// 'None' must always be the first name. // Windows.h is just dangerous! #ifdef LoadMenu #undef LoadMenu #endif xx(None) xx(Null) xx(_) xx(Untranslated) xx(QAV) xx(SEQ) xx(SFX) xx(RAW) xx(AIF) xx(AIFF) xx(MAP) xx(RFS) xx(WAV) xx(OGG) xx(FLAC) xx(VOC) xx(MP3) xx(XM) xx(MOD) xx(IT) xx(S3M) xx(MTM) xx(MID) xx(HMP) xx(HMI) xx(XMI) xx(SPC) xx(VGM) xx(VGZ) xx(MP2) xx(XA) xx(STM) xx(669) xx(PTM) xx(AMF) xx(OKT) xx(DSM) xx(AMFF) xx(AY) xx(GBS) xx(GYM) xx(HES) xx(KSS) xx(NSF) xx(NSFE) xx(SAP) xx(Controlmessage) xx(MainMenu) xx(IngameMenu) xx(MultiMenu) xx(HelpMenu) xx(CreditsMenu) xx(SaveGameMenu) xx(LoadGameMenu) xx(SoundMenu) xx(ConfirmPlayerReset) xx(EpisodeMenu) xx(SkillMenu) xx(CustomGameMenu) xx(CustomSubMenu1) xx(CustomSubMenu2) xx(CustomSubMenu3) xx(CustomSubMenu4) xx(CustomSubMenu5) xx(CustomSubMenu6) xx(CustomSubMenu7) xx(UsermapMenu) xx(StartGame) xx(ImageScroller) xx(QuitMenu) xx(EndgameMenu) xx(Mididevices) xx(Aldevices) xx(Alresamplers) xx(AdvSoundOptions) xx(JoystickConfigMenu) xx(JoystickOptions) xx(EngineCredits) xx(EngineCredits2)