# Build Engine dependencies # $(OBJ)a-c.$o: $(SRC)a-c.c $(INC)a.h $(OBJ)a.$o: $(SRC)a.$(asm) $(OBJ)baselayer.$o: $(SRC)baselayer.c $(INC)compat.h $(INC)baselayer.h $(INC)build.h $(INC)osd.h $(OBJ)build.$o: $(SRC)build.c $(INC)build.h $(INC)pragmas.h $(INC)compat.h $(INC)baselayer.h $(INC)editor.h $(OBJ)cache1d.$o: $(SRC)cache1d.c $(INC)compat.h $(INC)cache1d.h $(INC)pragmas.h $(INC)baselayer.h $(OBJ)compat.$o: $(SRC)compat.c $(INC)compat.h $(OBJ)config.$o: $(SRC)config.c $(INC)compat.h $(INC)osd.h $(INC)editor.h $(OBJ)crc32.$o: $(SRC)crc32.c $(INC)crc32.h $(OBJ)defs.$o: $(SRC)defs.c $(INC)build.h $(INC)baselayer.h $(INC)scriptfile.h $(INC)compat.h $(OBJ)engine.$o: $(SRC)engine.c $(SRC)polymost.c $(INC)kplib.h $(SRC)hightile.c $(SRC)mdsprite.c $(INC)md4.h $(INC)lzf.h $(INC)lzwnew.h $(INC)compat.h $(INC)build.h $(INC)pragmas.h $(INC)cache1d.h $(INC)a.h $(INC)osd.h $(INC)baselayer.h $(OBJ)glbuild.$o: $(SRC)glbuild.c $(INC)glbuild.h $(INC)baselayer.h $(OBJ)kplib.$o: $(SRC)kplib.c $(INC)compat.h $(OBJ)lzf_c.$o: $(SRC)lzf_c.c $(SRC)lzfP.h $(OBJ)lzf_d.$o: $(SRC)lzf_d.c $(SRC)lzfP.h $(OBJ)lzwnew.$o: $(SRC)lzwnew.c $(OBJ)md4.$o: $(SRC)md4.c $(INC)md4.h $(INC)compat.h $(OBJ)mmulti_null.$o: $(SRC)mmulti_null.c $(INC)mmulti.h $(OBJ)mmulti.$o: $(SRC)mmulti.c $(OBJ)osd.$o: $(SRC)osd.c $(INC)build.h $(INC)osd.h $(INC)compat.h $(INC)baselayer.h $(OBJ)pragmas.$o: $(SRC)pragmas.c $(INC)compat.h $(OBJ)scriptfile.$o: $(SRC)scriptfile.c $(INC)scriptfile.h $(INC)cache1d.h $(INC)compat.h $(OBJ)sdlayer.$o: $(SRC)sdlayer.c $(INC)compat.h $(INC)sdlayer.h $(INC)baselayer.h $(INC)cache1d.h $(INC)pragmas.h $(INC)a.h $(INC)build.h $(INC)osd.h $(INC)glbuild.h $(OBJ)sound.$o: $(SRC)sound.c $(INC)osd.h $(INC)compat.h $(INC)cache1d.h $(OBJ)winlayer.$o: $(SRC)winlayer.c $(INC)compat.h $(INC)winlayer.h $(INC)baselayer.h $(INC)pragmas.h $(INC)build.h $(INC)a.h $(INC)osd.h $(INC)dxdidf.h $(INC)glbuild.h $(OBJ)gtkbits.$o: $(SRC)gtkbits.c $(INC)baselayer.h $(INC)build.h $(INC)dynamicgtk.h $(OBJ)dynamicgtk.$o: $(SRC)dynamicgtk.c $(INC)dynamicgtk.h # KenBuild test game $(OBJ)game.$o: $(GAME)game.c $(INC)compat.h $(INC)build.h $(GAME)names.h $(INC)pragmas.h $(INC)cache1d.h $(GAME)game.h $(INC)osd.h $(INC)baselayer.h $(OBJ)bstub.$o: $(GAME)bstub.c $(INC)compat.h $(INC)a.h $(INC)build.h $(INC)pragmas.h $(INC)baselayer.h $(GAME)names.h $(INC)osd.h $(INC)cache1d.h $(INC)editor.h $(OBJ)jfaud_sound.$o: $(GAME)jfaud_sound.cpp $(INC)osd.h $(INC)compat.h $(INC)cache1d.h $(OBJ)startwin.game.$o: $(GAME)startwin.game.c $(INC)build.h $(INC)editor.h $(INC)winlayer.h $(INC)compat.h $(GAME)startwin.game.h $(OBJ)startgtk.game.$o: $(GAME)startgtk.game.c $(INC)baselayer.h $(INC)build.h $(INC)compat.h $(OBJ)gameres.$(res): $(SRC)misc/gameres.rc $(GAME)startwin.game.h $(OBJ)buildres.$(res): $(SRC)misc/buildres.rc $(INC)startwin.editor.h $(OBJ)startwin.editor.$o: $(SRC)startwin.editor.c $(INC)build.h $(INC)editor.h $(INC)winlayer.h $(INC)compat.h $(INC)startwin.editor.h $(OBJ)startgtk.editor.$o: $(SRC)startgtk.editor.c $(INC)baselayer.h $(INC)build.h $(INC)editor.h $(INC)compat.h $(OBJ)game_icon.$o: $(RSRC)game_icon.c $(OBJ)build_icon.$o: $(RSRC)build_icon.c $(OBJ)kextract.$o: $(SRC)util/kextract.c $(INC)compat.h $(OBJ)kgroup.$o: $(SRC)util/kgroup.c $(INC)compat.h $(OBJ)transpal.$o: $(SRC)util/transpal.c $(INC)compat.h $(INC)pragmas.h $(OBJ)wad2art.$o: $(SRC)util/wad2art.c $(INC)compat.h $(INC)pragmas.h $(OBJ)wad2map.$o: $(SRC)util/wad2map.c $(INC)compat.h $(INC)pragmas.h $(OBJ)generateicon.$o: $(SRC)util/generateicon.c $(OBJ)cacheinfo.$o: $(SRC)util/cacheinfo.c $(INC)compat.h