#pragma once #include "vulkan/system/vk_objects.h" #include "vulkan/system/vk_builders.h" #include "vulkan/renderer/vk_renderpass.h" class VkTextureImage { public: void reset() { AspectMask = VK_IMAGE_ASPECT_COLOR_BIT; Layout = VK_IMAGE_LAYOUT_UNDEFINED; PPFramebuffer.reset(); RSFramebuffers.clear(); DepthOnlyView.reset(); View.reset(); Image.reset(); } void GenerateMipmaps(VulkanCommandBuffer *cmdbuffer); std::unique_ptr Image; std::unique_ptr View; std::unique_ptr DepthOnlyView; VkImageLayout Layout = VK_IMAGE_LAYOUT_UNDEFINED; VkImageAspectFlags AspectMask = VK_IMAGE_ASPECT_COLOR_BIT; std::unique_ptr PPFramebuffer; std::map> RSFramebuffers; }; class VkImageTransition { public: void addImage(VkTextureImage *image, VkImageLayout targetLayout, bool undefinedSrcLayout); void execute(VulkanCommandBuffer *cmdbuffer); private: PipelineBarrier barrier; VkPipelineStageFlags srcStageMask = 0; VkPipelineStageFlags dstStageMask = 0; bool needbarrier = false; };