/* ** gl_sysfb.h ** **--------------------------------------------------------------------------- ** Copyright 2012-2018 Alexey Lysiuk ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef COCOA_GL_SYSFB_H_INCLUDED #define COCOA_GL_SYSFB_H_INCLUDED #include "v_video.h" #ifdef __OBJC__ @class NSCursor; @class CocoaWindow; #else typedef struct objc_object NSCursor; typedef struct objc_object CocoaWindow; #endif class SystemBaseFrameBuffer : public DFrameBuffer { public: // This must have the same parameters as the Windows version, even if they are not used! SystemBaseFrameBuffer(void *hMonitor, bool fullscreen); ~SystemBaseFrameBuffer(); bool IsFullscreen() override; int GetClientWidth() override; int GetClientHeight() override; void ToggleFullscreen(bool yes) override; void SetWindowSize(int width, int height) override; virtual void SetMode(bool fullscreen, bool hiDPI); static void UseHiDPI(bool hiDPI); static void SetCursor(NSCursor* cursor); static void SetWindowVisible(bool visible); static void SetWindowTitle(const char* title); void SetWindow(CocoaWindow* window) { m_window = window; } protected: SystemBaseFrameBuffer() {} void SetFullscreenMode(); void SetWindowedMode(); bool m_fullscreen; bool m_hiDPI; CocoaWindow* m_window; int GetTitleBarHeight() const; }; class SystemGLFrameBuffer : public SystemBaseFrameBuffer { typedef SystemBaseFrameBuffer Super; public: SystemGLFrameBuffer(void *hMonitor, bool fullscreen); void SetVSync(bool vsync) override; void SetMode(bool fullscreen, bool hiDPI) override; protected: void SwapBuffers(); SystemGLFrameBuffer() {} }; #endif // COCOA_GL_SYSFB_H_INCLUDED