/* ** ** reverb editor ** **--------------------------------------------------------------------------- ** Copyright 2005-2016 Randy Heit ** Copyright 2005-2017 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "s_soundinternal.h" #include "sc_man.h" #include "cmdlib.h" #include "templates.h" #include "filesystem.h" #include "i_system.h" #include "printf.h" #include "i_specialpaths.h" #include "c_cvars.h" #include "c_dispatch.h" #include "vm.h" #include "dobject.h" #include "menu.h" void S_ReadReverbDef (FScanner &sc); extern ReverbContainer *ForcedEnvironment; ReverbContainer *CurrentEnv; REVERB_PROPERTIES SavedProperties; extern FReverbField ReverbFields[]; extern const char* ReverbFieldNames[]; extern int NumReverbs; // These are for internal use only and not supposed to be user-settable CVAR(String, reverbedit_name, "", CVAR_NOSET); CVAR(Int, reverbedit_id1, 0, CVAR_NOSET); CVAR(Int, reverbedit_id2, 0, CVAR_NOSET); CVAR(String, reverbsavename, "", 0); CUSTOM_CVAR(Bool, eaxedit_test, false, CVAR_NOINITCALL) { if (self) { ForcedEnvironment = CurrentEnv; } else { ForcedEnvironment = nullptr; } } struct EnvFlag { const char *Name; int CheckboxControl; unsigned int Flag; }; inline int HIBYTE(int i) { return (i >> 8) & 255; } inline int LOBYTE(int i) { return i & 255; } uint16_t FirstFreeID(uint16_t base, bool builtin) { int tryCount = 0; int priID = HIBYTE(base); // If the original sound is built-in, start searching for a new // primary ID at 30. if (builtin) { for (priID = 30; priID < 256; ++priID) { if (S_FindEnvironment(priID << 8) == nullptr) { break; } } if (priID == 256) { // Oh well. priID = 30; } } for (;;) { uint16_t lastID = Environments->ID; const ReverbContainer *env = Environments->Next; // Find the lowest-numbered free ID with the same primary ID as base // If none are available, add 100 to base's primary ID and try again. // If that fails, then the primary ID gets incremented // by 1 until a match is found. If all the IDs searchable by this // algorithm are in use, then you're in trouble. while (env != nullptr) { if (HIBYTE(env->ID) > priID) { break; } if (HIBYTE(env->ID) == priID) { if (HIBYTE(lastID) == priID) { if (LOBYTE(env->ID) - LOBYTE(lastID) > 1) { return lastID + 1; } } lastID = env->ID; } env = env->Next; } if (LOBYTE(lastID) == 255) { if (tryCount == 0) { base += 100 * 256; tryCount = 1; } else { base += 256; } } else if (builtin && lastID == 0) { return priID << 8; } else { return lastID + 1; } } } FString SuggestNewName(const ReverbContainer *env) { const ReverbContainer *probe = nullptr; char text[32]; size_t len; int number, numdigits; strncpy(text, env->Name, 31); text[31] = 0; len = strlen(text); while (text[len - 1] >= '0' && text[len - 1] <= '9') { len--; } number = atoi(text + len); if (number < 1) { number = 1; } if (text[len - 1] != ' ' && len < 31) { text[len++] = ' '; } for (; number < 100000; ++number) { if (number < 10) numdigits = 1; else if (number < 100) numdigits = 2; else if (number < 1000) numdigits = 3; else if (number < 10000)numdigits = 4; else numdigits = 5; if (len + numdigits > 31) { len = 31 - numdigits; } mysnprintf(text + len, countof(text) - len, "%d", number); probe = Environments; while (probe != nullptr) { if (stricmp(probe->Name, text) == 0) break; probe = probe->Next; } if (probe == nullptr) { break; } } return text; } void ExportEnvironments(const char *filename, uint32_t count, const ReverbContainer **envs) { FString dest = M_GetDocumentsPath() + filename; FileWriter *f = FileWriter::Open(dest); if (f != nullptr) { for (uint32_t i = 0; i < count; ++i) { const ReverbContainer *env = envs[i]; const ReverbContainer *base; if ((unsigned int)env->Properties.Environment < 26) { base = DefaultEnvironments[env->Properties.Environment]; } else { base = nullptr; } f->Printf("\"%s\" %u %u\n{\n", env->Name, HIBYTE(env->ID), LOBYTE(env->ID)); for (int j = 0; j < NumReverbs; ++j) { const FReverbField *ctl = &ReverbFields[j]; const char *ctlName = ReverbFieldNames[j]; if (ctlName) { if (j == 0 || (ctl->Float && base->Properties.*ctl->Float != env->Properties.*ctl->Float) || (ctl->Int && base->Properties.*ctl->Int != env->Properties.*ctl->Int)) { f->Printf("\t%s ", ctlName); if (ctl->Float) { float v = env->Properties.*ctl->Float * 1000; int vi = int(v >= 0.0 ? v + 0.5 : v - 0.5); f->Printf("%d.%03d\n", vi / 1000, abs(vi % 1000)); } else { f->Printf("%d\n", env->Properties.*ctl->Int); } } else { if ((1 << ctl->Flag) & (env->Properties.Flags ^ base->Properties.Flags)) { f->Printf("\t%s %s\n", ctlName, ctl->Flag & env->Properties.Flags ? "true" : "false"); } } } } f->Printf("}\n\n"); } delete f; } else { M_StartMessage("Save failed", 1); } } DEFINE_ACTION_FUNCTION(DReverbEdit, GetValue) { PARAM_PROLOGUE; PARAM_INT(index); float v = 0; if (index >= 0 && index < NumReverbs) { auto rev = &ReverbFields[index]; if (rev->Int != nullptr) { v = float(CurrentEnv->Properties.*(rev->Int)); } else if (rev->Float != nullptr) { v = CurrentEnv->Properties.*(rev->Float); } else { v = !!(CurrentEnv->Properties.Flags & (1 << int(rev->Flag))); } } ACTION_RETURN_FLOAT(v); return 1; } DEFINE_ACTION_FUNCTION(DReverbEdit, SetValue) { PARAM_PROLOGUE; PARAM_INT(index); PARAM_FLOAT(v); if (index >= 0 && index < NumReverbs) { auto rev = &ReverbFields[index]; if (rev->Int != nullptr) { v = CurrentEnv->Properties.*(rev->Int) = clamp(int(v), rev->Min, rev->Max); } else if (rev->Float != nullptr) { v = CurrentEnv->Properties.*(rev->Float) = clamp(float(v), rev->Min / 1000.f, rev->Max / 1000.f); } else { if (v == 0) CurrentEnv->Properties.Flags &= ~(1 << int(rev->Flag)); else CurrentEnv->Properties.Flags |= (1 << int(rev->Flag)); } } ACTION_RETURN_FLOAT(v); return 1; } DEFINE_ACTION_FUNCTION(DReverbEdit, GrayCheck) { PARAM_PROLOGUE; ACTION_RETURN_BOOL(CurrentEnv->Builtin); return 1; } DEFINE_ACTION_FUNCTION(DReverbEdit, GetSelectedEnvironment) { PARAM_PROLOGUE; if (numret > 1) { numret = 2; ret[1].SetInt(CurrentEnv ? CurrentEnv->ID : -1); } if (numret > 0) { ret[0].SetString(CurrentEnv ? CurrentEnv->Name : ""); } return numret; } DEFINE_ACTION_FUNCTION(DReverbEdit, FillSelectMenu) { PARAM_PROLOGUE; PARAM_STRING(ccmd); PARAM_OBJECT(desc, DOptionMenuDescriptor); desc->mItems.Clear(); for (auto env = Environments; env != nullptr; env = env->Next) { FStringf text("(%d, %d) %s", HIBYTE(env->ID), LOBYTE(env->ID), env->Name); FStringf cmd("%s \"%s\"", ccmd.GetChars(), env->Name); PClass *cls = PClass::FindClass("OptionMenuItemCommand"); if (cls != nullptr && cls->IsDescendantOf("OptionMenuItem")) { auto func = dyn_cast(cls->FindSymbol("Init", true)); if (func != nullptr) { DMenuItemBase *item = (DMenuItemBase*)cls->CreateNew(); VMValue params[] = { item, &text, FName(cmd).GetIndex(), false, true }; VMCall(func->Variants[0].Implementation, params, 5, nullptr, 0); desc->mItems.Push((DMenuItemBase*)item); } } } return 0; } static TArray> SaveState; DEFINE_ACTION_FUNCTION(DReverbEdit, FillSaveMenu) { PARAM_PROLOGUE; PARAM_OBJECT(desc, DOptionMenuDescriptor); desc->mItems.Resize(4); SaveState.Clear(); for (auto env = Environments; env != nullptr; env = env->Next) { if (!env->Builtin) { int index = (int)SaveState.Push(std::make_pair(env, false)); FStringf text("(%d, %d) %s", HIBYTE(env->ID), LOBYTE(env->ID), env->Name); PClass *cls = PClass::FindClass("OptionMenuItemReverbSaveSelect"); if (cls != nullptr && cls->IsDescendantOf("OptionMenuItem")) { auto func = dyn_cast(cls->FindSymbol("Init", true)); if (func != nullptr) { DMenuItemBase *item = (DMenuItemBase*)cls->CreateNew(); VMValue params[] = { item, &text, index, FName("OnOff").GetIndex() }; VMCall(func->Variants[0].Implementation, params, 4, nullptr, 0); desc->mItems.Push((DMenuItemBase*)item); } } } } return 0; } DEFINE_ACTION_FUNCTION(DReverbEdit, GetSaveSelection) { PARAM_PROLOGUE; PARAM_INT(index); bool res = false; if ((unsigned)index <= SaveState.Size()) { res = SaveState[index].second; } ACTION_RETURN_BOOL(res); } DEFINE_ACTION_FUNCTION(DReverbEdit, ToggleSaveSelection) { PARAM_PROLOGUE; PARAM_INT(index); if ((unsigned)index <= SaveState.Size()) { SaveState[index].second = !SaveState[index].second; } return 0; } CCMD(savereverbs) { if (SaveState.Size() == 0) return; TArray toSave; for (auto &p : SaveState) { if (p.second) toSave.Push(p.first); } ExportEnvironments(reverbsavename, toSave.Size(), &toSave[0]); SaveState.Clear(); } static void SelectEnvironment(const char *envname) { for (auto env = Environments; env != nullptr; env = env->Next) { if (!strcmp(env->Name, envname)) { CurrentEnv = env; SavedProperties = env->Properties; if (eaxedit_test) ForcedEnvironment = env; // Set up defaults for a new environment based on this one. int newid = FirstFreeID(env->ID, env->Builtin); UCVarValue cv; cv.Int = HIBYTE(newid); reverbedit_id1.ForceSet(cv, CVAR_Int); cv.Int = LOBYTE(newid); reverbedit_id2.ForceSet(cv, CVAR_Int); FString selectname = SuggestNewName(env); cv.String = selectname.GetChars(); reverbedit_name.ForceSet(cv, CVAR_String); return; } } } void InitReverbMenu() { // Make sure that the editor's variables are properly initialized. SelectEnvironment("Off"); } CCMD(selectenvironment) { if (argv.argc() > 1) { auto str = argv[1]; SelectEnvironment(str); } else InitReverbMenu(); } CCMD(revertenvironment) { if (CurrentEnv != nullptr) { CurrentEnv->Properties = SavedProperties; } } CCMD(createenvironment) { if (S_FindEnvironment(reverbedit_name)) { M_StartMessage(FStringf("An environment with the name '%s' already exists", *reverbedit_name), 1); return; } int id = (reverbedit_id1 << 8) + reverbedit_id2; if (S_FindEnvironment(id)) { M_StartMessage(FStringf("An environment with the ID (%d, %d) already exists", *reverbedit_id1, *reverbedit_id2), 1); return; } auto newenv = new ReverbContainer; newenv->Builtin = false; newenv->ID = id; newenv->Name = copystring(reverbedit_name); newenv->Next = nullptr; newenv->Properties = CurrentEnv->Properties; S_AddEnvironment(newenv); SelectEnvironment(newenv->Name); } CCMD(reverbedit) { C_DoCommand("openmenu reverbedit"); } // This is here because it depends on Doom's resource management and is not universal. void S_ParseReverbDef () { int lump, lastlump = 0; while ((lump = fileSystem.FindLump ("REVERBS", &lastlump)) != -1) { FScanner sc; sc.OpenLumpNum(lump); S_ReadReverbDef (sc);; } InitReverbMenu(); }