/* ** def.cpp ** Rewritten .def parser free of Build license restrictions. ** **--------------------------------------------------------------------------- ** Copyright 2020 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OFf ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "build.h" #include "compat.h" #include "mdsprite.h" // md3model_t #include "buildtiles.h" #include "bitmap.h" #include "m_argv.h" #include "gamecontrol.h" #include "palettecontainer.h" #include "mapinfo.h" #include "sc_man.h" bool ParseDefFile(const char* file, FScanner *parent) { int lump = fileSystem.FindFile(file); bool success = false; if (lump == -1) { if (!parent) Printf(PRINT_BOLD, "%sd: file not found\n", file); else parent->ScriptError("%s: file not found\n", file); return false; } FScanner sc; if (parent) sc.symbols = std::move(parent->symbols); // the child parser needs to add to the parent's symbol table so transfer its ownership for the parsing run. sc.OpenLumpNum(lump); sc.SetCMode(true); sc.SetNoOctals(true); sc.SetNoFatalErrors(true); FString str; while (sc.GetString()) { if (sc.Compare({"#include", "include"})) { if (!sc.MustGetString()) ParseDefFile(sc.String, &sc); } else if (sc.Compare({"#includedefault", "includedefault"})) { ParseDefFile(G_DefaultDefFile(), &sc); } else if (sc.Compare({"#define", "define"})) { parseDefine(sc); } else if (sc.Compare("definetexture")) { parseDefineTexture(sc); } else if (sc.Compare("defineskybox")) { parseDefineSkybox(sc); } else if (sc.Compare("definetint")) { parseDefineTint(sc); } else if (sc.Compare("alphahack")) // why 'hack'? { parseAlphaHack(sc); } else if (sc.Compare("alphahackrange")) // why 'hack'? { parseAlphaHackRange(sc); } if (sc.Compare({"spritecol", "2dcolidxrange")) // only used by Mapster32 so just read over them and ignore the result { parseDiscard<3>(sc); } else if (sc.Compare("2dcol")) // same here { parseDiscard<4>(sc); } else if (sc.Compare("fogpal")) { parseFogPal(sc); } else if (sc.Compare("nofloorpalrange")) { parseNoFloorpalRange(sc); } else if (sc.Compare("loadgrp")) { parseLoadGrp(sc); } else if (sc.Compare("cachesize") || sc.Compare("shadefactor")) { parseDiscard<1>(sc); } else if (sc.Compare("artfile")) { parseArtFile(sc); } } success = true; if (parent) parent->symbols = std::move(sc.symbols); return success; }