//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "mytypes.h" #include "gamedefs.h" // Only ad to the end. These currently have to be in this order because of the // way they are initilized. typedef struct { int MouseSpeed; int MusicVolume; int SoundVolume; CHAR BorderNum; CHAR Brightness; CHAR BorderTile; BOOL MouseAimingType; BOOL MouseLook; BOOL MouseInvert; BOOL Bobbing; BOOL Tilting; BOOL Shadows; BOOL AutoRun; BOOL Crosshair; BOOL AutoAim; BOOL Messages; BOOL FxOn; BOOL MusicOn; BOOL Talking; BOOL Ambient; BOOL FlipStereo; // Net Options from Menus BYTE NetGameType; // 0=DeathMatch [spawn], 1=Cooperative 2=DeathMatch [no spawn] BYTE NetLevel; // 1-28 BYTE NetMonsters; // Cycle skill levels BOOL NetHurtTeammate; // Allow friendly kills BOOL NetSpawnMarkers; // Respawn markers on/off BOOL NetTeamPlay; // Team play BYTE NetKillLimit; // Number of frags at which game ends BYTE NetTimeLimit; // Limit time of game BYTE NetColor; // Chosen color for player BYTE ParentalLock; // Parental Lock on/off char Password[20]; // Parental Lock password BOOL NetNuke; BOOL Voxels; BOOL Stats; BOOL MouseAimingOn; // whether it was on or off - NOT the type of mouse aiming BOOL PlayCD; char OggTrackName[MAXOGGTRACKLENGTH]; } GAME_SET, *GAME_SETp; extern const GAME_SET gs_defaults; extern GAME_SET gs;