duke3d_h=\ $(EINC)/compat.h \ $(EINC)/pragmas.h \ $(EINC)/build.h \ $(EINC)/baselayer.h \ $(EINC)/polymer.h \ $(EINC)/polymost.h \ $(EINC)/texcache.h \ $(EINC)/cache1d.h \ $(SRC)/jmact/file_lib.h \ $(SRC)/jmact/keyboard.h \ $(SRC)/jmact/mouse.h \ $(SRC)/jmact/joystick.h \ $(SRC)/jmact/control.h \ $(SRC)/jmact/mathutil.h \ $(SRC)/macros.h \ $(INC)/gamedefs.h \ $(INC)/function.h \ $(INC)/config.h \ $(INC)/sounds.h \ $(INC)/sounds_common.h \ $(INC)/soundsdyn.h \ $(INC)/rts.h \ $(INC)/_rts.h \ $(INC)/soundefs.h \ $(JAUDIOLIBDIR)/include/fx_man.h \ $(JAUDIOLIBDIR)/include/music.h \ $(INC)/namesdyn.h \ $(INC)/duke3d.h \ $(INC)/player.h \ $(INC)/sector.h \ $(INC)/game.h \ $(INC)/actors.h gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h game_defs_dep=$(SRC)/lunatic/defs.ilua $(OBJ)/game.$o: $(SRC)/game.c $(game_defs_dep) $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h $(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h) $(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/animlib.h $(SRC)/animvpx.h $(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h) $(SRC)/input.h $(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h $(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h $(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h) $(OBJ)/input.$o: $(SRC)/input.c $(duke3d_h) $(SRC)/input.h $(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h $(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/mouse.h $(OBJ)/namesdyn.$o: $(SRC)/namesdyn.c $(duke3d_h) $(OBJ)/net.$o: $(SRC)/net.c $(duke3d_h) $(OBJ)/player.$o: $(SRC)/player.c $(duke3d_h) $(OBJ)/premap.$o: $(SRC)/premap.c $(duke3d_h) $(EINC)/osd.h $(OBJ)/savegame.$o: $(SRC)/savegame.c $(duke3d_h) $(SRC)/savegame.h $(OBJ)/sector.$o: $(SRC)/sector.c $(duke3d_h) $(SRC)/input.h $(OBJ)/sounds.$o: $(SRC)/sounds.c $(duke3d_h) $(OBJ)/soundsdyn.$o: $(SRC)/soundsdyn.c $(duke3d_h) $(OBJ)/rts.$o: $(SRC)/rts.c $(duke3d_h) $(OBJ)/config.$o: $(SRC)/config.c $(duke3d_h) $(SRC)/jmact/scriplib.h $(INC)/_functio.h $(OBJ)/winbits.$o: $(SRC)/winbits.c $(OBJ)/osdfuncs.$o: $(SRC)/names.h $(EINC)/build.h $(EINC)/osd.h $(OBJ)/osdcmds.$o: $(SRC)/osdcmds.c $(INC)/osdcmds.h $(EINC)/osd.h $(duke3d_h) $(OBJ)/animvpx.$o: $(SRC)/animvpx.c $(SRC)/animvpx.h $(duke3d_h) $(EINC)/glbuild.h $(OBJ)/lunatic_game.$o: $(EINC)/lunatic.h $(SRC)/lunatic/lunatic_game.c $(SRC)/lunatic/lunatic_game.h $(SRC)/gamedef.h $(SRC)/gameexec.h $(EINC)/cache1d.h $(EINC)/osd.h $(OBJ)/lunatic_m32.$o: $(EINC)/lunatic.h $(SRC)/lunatic/lunatic_m32.c $(SRC)/lunatic/lunatic_m32.h $(EINC)/cache1d.h $(EINC)/osd.h # editor objects m32_script_hs=$(EINC)/m32script.h $(SRC)/m32def.h $(OBJ)/astub.$o: $(SRC)/astub.c \ $(EINC)/compat.h \ $(EINC)/build.h \ $(EINC)/editor.h \ $(EINC)/pragmas.h \ $(EINC)/baselayer.h \ $(EINC)/osd.h \ $(EINC)/cache1d.h \ $(EINC)/crc32.h \ $(EINC)/scriptfile.h \ $(EINC)/lz4.h \ $(SRC)/macros.h \ $(SRC)/osdfuncs.h \ $(SRC)/names.h \ $(SRC)/mapster32.h \ $(SRC)/keys.h \ $(m32_script_hs) $(OBJ)/sounds_mapster32.$o: $(SRC)/sounds_mapster32.c \ $(SRC)/sounds_mapster32.h \ $(SRC)/sounds_common.h \ $(EINC)/compat.h \ $(EINC)/baselayer.h \ $(EINC)/cache1d.h \ $(EINC)/build.h \ $(EINC)/editor.h \ $(EINC)/osd.h \ $(SRC)/macros.h \ $(JAUDIOLIBDIR)/include/fx_man.h \ $(SRC)/jmact/mathutil.h $(OBJ)/m32def.$o: $(SRC)/m32def.c $(m32_script_hs) $(EINC)/cache1d.h $(SRC)/sounds_mapster32.h $(SRC)/sounds_common.h $(SRC)/keys.h $(OBJ)/m32exec.$o: $(SRC)/m32exec.c $(m32_script_hs) $(SRC)/sounds_mapster32.h $(SRC)/sounds_common.h $(EINC)/osd.h $(SRC)/keys.h $(JAUDIOLIBDIR)/include/fx_man.h $(OBJ)/m32structures.$o: $(SRC)/m32structures.c $(m32_script_hs) $(EINC)/compat.h $(EINC)/prlights.h $(OBJ)/m32vars.$o: $(SRC)/m32vars.c $(SRC)/m32structures.c $(m32_script_hs) $(EINC)/osd.h $(SRC)/keys.h $(EINC)/polymer.h # misc objects $(OBJ)/game_icon.$o: $(RSRC)/game_icon.c $(OBJ)/build_icon.$o: $(RSRC)/build_icon.c $(OBJ)/grpscan.$o: $(SRC)/grpscan.c $(EINC)/compat.h $(EINC)/baselayer.h $(EINC)/scriptfile.h $(EINC)/cache1d.h $(EINC)/crc32.h $(INC)/grpscan.h $(OBJ)/gameres.$o: $(SRC)/misc/gameres.rc $(SRC)/startwin.game.h $(RSRC)/game.bmp $(RSRC)/game_icon.ico $(OBJ)/buildres.$o: $(SRC)/misc/buildres.rc $(EINC)/startwin.editor.h $(RSRC)/build.bmp $(RSRC)/build_icon.ico $(OBJ)/startwin.game.$o: $(SRC)/startwin.game.c $(duke3d_h) $(EINC)/build.h $(EINC)/winlayer.h $(EINC)/compat.h $(INC)/grpscan.h $(OBJ)/startgtk.game.$o: $(SRC)/startgtk.game.c $(duke3d_h) $(EINC)/dynamicgtk.h $(EINC)/build.h $(EINC)/baselayer.h $(EINC)/compat.h # jMACT objects $(OBJ)/animlib.$o: $(SRC)/jmact/animlib.c $(SRC)/jmact/animlib.h $(EINC)/compat.h $(OBJ)/file_lib.$o: $(SRC)/jmact/file_lib.c $(SRC)/jmact/file_lib.h $(OBJ)/control.$o: $(SRC)/jmact/control.c $(SRC)/jmact/control.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/mouse.h $(SRC)/jmact/joystick.h $(EINC)/baselayer.h $(OBJ)/keyboard.$o: $(SRC)/jmact/keyboard.c $(SRC)/jmact/keyboard.h $(EINC)/compat.h $(EINC)/baselayer.h $(OBJ)/mouse.$o: $(SRC)/jmact/mouse.c $(SRC)/jmact/mouse.h $(EINC)/baselayer.h $(OBJ)/joystick.$o: $(SRC)/jmact/joystick.c $(SRC)/jmact/joystick.h $(EINC)/baselayer.h $(OBJ)/mathutil.$o: $(SRC)/jmact/mathutil.c $(EINC)/compat.h $(EINC)/pragmas.h $(OBJ)/scriplib.$o: $(SRC)/jmact/scriplib.c $(SRC)/jmact/scriplib.h $(SRC)/jmact/_scrplib.h $(EINC)/compat.h $(OBJ)/midi.$o: $(SRC)/midi.c $(SRC)/_midi.h $(SRC)/midi.h $(JAUDIOLIBDIR)/include/music.h $(OBJ)/mpu401.$o: $(SRC)/mpu401.c $(SRC)/mpu401.h $(JAUDIOLIBDIR)/include/music.h $(OBJ)/music.$o: $(SRC)/music.c $(SRC)/midi.h $(SRC)/mpu401.h $(JAUDIOLIBDIR)/include/music.h $(OBJ)/ivfrate.$o: $(SRC)/util/ivfrate.c $(SRC)/animvpx.h