/* ** serializer.cpp ** Savegame wrapper around RapidJSON ** **--------------------------------------------------------------------------- ** Copyright 2016 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #define RAPIDJSON_48BITPOINTER_OPTIMIZATION 0 // disable this insanity which is bound to make the code break over time. #define RAPIDJSON_HAS_CXX11_RVALUE_REFS 1 #define RAPIDJSON_HAS_CXX11_RANGE_FOR 1 #define RAPIDJSON_PARSE_DEFAULT_FLAGS kParseFullPrecisionFlag #include #include "rapidjson/rapidjson.h" #include "rapidjson/writer.h" #include "rapidjson/prettywriter.h" #include "rapidjson/document.h" #include "serializer.h" #include "dobject.h" #include "filesystem.h" #include "v_font.h" #include "v_text.h" #include "cmdlib.h" #include "utf8.h" #include "printf.h" #include "s_soundinternal.h" #include "engineerrors.h" #include "textures.h" #include "texturemanager.h" #include "base64.h" extern DObject *WP_NOCHANGE; bool save_full = false; // for testing. Should be removed afterward. #include "serializer_internal.h" //========================================================================== // // This will double-encode already existing UTF-8 content. // The reason for this behavior is to preserve any original data coming through here, no matter what it is. // If these are script-based strings, exact preservation in the serializer is very important. // //========================================================================== static TArray out; const char *StringToUnicode(const char *cc, int size) { int ch; const uint8_t *c = (const uint8_t*)cc; int count = 0; int count1 = 0; out.Clear(); while ((ch = (*c++) & 255)) { count1++; if (ch >= 128) count += 2; else count++; if (count1 == size && size > 0) break; } if (count == count1) return cc; // string is pure ASCII. // we need to convert out.Resize(count + 1); out.Last() = 0; c = (const uint8_t*)cc; int i = 0; while ((ch = (*c++))) { utf8_encode(ch, (uint8_t*)&out[i], &count1); i += count1; } return &out[0]; } const char *UnicodeToString(const char *cc) { out.Resize((unsigned)strlen(cc) + 1); int ndx = 0; while (*cc != 0) { int size; int c = utf8_decode((const uint8_t*)cc, &size); if (c < 0 || c > 255) c = '?'; // This should never happen because all content was encoded with StringToUnicode which only produces code points 0-255. out[ndx++] = c; cc += size; } out[ndx] = 0; return &out[0]; } //========================================================================== // // // //========================================================================== bool FSerializer::OpenWriter(bool pretty) { if (w != nullptr || r != nullptr) return false; mErrors = 0; w = new FWriter(pretty); BeginObject(nullptr); return true; } //========================================================================== // // // //========================================================================== bool FSerializer::OpenReader(const char *buffer, size_t length) { if (w != nullptr || r != nullptr) return false; mErrors = 0; r = new FReader(buffer, length); return true; } //========================================================================== // // // //========================================================================== bool FSerializer::OpenReader(FCompressedBuffer *input) { if (input->mSize <= 0 || input->mBuffer == nullptr) return false; if (w != nullptr || r != nullptr) return false; mErrors = 0; if (input->mMethod == METHOD_STORED) { r = new FReader((char*)input->mBuffer, input->mSize); } else { TArray unpacked(input->mSize); input->Decompress(unpacked.Data()); r = new FReader(unpacked.Data(), input->mSize); } return true; } //========================================================================== // // // //========================================================================== void FSerializer::Close() { if (w == nullptr && r == nullptr) return; // double close? This should skip the I_Error at the bottom. if (w != nullptr) { delete w; w = nullptr; } if (r != nullptr) { CloseReaderCustom(); delete r; r = nullptr; } if (mErrors > 0) { I_Error("%d errors parsing JSON", mErrors); } } //========================================================================== // // // //========================================================================== unsigned FSerializer::ArraySize() { if (r != nullptr && r->mObjects.Last().mObject->IsArray()) { return r->mObjects.Last().mObject->Size(); } else { return 0; } } //========================================================================== // // // //========================================================================== bool FSerializer::canSkip() const { return isWriting() && w->inObject(); } //========================================================================== // // // //========================================================================== void FSerializer::WriteKey(const char *key) { if (isWriting() && w->inObject()) { assert(key != nullptr); if (key == nullptr) { I_Error("missing element name"); } w->Key(key); } } //========================================================================== // // // //========================================================================== bool FSerializer::BeginObject(const char *name) { if (isWriting()) { WriteKey(name); w->StartObject(); w->mInObject.Push(true); } else { auto val = r->FindKey(name); if (val != nullptr) { assert(val->IsObject()); if (val->IsObject()) { r->mObjects.Push(FJSONObject(val)); } else { Printf(TEXTCOLOR_RED "Object expected for '%s'\n", name); mErrors++; return false; } } else { return false; } } return true; } //========================================================================== // // // //========================================================================== void FSerializer::EndObject() { if (isWriting()) { if (w->inObject()) { w->EndObject(); w->mInObject.Pop(); } else { assert(false && "EndObject call not inside an object"); I_Error("EndObject call not inside an object"); } } else { r->mObjects.Pop(); } } //========================================================================== // // // //========================================================================== bool FSerializer::BeginArray(const char *name) { if (isWriting()) { WriteKey(name); w->StartArray(); w->mInObject.Push(false); } else { auto val = r->FindKey(name); if (val != nullptr) { assert(val->IsArray()); if (val->IsArray()) { r->mObjects.Push(FJSONObject(val)); } else { Printf(TEXTCOLOR_RED "Array expected for '%s'\n", name); mErrors++; return false; } } else { return false; } } return true; } //========================================================================== // // // //========================================================================== void FSerializer::EndArray() { if (isWriting()) { if (!w->inObject()) { w->EndArray(); w->mInObject.Pop(); } else { assert(false && "EndArray call not inside an array"); I_Error("EndArray call not inside an array"); } } else { r->mObjects.Pop(); } } //========================================================================== // // Special handler for script numbers // //========================================================================== FSerializer &FSerializer::ScriptNum(const char *key, int &num) { if (isWriting()) { WriteKey(key); if (num < 0) { w->String(FName(ENamedName(-num)).GetChars()); } else { w->Int(num); } } else { auto val = r->FindKey(key); if (val != nullptr) { if (val->IsInt()) { num = val->GetInt(); } else if (val->IsString()) { num = -FName(UnicodeToString(val->GetString())).GetIndex(); } else { assert(false && "Integer expected"); Printf(TEXTCOLOR_RED "Integer expected for '%s'\n", key); mErrors++; } } } return *this; } //========================================================================== // // this is merely a placeholder to satisfy the VM's spriteid type. // //========================================================================== FSerializer &FSerializer::Sprite(const char *key, int32_t &spritenum, int32_t *def) { if (isWriting()) { if (w->inObject() && def != nullptr && *def == spritenum) return *this; WriteKey(key); w->Int(spritenum); } else { auto val = r->FindKey(key); if (val != nullptr && val->IsInt()) { spritenum = val->GetInt(); } } return *this; } //========================================================================== // // only here so that it can be virtually overridden. Without reference this cannot save anything. // //========================================================================== FSerializer& FSerializer::StatePointer(const char* key, void* ptraddr, bool *res) { if (res) *res = false; return *this; } //========================================================================== // // // //========================================================================== FSerializer &FSerializer::StringPtr(const char *key, const char *&charptr) { if (isWriting()) { WriteKey(key); if (charptr != nullptr) w->String(charptr); else w->Null(); } else { auto val = r->FindKey(key); if (val != nullptr) { if (val->IsString()) { charptr = UnicodeToString(val->GetString()); } else { charptr = nullptr; } } } return *this; } //========================================================================== // // Adds a string literal. This won't get double encoded, like a serialized string. // //========================================================================== FSerializer &FSerializer::AddString(const char *key, const char *charptr) { if (isWriting()) { WriteKey(key); w->StringU(MakeUTF8(charptr), false); } return *this; } //========================================================================== // // Reads back a string without any processing. // //========================================================================== const char *FSerializer::GetString(const char *key) { auto val = r->FindKey(key); if (val != nullptr) { if (val->IsString()) { return val->GetString(); } else { } } return nullptr; } //========================================================================== // // // //========================================================================== unsigned FSerializer::GetSize(const char *group) { if (isWriting()) return -1; // we do not know this when writing. const rapidjson::Value *val = r->FindKey(group); if (!val) return 0; if (!val->IsArray()) return -1; return val->Size(); } //========================================================================== // // gets the key pointed to by the iterator, caches its value // and returns the key string. // //========================================================================== const char *FSerializer::GetKey() { if (isWriting()) return nullptr; // we do not know this when writing. if (!r->mObjects.Last().mObject->IsObject()) return nullptr; // non-objects do not have keys. auto &it = r->mObjects.Last().mIterator; if (it == r->mObjects.Last().mObject->MemberEnd()) return nullptr; r->mKeyValue = &it->value; return (it++)->name.GetString(); } //========================================================================== // // Writes out all collected objects // //========================================================================== void FSerializer::WriteObjects() { if (isWriting() && w->mDObjects.Size()) { BeginArray("objects"); // we cannot use the C++11 shorthand syntax here because the array may grow while being processed. for (unsigned i = 0; i < w->mDObjects.Size(); i++) { auto obj = w->mDObjects[i]; BeginObject(nullptr); w->Key("classtype"); w->String(obj->GetClass()->TypeName.GetChars()); obj->SerializeUserVars(*this); obj->Serialize(*this); obj->CheckIfSerialized(); EndObject(); } EndArray(); } } //========================================================================== // // Writes out all collected objects // //========================================================================== void FSerializer::ReadObjects(bool hubtravel) { bool founderrors = false; if (isReading() && BeginArray("objects")) { // Do not link any thinker that's being created here. This will be done by deserializing the thinker list later. try { r->mDObjects.Resize(ArraySize()); for (auto &p : r->mDObjects) { p = nullptr; } // First iteration: create all the objects but do nothing with them yet. for (unsigned i = 0; i < r->mDObjects.Size(); i++) { if (BeginObject(nullptr)) { FString clsname; // do not deserialize the class type directly so that we can print appropriate errors. int pindex = -1; Serialize(*this, "classtype", clsname, nullptr); PClass *cls = PClass::FindClass(clsname); if (cls == nullptr) { Printf(TEXTCOLOR_RED "Unknown object class '%s' in savegame\n", clsname.GetChars()); founderrors = true; r->mDObjects[i] = RUNTIME_CLASS(DObject)->CreateNew(); // make sure we got at least a valid pointer for the duration of the loading process. r->mDObjects[i]->Destroy(); // but we do not want to keep this around, so destroy it right away. } else { r->mDObjects[i] = cls->CreateNew(); } EndObject(); } } // Now that everything has been created and we can retrieve the pointers we can deserialize it. r->mObjectsRead = true; if (!founderrors) { // Reset to start; r->mObjects.Last().mIndex = 0; for (unsigned i = 0; i < r->mDObjects.Size(); i++) { auto obj = r->mDObjects[i]; if (BeginObject(nullptr)) { if (obj != nullptr) { int pindex = -1; try { obj->SerializeUserVars(*this); obj->Serialize(*this); } catch (CRecoverableError &err) { // In case something in here throws an error, let's continue and deal with it later. Printf(TEXTCOLOR_RED "'%s'\n while restoring %s\n", err.GetMessage(), obj ? obj->GetClass()->TypeName.GetChars() : "invalid object"); mErrors++; } } EndObject(); } } } EndArray(); assert(!founderrors); if (founderrors) { Printf(TEXTCOLOR_RED "Failed to restore all objects in savegame\n"); mErrors++; mObjectErrors++; } } catch(...) { // nuke all objects we created here. for (auto obj : r->mDObjects) { if (obj != nullptr && !(obj->ObjectFlags & OF_EuthanizeMe)) obj->Destroy(); } r->mDObjects.Clear(); // make sure this flag gets unset, even if something in here throws an error. throw; } } } //========================================================================== // // // //========================================================================== const char *FSerializer::GetOutput(unsigned *len) { if (isReading()) return nullptr; WriteObjects(); EndObject(); if (len != nullptr) { *len = (unsigned)w->mOutString.GetSize(); } return w->mOutString.GetString(); } //========================================================================== // // // //========================================================================== FCompressedBuffer FSerializer::GetCompressedOutput() { if (isReading()) return{ 0,0,0,0,0,nullptr }; FCompressedBuffer buff; WriteObjects(); EndObject(); buff.mSize = (unsigned)w->mOutString.GetSize(); buff.mZipFlags = 0; buff.mCRC32 = crc32(0, (const Bytef*)w->mOutString.GetString(), buff.mSize); uint8_t *compressbuf = new uint8_t[buff.mSize+1]; z_stream stream; int err; stream.next_in = (Bytef *)w->mOutString.GetString(); stream.avail_in = buff.mSize; stream.next_out = (Bytef*)compressbuf; stream.avail_out = buff.mSize; stream.zalloc = (alloc_func)0; stream.zfree = (free_func)0; stream.opaque = (voidpf)0; // create output in zip-compatible form as required by FCompressedBuffer err = deflateInit2(&stream, 8, Z_DEFLATED, -15, 9, Z_DEFAULT_STRATEGY); if (err != Z_OK) { goto error; } err = deflate(&stream, Z_FINISH); if (err != Z_STREAM_END) { deflateEnd(&stream); goto error; } buff.mCompressedSize = stream.total_out; err = deflateEnd(&stream); if (err == Z_OK) { buff.mBuffer = new char[buff.mCompressedSize]; buff.mMethod = METHOD_DEFLATE; memcpy(buff.mBuffer, compressbuf, buff.mCompressedSize); delete[] compressbuf; return buff; } error: memcpy(compressbuf, w->mOutString.GetString(), buff.mSize + 1); buff.mCompressedSize = buff.mSize; buff.mMethod = METHOD_STORED; return buff; } //========================================================================== // // // //========================================================================== FSerializer &FSerializer::SerializeMemory(const char *key, void* mem, size_t length) { if (isWriting()) { auto array = base64_encode((const uint8_t*)mem, length); AddString(key, (const char*)array.Data()); } else { auto cp = GetString(key); if (key) { base64_decode(mem, length, cp); } } return *this; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, bool &value, bool *defval) { if (arc.isWriting()) { if (!arc.w->inObject() || defval == nullptr || value != *defval) { arc.WriteKey(key); arc.w->Bool(value); } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsBool()); if (val->IsBool()) { value = val->GetBool(); } else { Printf(TEXTCOLOR_RED "boolean type expected for '%s'\n", key); arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, int64_t &value, int64_t *defval) { if (arc.isWriting()) { if (!arc.w->inObject() || defval == nullptr || value != *defval) { arc.WriteKey(key); arc.w->Int64(value); } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsInt64()); if (val->IsInt64()) { value = val->GetInt64(); } else { Printf(TEXTCOLOR_RED "integer type expected for '%s'\n", key); arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, uint64_t &value, uint64_t *defval) { if (arc.isWriting()) { if (!arc.w->inObject() || defval == nullptr || value != *defval) { arc.WriteKey(key); arc.w->Uint64(value); } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsUint64()); if (val->IsUint64()) { value = val->GetUint64(); } else { Printf(TEXTCOLOR_RED "integer type expected for '%s'\n", key); arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, int32_t &value, int32_t *defval) { if (arc.isWriting()) { if (!arc.w->inObject() || defval == nullptr || value != *defval) { arc.WriteKey(key); arc.w->Int(value); } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsInt()); if (val->IsInt()) { value = val->GetInt(); } else { Printf(TEXTCOLOR_RED "integer type expected for '%s'\n", key); arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, uint32_t &value, uint32_t *defval) { if (arc.isWriting()) { if (!arc.w->inObject() || defval == nullptr || value != *defval) { arc.WriteKey(key); arc.w->Uint(value); } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsUint()); if (val->IsUint()) { value = val->GetUint(); } else { Printf(TEXTCOLOR_RED "integer type expected for '%s'\n", key); arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== FSerializer& Serialize(FSerializer& arc, const char* key, char& value, char* defval) { int32_t vv = value; int32_t vvd = defval ? *defval : value - 1; Serialize(arc, key, vv, &vvd); value = (int8_t)vv; return arc; } FSerializer &Serialize(FSerializer &arc, const char *key, int8_t &value, int8_t *defval) { int32_t vv = value; int32_t vvd = defval? *defval : value-1; Serialize(arc, key, vv, &vvd); value = (int8_t)vv; return arc; } FSerializer &Serialize(FSerializer &arc, const char *key, uint8_t &value, uint8_t *defval) { uint32_t vv = value; uint32_t vvd = defval ? *defval : value - 1; Serialize(arc, key, vv, &vvd); value = (uint8_t)vv; return arc; } FSerializer &Serialize(FSerializer &arc, const char *key, int16_t &value, int16_t *defval) { int32_t vv = value; int32_t vvd = defval ? *defval : value - 1; Serialize(arc, key, vv, &vvd); value = (int16_t)vv; return arc; } FSerializer &Serialize(FSerializer &arc, const char *key, uint16_t &value, uint16_t *defval) { uint32_t vv = value; uint32_t vvd = defval ? *defval : value - 1; Serialize(arc, key, vv, &vvd); value = (uint16_t)vv; return arc; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, double &value, double *defval) { if (arc.isWriting()) { if (!arc.w->inObject() || defval == nullptr || value != *defval) { arc.WriteKey(key); arc.w->Double(value); } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsDouble()); if (val->IsDouble()) { value = val->GetDouble(); } else { Printf(TEXTCOLOR_RED "float type expected for '%s'\n", key); arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, float &value, float *defval) { double vv = value; double vvd = defval ? *defval : value - 1; Serialize(arc, key, vv, &vvd); value = (float)vv; return arc; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, FTextureID &value, FTextureID *defval) { if (arc.isWriting()) { if (!arc.w->inObject() || defval == nullptr || value != *defval) { if (!value.Exists()) { arc.WriteKey(key); arc.w->Null(); return arc; } if (value.isNull()) { // save 'no texture' in a more space saving way arc.WriteKey(key); arc.w->Int(0); return arc; } FTextureID chk = value; if (chk.GetIndex() >= TexMan.NumTextures()) chk.SetNull(); auto pic = TexMan.GetGameTexture(chk); const char *name; auto lump = pic->GetSourceLump(); if (fileSystem.GetLinkedTexture(lump) == pic) { name = fileSystem.GetFileFullName(lump); } else { name = pic->GetName(); } arc.WriteKey(key); arc.w->StartArray(); arc.w->String(name); int ut = static_cast(pic->GetUseType()); arc.w->Int(ut); arc.w->EndArray(); } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { if (val->IsArray()) { const rapidjson::Value &nameval = (*val)[0]; const rapidjson::Value &typeval = (*val)[1]; assert(nameval.IsString() && typeval.IsInt()); if (nameval.IsString() && typeval.IsInt()) { value = TexMan.GetTextureID(UnicodeToString(nameval.GetString()), static_cast(typeval.GetInt())); } else { Printf(TEXTCOLOR_RED "object does not represent a texture for '%s'\n", key); value.SetNull(); arc.mErrors++; } } else if (val->IsNull()) { value.SetInvalid(); } else if (val->IsInt() && val->GetInt() == 0) { value.SetNull(); } else { assert(false && "not a texture"); Printf(TEXTCOLOR_RED "object does not represent a texture for '%s'\n", key); value.SetNull(); arc.mErrors++; } } } return arc; } //========================================================================== // // This never uses defval and instead uses 'null' as default // because object pointers cannot be safely defaulted to anything else. // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, DObject *&value, DObject ** /*defval*/, bool *retcode) { if (retcode) *retcode = true; if (arc.isWriting()) { if (value != nullptr && !(value->ObjectFlags & (OF_EuthanizeMe | OF_Transient))) { int ndx; if (value == WP_NOCHANGE) { ndx = -1; } else { int *pndx = arc.w->mObjectMap.CheckKey(value); if (pndx != nullptr) { ndx = *pndx; } else { ndx = arc.w->mDObjects.Push(value); arc.w->mObjectMap[value] = ndx; } } Serialize(arc, key, ndx, nullptr); } else if (!arc.w->inObject()) { arc.w->Null(); } } else { if (!arc.r->mObjectsRead) { // If you want to read objects, you MUST call ReadObjects first, even if there's only nullptr's. assert(false && "Attempt to read object reference without calling ReadObjects first"); I_Error("Attempt to read object reference without calling ReadObjects first"); } auto val = arc.r->FindKey(key); if (val != nullptr) { if (val->IsNull()) { value = nullptr; return arc; } else if (val->IsInt()) { int index = val->GetInt(); if (index == -1) { value = WP_NOCHANGE; } else { assert(index >= 0 && index < (int)arc.r->mDObjects.Size()); if (index >= 0 && index < (int)arc.r->mDObjects.Size()) { value = arc.r->mDObjects[index]; } else { assert(false && "invalid object reference"); Printf(TEXTCOLOR_RED "Invalid object reference for '%s'\n", key); value = nullptr; arc.mErrors++; if (retcode) *retcode = false; } } return arc; } } if (!retcode) { value = nullptr; } else { *retcode = false; } } return arc; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, FName &value, FName *defval) { if (arc.isWriting()) { if (!arc.w->inObject() || defval == nullptr || value != *defval) { arc.WriteKey(key); arc.w->String(value.GetChars()); } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsString()); if (val->IsString()) { value = UnicodeToString(val->GetString()); } else { Printf(TEXTCOLOR_RED "String expected for '%s'\n", key); arc.mErrors++; value = NAME_None; } } } return arc; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, FSoundID &sid, FSoundID *def) { if (!arc.soundNamesAreUnique) { //If sound name here is not reliable, we need to save by index instead. int id = sid; Serialize(arc, key, id, nullptr); if (arc.isReading()) sid = FSoundID(id); } else if (arc.isWriting()) { if (!arc.w->inObject() || def == nullptr || sid != *def) { arc.WriteKey(key); const char *sn = soundEngine->GetSoundName(sid); if (sn != nullptr) arc.w->String(sn); else arc.w->Null(); } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsString() || val->IsNull()); if (val->IsString()) { sid = UnicodeToString(val->GetString()); } else if (val->IsNull()) { sid = 0; } else { Printf(TEXTCOLOR_RED "string type expected for '%s'\n", key); sid = 0; arc.mErrors++; } } } return arc; } //========================================================================== // // almost, but not quite the same as the above. // //========================================================================== template<> FSerializer &Serialize(FSerializer &arc, const char *key, PClass *&clst, PClass **def) { if (arc.isWriting()) { if (!arc.w->inObject() || def == nullptr || clst != *def) { arc.WriteKey(key); if (clst == nullptr) { arc.w->Null(); } else { arc.w->String(clst->TypeName.GetChars()); } } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { if (val->IsString()) { clst = PClass::FindClass(UnicodeToString(val->GetString())); } else if (val->IsNull()) { clst = nullptr; } else { Printf(TEXTCOLOR_RED "string type expected for '%s'\n", key); clst = nullptr; arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, FString &pstr, FString *def) { if (arc.isWriting()) { if (!arc.w->inObject() || def == nullptr || pstr.Compare(*def) != 0) { arc.WriteKey(key); arc.w->String(pstr.GetChars()); } } else { auto val = arc.r->FindKey(key); if (val != nullptr) { assert(val->IsNull() || val->IsString()); if (val->IsNull()) { pstr = ""; } else if (val->IsString()) { pstr = UnicodeToString(val->GetString()); } else { Printf(TEXTCOLOR_RED "string expected for '%s'\n", key); pstr = ""; arc.mErrors++; } } } return arc; } //========================================================================== // // // //========================================================================== template<> FSerializer &Serialize(FSerializer &arc, const char *key, FFont *&font, FFont **def) { if (arc.isWriting()) { FName n = font? font->GetName() : NAME_None; return arc(key, n); } else { FName n = NAME_None; arc(key, n); font = n == NAME_None? nullptr : V_GetFont(n.GetChars()); return arc; } } //========================================================================== // // Dictionary // //========================================================================== FString DictionaryToString(const Dictionary &dict) { Dictionary::ConstPair *pair; Dictionary::ConstIterator i { dict.Map }; rapidjson::StringBuffer buffer; rapidjson::Writer writer(buffer); writer.StartObject(); while (i.NextPair(pair)) { writer.Key(pair->Key); writer.String(pair->Value); } writer.EndObject(); FString contents { buffer.GetString(), buffer.GetSize() }; return contents; } Dictionary *DictionaryFromString(const FString &string) { if (string.Compare("null") == 0) { return nullptr; } Dictionary *const dict = Create(); if (string.IsEmpty()) { return dict; } rapidjson::Document doc; doc.Parse(string.GetChars(), string.Len()); if (doc.GetType() != rapidjson::Type::kObjectType) { I_Error("Dictionary is expected to be a JSON object."); return dict; } for (auto i = doc.MemberBegin(); i != doc.MemberEnd(); ++i) { if (i->value.GetType() != rapidjson::Type::kStringType) { I_Error("Dictionary value is expected to be a JSON string."); return dict; } dict->Map.Insert(i->name.GetString(), i->value.GetString()); } return dict; } template<> FSerializer &Serialize(FSerializer &arc, const char *key, Dictionary *&dict, Dictionary **) { if (arc.isWriting()) { FString contents { dict ? DictionaryToString(*dict) : FString("null") }; return arc(key, contents); } else { FString contents; arc(key, contents); dict = DictionaryFromString(contents); return arc; } } //========================================================================== // // Handler to retrieve a numeric value of any kind. // //========================================================================== FSerializer &Serialize(FSerializer &arc, const char *key, NumericValue &value, NumericValue *defval) { if (arc.isWriting()) { if (!arc.w->inObject() || defval == nullptr || value != *defval) { arc.WriteKey(key); switch (value.type) { case NumericValue::NM_signed: arc.w->Int64(value.signedval); break; case NumericValue::NM_unsigned: arc.w->Uint64(value.unsignedval); break; case NumericValue::NM_float: arc.w->Double(value.floatval); break; default: arc.w->Null(); break; } } } else { auto val = arc.r->FindKey(key); value.signedval = 0; value.type = NumericValue::NM_invalid; if (val != nullptr) { if (val->IsUint64()) { value.unsignedval = val->GetUint64(); value.type = NumericValue::NM_unsigned; } else if (val->IsInt64()) { value.signedval = val->GetInt64(); value.type = NumericValue::NM_signed; } else if (val->IsDouble()) { value.floatval = val->GetDouble(); value.type = NumericValue::NM_float; } } } return arc; } #include "renderstyle.h" FSerializer& Serialize(FSerializer& arc, const char* key, FRenderStyle& style, FRenderStyle* def) { return arc.Array(key, &style.BlendOp, def ? &def->BlendOp : nullptr, 4); } SaveRecords saveRecords;