//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- //**************************************************************************** // // common_game.h // // common defines for the setup program // //**************************************************************************** #ifndef common_public_ #define common_public_ BEGIN_SW_NS //**************************************************************************** // // DEFINES // //**************************************************************************** #ifndef APPBASENAME #define APPBASENAME "voidsw" #endif // // Color Defines // #define MENUBACK_FOREGROUND COLOR_BLACK #define MENUBACK_BACKGROUND COLOR_DARKGRAY #define MENUBACKBORDER_FOREGROUND COLOR_BLACK #define MENUBACKBORDER_BACKGROUND COLOR_GRAY #define MENU_ACTIVE_FOREGROUND COLOR_WHITE #define MENU_INACTIVE_FOREGROUND COLOR_GRAY #define MENU_DISPLAY_FOREGROUND COLOR_LIGHTGREEN #define MENU_SECTIONHEADER_FOREGROUND COLOR_YELLOW // // Setup program defines // #define SETUPPROGRAMNAME ("Shadow Warrior Setup") #define SETUPPROGRAMVERSION ("1.2") #define GAMENAME "Shadow Warrior" #define GAMELAUNCHER ("SW.EXE") #define GAMETOTYPE ("SW") #define MENUFOOTER "Esc Exits  Move ΔΩ Selects\0" #define COMMITLAUNCHER ("COMMIT.EXE") #define COMMITFILENAME ("COMMIT.DAT") #define MAXVOICES 32 #define SONGNAME ("Shadow Warrior Theme Song") //#define SOUNDSETUPLAUNCHER ("SNDSETUP.EXE") // Default Socket Number #define DEFAULTSOCKETNUMBER 0x8849 // Default RTS file #define DEFAULTRTSFILE "sw.rts" // Default RTS path #define DEFAULTRTSPATH ".\\" // Default UserLevel path #define DEFAULTLEVELPATH ".\\" // Default External Control file #define DEFAULTCONTROLFILE "EXTERNAL.EXE" // Default Help file #define DEFAULTHELPFILE "SWHELP.EXE" // RTS extension #define RTSEXTENSION "RTS" // MAP extension #define MAPEXTENSION "MAP" // Default Player name #define DEFAULTPLAYERNAME "KATO" // Default Macros #define MACRO1 "Burn baby burn..." #define MACRO2 "You make another stupid move." #define MACRO3 "Blocking with your head again?" #define MACRO4 "You not fight well with hands!" #define MACRO5 "You so stupid!" #define MACRO6 "Quit jerking off. Come fight me!" #define MACRO7 "What the matter you scaredy cat?" #define MACRO8 "Did I break your concentration?" #define MACRO9 "Hope you were paying attention." #define MACRO10 "ITTAIIIUUU!!!" extern char *g_grpNamePtr; const char *G_DefaultGrpFile(void); const char *G_GrpFile(void); void clearGrpNamePtr(void); void SW_InitMultiPsky(void); END_SW_NS #endif