/* ** i_music.cpp ** Plays music ** **--------------------------------------------------------------------------- ** Copyright 1998-2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef _WIN32 #include #include #endif #include #include "m_argv.h" #include "filesystem.h" #include "c_dispatch.h" #include "templates.h" #include "stats.h" #include "cmdlib.h" #include "c_cvars.h" #include "c_console.h" #include "v_text.h" #include "i_soundfont.h" #include "s_music.h" #include "printf.h" #include "timer.h" #include "backend/i_sound.h" #include void I_InitSoundFonts(); void S_SetStreamVolume(float); void S_ParseSndInfo(); EXTERN_CVAR (Int, snd_samplerate) EXTERN_CVAR (Int, snd_mididevice) EXTERN_CVAR(Float, snd_mastervolume) float relative_volume = 1.f, saved_relative_volume = 1.f; #ifdef _WIN32 //========================================================================== // // CVAR: cd_drive // // Which drive (letter) to use for CD audio. If not a valid drive letter, // let the operating system decide for us. // //========================================================================== EXTERN_CVAR(Bool, cd_enabled); CUSTOM_CVAR(String, cd_drive, "", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG) { if (cd_enabled && !Args->CheckParm("-nocdaudio")) CD_Enable(self); } //========================================================================== // // CVAR: cd_enabled // // Use the CD device? Can be overridden with -nocdaudio on the command line // //========================================================================== CUSTOM_CVAR(Bool, cd_enabled, true, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG) { if (self && !Args->CheckParm("-nocdaudio")) CD_Enable(cd_drive); else CD_Enable(nullptr); } #endif //========================================================================== // // CVAR mus_volume // // Maximum volume of MOD/stream music. //========================================================================== CUSTOM_CVARD(Float, mus_volume, 0.5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "controls music volume") { if (self < 0.f) self = 0.f; else if (self > 1.f) self = 1.f; else { // Set general music volume. ChangeMusicSetting(zmusic_snd_musicvolume, nullptr, self); if (GSnd != nullptr) { GSnd->SetMusicVolume(clamp(self * relative_volume * snd_mastervolume, 0, 1)); } // For music not implemented through the digital sound system, // let them know about the change. if (mus_playing.handle != nullptr) { ZMusic_VolumeChanged(mus_playing.handle); } else { // If the music was stopped because volume was 0, start it now. S_RestartMusic(); } } } CUSTOM_CVARD(Bool, mus_enabled, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enables/disables music") { if (self) S_RestartMusic(); else S_StopMusic(true); } //========================================================================== // // Callbacks for the music system. // //========================================================================== static void zmusic_printfunc(int severity, const char* msg) { if (severity >= ZMUSIC_MSG_FATAL) { I_FatalError("%s", msg); } else if (severity >= ZMUSIC_MSG_ERROR) { Printf(TEXTCOLOR_RED "%s\n", msg); } else if (severity >= ZMUSIC_MSG_WARNING) { Printf(TEXTCOLOR_YELLOW "%s\n", msg); } else if (severity >= ZMUSIC_MSG_NOTIFY) { DPrintf(DMSG_SPAMMY, "%s\n", msg); } } static FString strv; static const char *mus_NicePath(const char* str) { strv = NicePath(str); return strv.GetChars(); } static const char* mus_pathToSoundFont(const char* sfname, int type) { auto info = sfmanager.FindSoundFont(sfname, type); return info ? info->mFilename.GetChars() : nullptr; } static void* mus_openSoundFont(const char* sfname, int type) { return sfmanager.OpenSoundFont(sfname, type); } static ZMusicCustomReader* mus_sfopenfile(void* handle, const char* fn) { return reinterpret_cast(handle)->open_interface(fn); } static void mus_sfaddpath(void *handle, const char* path) { reinterpret_cast(handle)->AddPath(path); } static void mus_sfclose(void* handle) { reinterpret_cast(handle)->close(); } //========================================================================== // // // //========================================================================== void Mus_Init(void) { I_InitSound(); I_InitSoundFonts(); S_ParseSndInfo(); mus_volume.Callback (); snd_mididevice.Callback(); ZMusicCallbacks callbacks{}; callbacks.MessageFunc = zmusic_printfunc; callbacks.NicePath = mus_NicePath; callbacks.PathForSoundfont = mus_pathToSoundFont; callbacks.OpenSoundFont = mus_openSoundFont; callbacks.SF_OpenFile = mus_sfopenfile; callbacks.SF_AddToSearchPath = mus_sfaddpath; callbacks.SF_Close = mus_sfclose; ZMusic_SetCallbacks(&callbacks); timerSetCallback(S_UpdateMusic); } //========================================================================== // // // //========================================================================== void I_SetRelativeVolume(float vol) { relative_volume = (float)vol; ChangeMusicSetting(zmusic_relative_volume, nullptr, (float)vol); mus_volume.Callback(); } //========================================================================== // // Sets relative music volume. Takes $musicvolume in SNDINFO into consideration // //========================================================================== void I_SetMusicVolume (double factor) { factor = clamp(factor, 0., 2.0); I_SetRelativeVolume((float)factor); } //========================================================================== // // test a relative music volume // //========================================================================== CCMD(testmusicvol) { if (argv.argc() > 1) { I_SetRelativeVolume((float)strtod(argv[1], nullptr)); } else Printf("Current relative volume is %1.2f\n", relative_volume); } //========================================================================== // // STAT music // //========================================================================== ADD_STAT(music) { if (mus_playing.handle != nullptr) { return ZMusic_GetStats(mus_playing.handle); } return "No song playing"; } //========================================================================== // // Common loader for the dumpers. // //========================================================================== static ZMusic_MidiSource GetMIDISource(const char *fn) { FString src = fn; if (src.Compare("*") == 0) src = mus_playing.name; auto lump = fileSystem.FindFile(src); if (lump < 0) { Printf("Cannot find MIDI lump %s.\n", src.GetChars()); return nullptr; } auto wlump = fileSystem.OpenFileReader(lump); uint32_t id[32 / 4]; if (wlump.Read(id, 32) != 32 || wlump.Seek(-32, FileReader::SeekCur) != 0) { Printf("Unable to read lump %s\n", src.GetChars()); return nullptr; } auto type = ZMusic_IdentifyMIDIType(id, 32); if (type == MIDI_NOTMIDI) { Printf("%s is not MIDI-based.\n", src.GetChars()); return nullptr; } auto data = wlump.Read(); auto source = ZMusic_CreateMIDISource(data.Data(), data.Size(), type); if (source == nullptr) { Printf("Unable to open %s: %s\n", src.GetChars(), ZMusic_GetLastError()); return nullptr; } return source; } //========================================================================== // // CCMD writewave // // If the current song can be represented as a waveform, dump it to // the specified file on disk. The sample rate parameter is merely a // suggestion, and the dumper is free to ignore it. // //========================================================================== CCMD (writewave) { if (argv.argc() >= 3 && argv.argc() <= 7) { auto source = GetMIDISource(argv[1]); if (source == nullptr) return; EMidiDevice dev = MDEV_DEFAULT; if (argv.argc() >= 6) { if (!stricmp(argv[5], "Timidity") || !stricmp(argv[5], "Timidity++")) dev = MDEV_TIMIDITY; else if (!stricmp(argv[5], "FluidSynth")) dev = MDEV_FLUIDSYNTH; else if (!stricmp(argv[5], "OPL")) dev = MDEV_OPL; else { Printf("%s: Unknown MIDI device\n", argv[5]); return; } } // We must stop the currently playing music to avoid interference between two synths. auto savedsong = mus_playing; S_StopMusic(true); if (dev == MDEV_DEFAULT && snd_mididevice >= 0) dev = MDEV_FLUIDSYNTH; // The Windows system synth cannot dump a wave. if (!ZMusic_MIDIDumpWave(source, dev, argv.argc() < 6 ? nullptr : argv[6], argv[2], argv.argc() < 4 ? 0 : (int)strtol(argv[3], nullptr, 10), argv.argc() < 5 ? 0 : (int)strtol(argv[4], nullptr, 10))) { Printf("MIDI dump of %s failed: %s\n",argv[1], ZMusic_GetLastError()); } S_ChangeMusic(savedsong.name, savedsong.baseorder, savedsong.loop, true); } else { Printf ("Usage: writewave [subsong] [sample rate] [synth] [soundfont]\n" " - use '*' as song name to dump the currently playing song\n" " - use 0 for subsong and sample rate to play the default\n"); } } //========================================================================== // // CCMD writemidi // // Writes a given MIDI song to disk. This does not affect playback anymore, // like older versions did. // //========================================================================== CCMD(writemidi) { if (argv.argc() != 3) { Printf("Usage: writemidi - use '*' as song name to dump the currently playing song\n"); return; } auto source = GetMIDISource(argv[1]); if (source == nullptr) { Printf("Unable to open %s: %s\n", argv[1], ZMusic_GetLastError()); return; } if (!ZMusic_WriteSMF(source, argv[1], 1)) { Printf("Unable to write %s\n", argv[1]); } }