/* ** parsefuncs.h ** handlers for .def parser ** only to be included by the actual parser ** **--------------------------------------------------------------------------- ** Copyright 2021 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor); int tileSetSkybox(int picnum, int palnum, FString* facenames); void tileRemoveReplacement(int num); //=========================================================================== // // // //=========================================================================== template void parseSkip(FScanner& sc, FScriptPosition& pos) { for (int i = 0; i < cnt; i++) if (!sc.GetString()) return; } void parseDefine(FScanner& sc, FScriptPosition& pos) { FString name; if (!sc.GetString(name)) return; if (!sc.GetNumber()) return; sc.AddSymbol(name, sc.Number); } //=========================================================================== // // // //=========================================================================== void parseDefineTexture(FScanner& sc, FScriptPosition& pos) { int tile, palette; if (!sc.GetNumber(tile, true)) return; if (!sc.GetNumber(palette, true)) return; if (!sc.GetNumber(true)) return; //formerly x-center, unused if (!sc.GetNumber(true)) return; //formerly y-center, unused if (!sc.GetNumber(true)) return; //formerly x-size, unused if (!sc.GetNumber(true)) return; //formerly y-size, unused if (!sc.GetString()) return; tileSetHightileReplacement(tile, palette, sc.String, -1.0, 1.0, 1.0, 1.0, 1.0); } //=========================================================================== // // // //=========================================================================== static void parseTexturePaletteBlock(FScanner& sc, FScriptPosition& pos, int tile) { FScanner::SavedPos blockend; int pal = -1, xsiz = 0, ysiz = 0; FString fn; double alphacut = -1.0, xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0; if (!sc.GetNumber(pal, true)) return; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.GetString(); if (sc.Compare("file")) sc.GetString(fn); else if (sc.Compare("alphacut")) sc.GetFloat(alphacut, true); else if (sc.Compare({ "xscale", "scale", "intensity", "detailscale" })) sc.GetFloat(xscale, true); // what's the point of all of these names? else if (sc.Compare("yscale")) sc.GetFloat(yscale, true); else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true); else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true); else if (sc.Compare("orig_sizex")) sc.GetNumber(xsiz, true); else if (sc.Compare("orig_sizey")) sc.GetNumber(ysiz, true); }; if ((unsigned)tile < MAXUSERTILES) { if ((unsigned)pal >= MAXPALOOKUPS - RESERVEDPALS) { pos.Message(MSG_ERROR, "missing or invalid 'palette number' for texture definition"); } else if (fn.IsEmpty()) { pos.Message(MSG_ERROR, "missing 'file name' for texture definition"); } else if (!fileSystem.FileExists(fn)) { pos.Message(MSG_ERROR, "%s not found in replacement for tile %d", fn.GetChars(), tile); } else { if (xsiz > 0 && ysiz > 0) { tileSetDummy(tile, xsiz, ysiz); } xscale = 1.0f / xscale; yscale = 1.0f / yscale; tileSetHightileReplacement(tile, pal, fn, alphacut, xscale, yscale, specpower, specfactor); } } } static void parseTextureSpecialBlock(FScanner& sc, FScriptPosition& pos, int tile, int specialpal) { FScanner::SavedPos blockend; int pal = -1; FString fn; double xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0; if (!sc.GetNumber(pal, true)) return; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.GetString(); if (sc.Compare("file")) sc.GetString(fn); else if (sc.Compare({ "xscale", "scale", "intensity", "detailscale" })) sc.GetFloat(xscale, true); // what's the point of all of these names? else if (sc.Compare("yscale")) sc.GetFloat(yscale, true); else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true); else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true); }; if ((unsigned)tile < MAXUSERTILES) { if (fn.IsEmpty()) { pos.Message(MSG_ERROR, "missing 'file name' for texture definition"); } else if (!fileSystem.FileExists(fn)) { pos.Message(MSG_ERROR, "%s not found in replacement for tile %d", fn.GetChars(), tile); } else { if (pal == DETAILPAL) { xscale = 1.0f / xscale; yscale = 1.0f / yscale; } tileSetHightileReplacement(tile, pal, fn, -1.f, xscale, yscale, specpower, specfactor); } } } void parseTexture(FScanner& sc, FScriptPosition& pos) { FScanner::SavedPos blockend; int tile = -1; if (!sc.GetNumber(tile, true)) return; ValidateTilenum("texture", tile, pos); // do not abort, we still need to parse over the data. if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("pal")) parseTexturePaletteBlock(sc, pos, tile); else if (sc.Compare("detail")) parseTextureSpecialBlock(sc, pos, tile, DETAILPAL); else if (sc.Compare("glow")) parseTextureSpecialBlock(sc, pos, tile, GLOWPAL); else if (sc.Compare("specular")) parseTextureSpecialBlock(sc, pos, tile, SPECULARPAL); else if (sc.Compare("normal")) parseTextureSpecialBlock(sc, pos, tile, NORMALPAL); } } //=========================================================================== // // // //=========================================================================== void parseDefineSkybox(FScanner& sc, FScriptPosition& pos) { int tile, palette; FString fn[6]; if (!sc.GetNumber(tile, true)) return; if (!sc.GetNumber(palette, true)) return; if (!sc.GetNumber(true)) return; //'future extension' (for what?) for (int i = 0; i < 6; i++) { if (!sc.GetString()) return; fn[i] = sc.String; } tileSetSkybox(tile, palette, fn); } //=========================================================================== // // // //=========================================================================== void parseSkybox(FScanner& sc, FScriptPosition& pos) { FString faces[6]; FScanner::SavedPos blockend; int tile = -1, pal = 0; if (sc.StartBraces(&blockend)) return; while (!sc.FoundEndBrace(blockend)) { sc.MustGetString(); if (sc.Compare("tile")) sc.GetNumber(tile, true); else if (sc.Compare("pal")) sc.GetNumber(pal, true); else if (sc.Compare({ "ft", "front", "forward" })) sc.GetString(faces[0]); else if (sc.Compare({ "rt", "right" })) sc.GetString(faces[1]); else if (sc.Compare({ "bk", "back" })) sc.GetString(faces[2]); else if (sc.Compare({ "lt", "lf", "left" })) sc.GetString(faces[3]); else if (sc.Compare({ "up", "ceiling", "top", "ceil" })) sc.GetString(faces[4]); else if (sc.Compare({ "dn", "floor", "bottom", "down" })) sc.GetString(faces[5]); // skip over everything else. } if (tile < 0) { pos.Message(MSG_ERROR, "skybox: missing tile number"); return; } tileSetSkybox(tile, pal, faces); } //=========================================================================== // // // //=========================================================================== void parseSetupTile(FScanner& sc, FScriptPosition& pos) { int tile; if (!sc.GetNumber(tile, true)) return; if (!ValidateTilenum("setuptile", tile, pos)) return; auto& tiled = TileFiles.tiledata[tile]; if (!sc.GetNumber(tiled.hiofs.xsize, true)) return; if (!sc.GetNumber(tiled.hiofs.ysize, true)) return; if (!sc.GetNumber(tiled.hiofs.xoffs, true)) return; if (!sc.GetNumber(tiled.hiofs.yoffs, true)) return; } //=========================================================================== // // // //=========================================================================== void parseSetupTileRange(FScanner& sc, FScriptPosition& pos) { int tilestart, tileend; if (!sc.GetNumber(tilestart, true)) return; if (!sc.GetNumber(tileend, true)) return; if (!ValidateTileRange("setuptilerange", tilestart, tileend, pos)) return; TileOffs hiofs; if (!sc.GetNumber(hiofs.xsize, true)) return; if (!sc.GetNumber(hiofs.ysize, true)) return; if (!sc.GetNumber(hiofs.xoffs, true)) return; if (!sc.GetNumber(hiofs.yoffs, true)) return; for (int i = tilestart; i <= tileend; i++) TileFiles.tiledata[i].hiofs = hiofs; } //=========================================================================== // // // //=========================================================================== void parseAnimTileRange(FScanner& sc, FScriptPosition& pos) { SetAnim set; if (!sc.GetNumber(set.tile1, true)) return; if (!sc.GetNumber(set.tile2, true)) return; if (!sc.GetNumber(set.speed, true)) return; if (!sc.GetNumber(set.type, true)) return; processSetAnim("animtilerange", pos, set); } //=========================================================================== // // // //=========================================================================== void parseAlphahack(FScanner& sc, FScriptPosition& pos) { int tile; if (!sc.GetNumber(tile, true)) return; if (!sc.GetFloat(true)) return; if ((unsigned)tile < MAXTILES) TileFiles.tiledata[tile].texture->alphaThreshold = (float)sc.Float; } //=========================================================================== // // // //=========================================================================== void parseAlphahackRange(FScanner& sc, FScriptPosition& pos) { int tilestart, tileend; if (!sc.GetNumber(tilestart, true)) return; if (!sc.GetNumber(tileend, true)) return; if (!sc.GetFloat(true)) return; if (!ValidateTileRange("alphahackrange", tilestart, tileend, pos)) return; for (int i = tilestart; i <= tileend; i++) TileFiles.tiledata[i].texture->alphaThreshold = (float)sc.Number; } //=========================================================================== // // // //=========================================================================== void parseDefineTint(FScanner& sc, FScriptPosition& pos) { int pal, r, g, b, f; if (!sc.GetNumber(pal, true)) return; if (!sc.GetNumber(r)) return; if (!sc.GetNumber(g)) return; if (!sc.GetNumber(b)) return; if (!sc.GetNumber(f)) return; lookups.setPaletteTint(pal, r, g, b, 0, 0, 0, f); } //=========================================================================== // // // //=========================================================================== void parseFogpal(FScanner& sc, FScriptPosition& pos) { int pal, r, g, b; if (!sc.GetNumber(pal, true)) return; if (!sc.GetNumber(r)) return; if (!sc.GetNumber(g)) return; if (!sc.GetNumber(b)) return; r = clamp(r, 0, 63); g = clamp(g, 0, 63); b = clamp(b, 0, 63); lookups.makeTable(pal, nullptr, r << 2, g << 2, b << 2, 1); } //=========================================================================== // // // //=========================================================================== void parseNoFloorpalRange(FScanner& sc, FScriptPosition& pos) { int start, end; if (!sc.GetNumber(start, true)) return; if (!sc.GetNumber(end, true)) return; if (start > 1) start = 1; if (end > MAXPALOOKUPS - 1) end = MAXPALOOKUPS - 1; for (int i = start; i <= end; i++) lookups.tables[i].noFloorPal = true; }