//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "resource.h" #include "raze_music.h" BEGIN_BLD_NS struct SAMPLE2D { int at0; char at4; DICTNODE *at5; }; // 9 bytes struct SFX { int relVol; int pitch; int pitchRange; int format; int loopStart; char rawName[9]; }; int sndGetRate(int format); void sndStartSample(const char *pzSound, int nVolume, int nChannel = -1); void sndStartSample(unsigned int nSound, int nVolume, int nChannel = -1, bool bLoop = false); void sndStartWavID(unsigned int nSound, int nVolume, int nChannel = -1); void sndStartWavDisk(const char *pzFile, int nVolume, int nChannel = -1); void sndKillAllSounds(void); void sndProcess(void); void sndTerm(void); void sndInit(void); END_BLD_NS