Debug
Win32
Release
Win32
Debug
x64
Release
x64
Debug-SDL
Win32
Release-SDL
Win32
Debug-SDL
x64
Release-SDL
x64
{8E7A6179-0B72-4073-8A4C-E8682D481DAE}
eduke32
MakeFileProj
Makefile
v110
Makefile
v110
Makefile
Makefile
Makefile
v110
Makefile
v110
Makefile
Makefile
<_ProjectFileVersion>10.0.30319.1
$(Configuration)\
$(Configuration)\
nmake /f Makefile.msvc DEBUG=1 WINBITS=32
nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32
nmake /f Makefile.msvc veryclean WINBITS=32
eduke32.exe
USE_OPENGL;POLYMER
$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
$(Configuration)\
$(Configuration)\
nmake /f Makefile.msvc WINBITS=32
nmake /f Makefile.msvc veryclean all WINBITS=32
nmake /f Makefile.msvc veryclean WINBITS=32
eduke32.exe
USE_OPENGL;POLYMER
$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
$(SourcePath)
$(Configuration)\
$(Configuration)\
nmake /f Makefile.msvc DEBUG=1 WINBITS=64
nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64
nmake /f Makefile.msvc veryclean WINBITS=64
eduke32.exe
USE_OPENGL;POLYMER;NOASM
$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
$(Configuration)\
$(Configuration)\
nmake /f Makefile.msvc WINBITS=64
nmake /f Makefile.msvc veryclean all WINBITS=64
nmake /f Makefile.msvc veryclean WINBITS=64
eduke32.exe
USE_OPENGL;POLYMER;NOASM
$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
$(Configuration)\
$(Configuration)\
nmake /f Makefile.msvc DEBUG=1 WINBITS=32 RENDERTYPE=SDL
nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=32 RENDERTYPE=SDL
nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL
eduke32.exe
USE_OPENGL;POLYMER
$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
$(Configuration)\
$(Configuration)\
nmake /f Makefile.msvc WINBITS=32 RENDERTYPE=SDL
nmake /f Makefile.msvc veryclean all WINBITS=32 RENDERTYPE=SDL
nmake /f Makefile.msvc veryclean WINBITS=32 RENDERTYPE=SDL
eduke32.exe
USE_OPENGL;POLYMER
$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
$(SourcePath)
$(Configuration)\
$(Configuration)\
nmake /f Makefile.msvc DEBUG=1 WINBITS=64 RENDERTYPE=SDL
nmake /f Makefile.msvc veryclean all DEBUG=1 WINBITS=64 RENDERTYPE=SDL
nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL
eduke32.exe
USE_OPENGL;POLYMER;NOASM;HAVE_INTTYPES
$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
$(Configuration)\
$(Configuration)\
nmake /f Makefile.msvc WINBITS=64 RENDERTYPE=SDL
nmake /f Makefile.msvc veryclean all WINBITS=64 RENDERTYPE=SDL
nmake /f Makefile.msvc veryclean WINBITS=64 RENDERTYPE=SDL
eduke32.exe
USE_OPENGL;POLYMER;NOASM
$(NMakeIncludeSearchPath);build\include;source\jmact;source\jaudiolib\include;source\enet\include;
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
$(SourcePath)