{ engine_main_arrays_are_static; engine_v8; saveboard_maptext; loadboard_maptext; sector; wall; sprite; tsprite; spriteext; numsectors; numwalls; numyaxbunches; spritesortcnt; rendmode; totalclock; randomseed; xdim; ydim; windowx1; windowy1; windowx2; windowy2; yxaspect; viewingrange; yax_getbunch; sectorofwall_noquick; getceilzofslopeptr; getflorzofslopeptr; getzsofslopeptr; changespritesect; changespritestat; headspritesect; headspritestat; prevspritesect; prevspritestat; nextspritesect; nextspritestat; tilesizx; tilesizy; show2dsector; headsectbunch; nextsectbunch; krand; ksqrt; inside; getangle; Mulscale; cansee; hitscan; neartag; getzrange; rotatesprite_; setaspect; kopen4load; kfilelength; kclose; kread; klseek; dist; ldist; updatesector; updatesectorz; updatesectorbreadth; getticks; gethitickms; OSD_Printf; luaJIT_BC_defs_common; luaJIT_BC_engine_maptext; s_buildRev; g_sizes_of_what; g_sizes_of; g_elCallDepth; g_RETURN; g_argv; g_modDir; MapInfo; kopen4loadfrommod; g_scriptModules; g_scriptModulesNum; G_ConFile; G_DoGameStartup; C_DefineSound; C_DefineMusic; C_DefineQuote; C_DefineVolumeName; C_DefineSkillName; C_DefineLevelName; C_DefineProjectile; C_DefineGameFuncName; C_SetDefName; SCRIPT_GetNumber; SCRIPT_PutNumber; actor; g_camera; ud; g_player; g_player_ps; g_playerWeapon; g_tile; ProjectileData; SpriteProjectile; g_dynTileList; ScriptQuotes; screenpeek; hudweap; playerswhenstarted; lastvisinc; g_spriteDeleteQueueSize; BlimpSpawnSprites; g_scriptVersion; g_currentFrameRate; g_currentMenu; g_earthquakeTime; CheatKeys; g_logoFlags; luaJIT_BC_lunacon; luaJIT_BC_con_lang; luaJIT_BC_geom; luaJIT_BC_randgen; luaJIT_BC_stat; luaJIT_BC_bitar; luaJIT_BC_control; luaJIT_BC_bcarray; luaJIT_BC_bcheck; luaJIT_BC_xmath; luaJIT_BC_defs; luaJIT_BC_v; luaJIT_BC_dump; luaJIT_BC_dis_x86; luaJIT_BC_dis_x64; rand_jkiss_u32; rand_jkiss_dbl; md4once; A_IncurDamage; G_CheckActivatorMotion; A_Dodge; A_MoveSprite; P_DoQuote; P_SetGamePalette; G_AddUserQuote; G_ClearCameraView; G_DrawTileGeneric; G_InitTimer; G_GetTimeDate; G_ToggleWallInterpolation; G_StartTrack; VM_CheckSquished2; M_ChangeMenu; KB_ScanCodeToString; A_CheckAnySoundPlaying; S_CheckSoundPlaying; S_StopEnvSound; FX_StopAllSounds; S_ChangeSoundPitch; minitext_; G_DrawTXDigiNumZ; G_PrintGameText; };