gamevar snd 351 0 // thunder sound gamevar tmp 0 0 gamevar tmp2 0 0 gamevar shoots 2605 2 // RPG gamevar WEAPON1_SHOOTS 2605 0 define MORTER2 1653 defineprojectile MORTER2 PROJ_WORKSLIKE 6150 defineprojectile MORTER2 PROJ_SPAWNS EXPLOSION2 defineprojectile MORTER2 PROJ_SOUND RPG_SHOOT defineprojectile MORTER2 PROJ_VEL 600 defineprojectile MORTER2 PROJ_EXTRA 165 defineprojectile MORTER2 PROJ_EXTRA_RAND 10 defineprojectile MORTER2 PROJ_DROP -200 // tested in test.elua defineprojectile MORTER2 PROJ_ISOUND PIPEBOMB_EXPLODE defineprojectile MORTER2 PROJ_HITRADIUS 2800 defineprojectile MORTER2 PROJ_BOUNCES 4 defineprojectile MORTER2 PROJ_OFFSET 128 defineprojectile MORTER2 PROJ_CLIPDIST 24 defineprojectile MORTER2 PROJ_TRAIL -1 // overridden in test.elua defineprojectile MORTER2 PROJ_TNUM 6 onevent EVENT_GAME setvarvar WEAPON1_FIRESOUND snd // setvarvar WEAPON1_SHOOTS shoots endevent useractor notenemy 909 // tree trunk ifcount 120 { ezshoot -4096 MORTER2 getthisprojectile[RETURN].vel tmp randvar tmp2 500 subvarvar tmp tmp2 setthisprojectile[RETURN].vel tmp resetcount } enda