//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "controls.h" #include "levels.h" BEGIN_BLD_NS #define kInputBufferSize 1024 #pragma pack(push, 1) struct GAMEOPTIONSLEGACY { char nGameType; char nDifficulty; int nEpisode; int nLevel; char zLevelName[144]; char zLevelSong[144]; int nTrackNumber; //at12a; char szSaveGameName[16]; char szUserGameName[16]; short nSaveGameSlot; int picEntry; unsigned int uMapCRC; char nMonsterSettings; int uGameFlags; int uNetGameFlags; char nWeaponSettings; char nItemSettings; char nRespawnSettings; char nTeamSettings; int nMonsterRespawnTime; int nWeaponRespawnTime; int nItemRespawnTime; int nSpecialRespawnTime; }; struct DEMOHEADER { int signature; short nVersion; int nBuild; int nInputCount; int nNetPlayers; short nMyConnectIndex; short nConnectHead; short connectPoints[8]; }; #pragma pack(pop) struct DEMOCHAIN { DEMOCHAIN *pNext; char zName[BMAX_PATH]; }; class CDemo { public: CDemo(); ~CDemo(); bool Create(const char *); void Write(GINPUT *); void Close(void); bool SetupPlayback(const char *); void ProcessKeys(void); void Playback(void); void StopPlayback(void); void LoadDemoInfo(void); void NextDemo(void); void FlushInput(int nCount); void ReadInput(int nCount); bool at0; // record bool at1; // playback bool m_bLegacy; char at2; int at3; int hPFile; FILE *hRFile; int atb; DEMOHEADER atf; GAMEOPTIONS m_gameOptions; GINPUT at1aa[kInputBufferSize]; const char **pzDemoFile; DEMOCHAIN *pFirstDemo; DEMOCHAIN *pCurrentDemo; int at59ef; }; extern CDemo gDemo; END_BLD_NS