#ifndef SNDFILE_DECODER_H #define SNDFILE_DECODER_H #include "zmusic/sounddecoder.h" #ifdef HAVE_SNDFILE #ifndef DYN_SNDFILE #include "sndfile.h" #else #include "thirdparty/sndfile.h" #endif struct SndFileDecoder : public SoundDecoder { virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type) override; virtual size_t read(char *buffer, size_t bytes) override; virtual std::vector readAll() override; virtual bool seek(size_t ms_offset, bool ms, bool mayrestart) override; virtual size_t getSampleOffset() override; virtual size_t getSampleLength() override; SndFileDecoder() : SndFile(0) { } virtual ~SndFileDecoder(); protected: virtual bool open(MusicIO::FileInterface *reader) override; private: SNDFILE *SndFile; SF_INFO SndInfo; MusicIO::FileInterface* Reader; static sf_count_t file_get_filelen(void *user_data); static sf_count_t file_seek(sf_count_t offset, int whence, void *user_data); static sf_count_t file_read(void *ptr, sf_count_t count, void *user_data); static sf_count_t file_write(const void *ptr, sf_count_t count, void *user_data); static sf_count_t file_tell(void *user_data); // Make non-copyable SndFileDecoder(const SndFileDecoder &rhs); SndFileDecoder& operator=(const SndFileDecoder &rhs); }; #endif #endif /* SNDFILE_DECODER_H */