//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- // MENUS.H // Contains type definitions for all pop up menus #ifndef MENUS_PUBLIC_ #define MENUS_PUBLIC_ #define MENU_SHADE_DEFAULT 0 #define MENU_SHADE_INACTIVE 20 typedef enum { ct_mainmenu, ct_savemenu, ct_loadmenu, ct_soundmenu, ct_optionmenu, ct_quickloadmenu, ct_quitmenu, ct_ordermenu, ct_episodemenu, ct_max } CTLType; extern BOOL UsingMenus; extern int SENSITIVITY; extern CTLType ControlPanelType; extern SHORT MenuTextShade; extern SHORT MenuTextPalette; // Prototypes //void MNU_DoMenu( CTLType type, PLAYERp pp ); void MNU_InitMenus(void); //void (*CustomRefresh)(void); //void MNU_Refresh( void ); void MNU_DrawMenu(void); // This is used in drawscreen to refresh menus in // multiplay situations. void MNU_CheckForMenus(void); void MNU_CheckForMenusAnyKey(void); void MNU_MeasureString(const char *string, short *w, short *h); void MNU_DrawString(short x, short y, const char *string, short shade, short pal); void MNU_MeasureSmallString(const char *string,short *w,short *h); void MNU_DrawSmallString(short x,short y,const char *string,short shade,short pal); void MNU_MeasureStringLarge(const char *string, short *w, short *h); void MNU_DrawStringLarge(short x, short y, const char *string); // Functions from my other engine //void Get_Palette (unsigned char *pal); //void Set_Palette(unsigned char *buff); //void Fade_Timer(int clicks); void FadeIn(unsigned char targetcolor, unsigned int clicks); void FadeOut(unsigned char targetcolor, unsigned int clicks); VOID ResetPalette(PLAYERp pp); void ExitMenus(void); VOID ResetMenuInput(VOID); #define BUTTONSET(x,value) \ ( \ ((x)>31) ? \ (CONTROL_ButtonState2 |= (value<<((x)-32))) : \ (CONTROL_ButtonState1 |= (value<<(x))) \ ) extern BOOL BorderAdjust; extern int FXDevice,MusicDevice; extern BOOL MultiPlayQuitFlag; // Make memcpy an intrinsic function for an easy frame rate boost //#pragma intrinsic( memcpy ); // L O C A L V A R I A B L E S //////////////////////////////////////////////////////////////// // Default menu pic brightness #define m_defshade 2 #define FLASHTIME 60 // One second per icon flash // Defines for permanentwritesprite clipping box #define M_CX1 0 #define M_CY1 0 #define M_CX2 319 #define M_CY2 199 #define MZ 65536 #define asc_Esc 27 #define asc_Enter 13 #define asc_Space 32 #define pic_none 0 #define pic_radiobuttn1 2816 #define pic_radiobuttn2 2817 #define pic_newgame 2819 #define pic_load 2820 #define pic_save 2821 #define pic_options 2822 #define pic_orderinfo 2823 #define pic_todemo 2824 #define pic_togame 2825 #define pic_quit 2826 #define pic_newgametitl 2827 #define pic_training 2828 #define pic_easy 2829 #define pic_normal 2830 #define pic_hard 2831 #define pic_impossible 2832 #define pic_optionstitl 2833 #define pic_endgame 2834 #define pic_detail 2835 #define pic_high 2836 #define pic_low 2837 #define pic_mousesense 2838 #define pic_soundvol 2839 #define pic_toggles 2845 #define pic_togglestitl 2844 #define pic_mousenable 2840 #define pic_joyenable 2841 #define pic_bobbing 2842 #define pic_slidelend 2846 #define pic_slidebar 2847 #define pic_sliderend 2848 #define pic_sliderknob 2849 #define pic_shuriken1 2850 #define pic_yinyang 2870 #define pic_soundtitl 2870 #define pic_sndfxvol 2871 #define pic_musicvol 2872 #define pic_episode1 2873 #define pic_episode2 2874 #define pic_episode3 2875 #define pic_modem 2876 #define pic_scrsize 2877 #define pic_loadsavecursor 2918 #define pic_loadgame 2915 #define pic_savegame 2916 #define pic_loading 2917 #define pic_loadsavescreen 2919 #define pic_loadsavescreenbak 2922 #define pic_savedescr 2924 #define pic_shadow_warrior 2366 // This is the current values set with all slider bar functions #define SENSE_DEFAULT 10 // Default mouse sensitivity ** should be 5!!! #define FXVOL_DEFAULT 8 // Default sound fx volume #define MUSIC_DEFAULT 8 // Default music volume #define SCRSIZE_DEFAULT 9 // Default screen size, max is 10 #define BRIGHTNESS_DEFAULT 0 // Default is no gamma-correction #define BORDERTILE_DEFAULT 0 // Default is no gamma-correction #define GAMETYPE_DEFAULT 0 // Regular DeathMatch #define NETLEVEL_DEFAULT 0 // Default is level 1 (0) #define MONSTERS_DEFAULT 0 // No Monsters #define KILLLIMIT_DEFAULT 0 // No kill limit #define TIMELIMIT_DEFAULT 0 // None #define PLAYERCOLOR_DEFAULT 0 typedef enum { sldr_none, sldr_mouse, sldr_sndfxvolume, sldr_musicvolume, sldr_scrsize, sldr_brightness, sldr_bordertile, sldr_gametype, sldr_netlevel, sldr_monsters, sldr_killlimit, sldr_timelimit, sldr_playercolor, sldr_videores, sldr_videobpp, sldr_mousescalex, sldr_mousescaley, sldr_joyaxisscale, sldr_joyaxisanalog, sldr_joyaxisdead, sldr_joyaxissatur, sldr_max } SLDRType; #define MAX_SLDR_WIDTH 16 // maximum size of slider before x is compressed #define SLDR_MOUSESENSEMAX 20 #define SLDR_SNDFXVOLMAX 16 #define SLDR_MUSICVOLMAX 16 #define SLDR_SCRSIZEMAX 14 #define SLDR_BRIGHTNESSMAX 8 #define SLDR_BORDERTILEMAX (isShareware ? 21 : 38) // counted from border.c #define SLDR_GAMETYPEMAX 3 #define SLDR_NETLEVELMAX_REG 28 #define SLDR_NETLEVELMAX_SW 4 #define SLDR_NETLEVELMAX (isShareware ? SLDR_NETLEVELMAX_SW : SLDR_NETLEVELMAX_REG) #define SLDR_MONSTERSMAX 5 // Skill Levels #define SLDR_KILLLIMITMAX 11 // Increments of 10 up to 100, 1 is no limit #define SLDR_TIMELIMITMAX 9 #define SLDR_PLAYERCOLORMAX 8 // Up to 8 players different colors #define MOUSE_SENS_MAX_VALUE (1<<16) #define MUSIC_VOL_MAX_VALUE 255 #define FX_VOL_MAX_VALUE 255 // These are all the toggle button settings typedef enum { btn_none, btn_auto_run, btn_crosshair, btn_auto_aim, btn_mouse_aim, btn_messages, btn_mouse_invert, btn_bobbing, btn_shadows, btn_sound, btn_music, btn_talking, btn_ambience, btn_flipstereo, btn_res0, btn_res1, btn_res2, btn_res3, btn_res4, btn_res5, btn_res6, btn_markers, btn_teamplay, btn_friendlyfire,btn_parental,btn_nuke, btn_voxels, btn_stats, btn_playcd, btn_videofs, btn_max } BTNType; typedef enum { mf_normal = BIT(0), mf_pushed = BIT(1), mf_selected = BIT(2), mf_disabled = BIT(3), mf_separated = BIT(4) } MenuFlags; #define MenuSelectFlags (mf_pushed | mf_selected | mf_disabled) #define MenuDrawFlags (ROTATE_SPRITE_SCREEN_CLIP) typedef enum { mt_none, mt_inert, mt_slider, mt_button, mt_option, mt_layer } MenuTag; typedef enum { uc_setup, uc_draw, uc_touchup, uc_hit } UserCall; typedef struct MENU_ITEM { MenuTag type; // What kind of item is this on the // menu? MenuFlags flags; // Menu item flags SLDRType slider; // Slider type, if any BTNType button; // Button state, if any unsigned char hotkey; // First letter of item char *text; // Text appearing in item, if any. void *child; // Should be menugroup, used to spawn // sub-groups from items. int x, y; // x,y position on screen. short pic; // Startpic to use char shade; // Shade of pic int tics; // Ticcount for item BOOL(*custom)(void); // Work function on item select BOOL (*preprocess)(struct MENU_ITEM *); BOOL (*postprocess)(struct MENU_ITEM *); // Can do things on items select } MenuItem, *MenuItem_p; typedef struct { int x, y; // Menu x,y position on screen. char *text; MenuItem_p items; // Array of menu items for this menu. short titlepic; // Used to draw title on menu with. short cursorpic; // Pic used for menu cursor, 1st in // anim sequence if animated. char shade; // Title pic shade BOOL(*draw_custom)(UserCall, MenuItem *); // Custom routine BOOL(*move_custom)(UserCall, MenuItem *); // Custom routine short cursor; // This is the current menu item the // cursor is resting on. } MenuGroup, *MenuGroup_p; // Custom Routine Prototypes //////////////////////////////////////////////////////////////////// BOOL MNU_QuitCustom(UserCall call, MenuItem *item); BOOL MNU_QuickLoadCustom(UserCall call, MenuItem *item); BOOL MNU_LoadSaveTouchupCustom(UserCall call, MenuItem *item); BOOL MNU_DoParentalPassword(UserCall call, MenuItem *item); BOOL MNU_OrderCustom(UserCall call, MenuItem *item); BOOL MNU_DoEpisodeSelect(UserCall call, MenuItem *item); BOOL MNU_MusicFxCheck(MenuItem_p item); BOOL MNU_MusicCheck(MenuItem_p item); BOOL MNU_FxCheck(MenuItem_p item); BOOL MNU_MouseCheck(MenuItem_p item); BOOL MNU_JoystickCheck(MenuItem_p item); BOOL MNU_BorderCheck(MenuItem_p item); BOOL MNU_ShareWareCheck(MenuItem_p item); BOOL MNU_MenuLevelCheck(MenuItem_p item); BOOL MNU_ShareWareMessage(MenuItem_p item); // Custom MenuItem Routines ///////////////////////////////////////////////////////////////////// BOOL MNU_StartGame(void); BOOL MNU_StartNetGame(void); BOOL MNU_EpisodeCustom(void); BOOL MNU_GetDescripCustom(void); BOOL MNU_LoadGameCustom(void); BOOL MNU_SaveGameCustom(void); BOOL MNU_GetLoadCustom(void); BOOL MNU_GetSaveCustom(void); BOOL MNU_ParentalCustom(void); BOOL MNU_KeySetupCustom(UserCall call, MenuItem *item); BOOL MNU_LoadModernDefaults(void); BOOL MNU_LoadClassicDefaults(void); // Menu Definitions ///////////////////////////////////////////////////////////////////////////// #define DefInert(key,text) mt_inert,mf_normal,sldr_none,btn_none,key,text,NULL #define DefSlider(slider,key,text) mt_slider,mf_normal,slider,btn_none,key,text,NULL #define DefOption(key,text) mt_option,mf_normal,sldr_none,btn_none,key,text,NULL #define DefButton(button,key,text) mt_button,mf_normal,sldr_none,button,key,text,NULL #define DefLayer(key,text,child) mt_layer,mf_normal,sldr_none,btn_none,key,text,child #define DefDisabled(key,text,child) mt_layer,mf_disabled,sldr_none,btn_none,key,text,child #define DefNone mt_none,0,0,0,0,NULL,NULL,0,0,0,0,0,NULL,NULL,NULL #define OPT_XS 30 #define OPT_YS 30 #define OPT_XSIDE (OPT_XS + 120) #define OPT_YINC 10 #define OPT_LINE(line) (OPT_YS + (OPT_YINC * (line))) typedef struct { int x,y; } VMODE; #endif