_t *remap, remaptable[256]; int numspans; const column_t *maxcol; int x; FileData lump = fileSystem.ReadFile (SourceLump); const patch_t *patch = (const patch_t *)lump.GetMem(); maxcol = (const column_t *)((const uint8_t *)patch + fileSystem.FileLength (SourceLump) - 3); remap = ImageHelpers::GetRemap(conversion == luminance, isalpha); // Special case for skies if (conversion == noremap0 && remap == GPalette.Remap) { memcpy(remaptable, GPalette.Remap, 256); remaptable[0] = 0; remap = remaptable; } if (badflag) { TArray Pixels(Width * Height, true); uint8_t *out; // Draw the image to the buffer for (x = 0, out = Pixels.Data(); x < Width; ++x) { const uint8_t *in = (const uint8_t *)patch + LittleLong(patch->columnofs[x]) + 3; for (int y = Height; y > 0; --y) { *out = remap[*in]; out++, in++; } } return Pixels; } int numpix = Width * Height; numspans = Width; TArray Pixels(numpix, true); memset (Pixels.Data(), 0, numpix); // Draw the image to the buffer for (x = 0; x < Width; ++x) { uint8_t *outtop = Pixels.Data() + x*Height; const column_t *column = (const column_t *)((const uint8_t *)patch + LittleLong(patch->columnofs[x])); int top = -1; while (column < maxcol && column->topdelta != 0xFF) { if (column->topdelta <= top) { top += column->topdelta; } else { top = column->topdelta; } int len = column->length; uint8_t *out = outtop + top; if (len != 0) { if (top + len > Height) // Clip posts that extend past the bottom { len = Height - top; } if (len > 0) { numspans++; const uint8_t *in = (const uint8_t *)column + 3; for (int i = 0; i < len; ++i) { out[i] = remap[in[i]]; } } } column = (const column_t *)((const uint8_t *)column + column->length + 4); } } return Pixels; } //========================================================================== // // // //========================================================================== int FPatchTexture::CopyPixels(FBitmap *bmp, int conversion) { if (!isalpha) return FImageSource::CopyPixels(bmp, conversion); else return CopyTranslatedPixels(bmp, GPalette.GrayscaleMap.Palette); } //========================================================================== // // Fix for certain special patches on single-patch textures. // //========================================================================== void FPatchTexture::DetectBadPatches () { // The patch must look like it is large enough for the rules to apply to avoid using this on truly empty patches. if (fileSystem.FileLength(SourceLump) < Width * Height / 2) return; // Check if this patch is likely to be a problem. // It must be 256 pixels tall, and all its columns must have exactly // one post, where each post has a supposed length of 0. FileData lump = fileSystem.ReadFile (SourceLump); const patch_t *realpatch = (patch_t *)lump.GetMem(); const uint32_t *cofs = realpatch->columnofs; int x, x2 = LittleShort(realpatch->width); if (LittleShort(realpatch->height) == 256) { for (x = 0; x < x2; ++x) { const column_t *col = (column_t*)((uint8_t*)realpatch+LittleLong(cofs[x])); if (col->topdelta != 0 || col->length != 0) { return; // It's not bad! } col = (column_t *)((uint8_t *)col + 256 + 4); if (col->topdelta != 0xFF) { return; // More than one post in a column! } } LeftOffset = 0; TopOffset = 0; badflag = true; bMasked = false; // Hacked textures don't have transparent parts. } }