/* ** v_collection.cpp ** Holds a collection of images ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "v_collection.h" #include "v_font.h" #include "v_video.h" #include "filesystem.h" #include "texturemanager.h" FImageCollection::FImageCollection () { } FImageCollection::FImageCollection (const char **patchNames, int numPatches) { Add (patchNames, numPatches); } void FImageCollection::Init (const char **patchNames, int numPatches, ETextureType namespc) { ImageMap.Clear(); Add(patchNames, numPatches, namespc); } // [MH] Mainly for mugshots with skins and SBARINFO void FImageCollection::Add (const char **patchNames, int numPatches, ETextureType namespc) { int OldCount = ImageMap.Size(); ImageMap.Resize(OldCount + numPatches); for (int i = 0; i < numPatches; ++i) { FTextureID picnum = TexMan.CheckForTexture(patchNames[i], namespc); ImageMap[OldCount + i] = picnum; } } void FImageCollection::Uninit () { ImageMap.Clear(); } FGameTexture *FImageCollection::operator[] (int index) const { if ((unsigned int)index >= ImageMap.Size()) { return NULL; } return ImageMap[index].Exists()? TexMan.GetGameTexture(ImageMap[index], true) : NULL; }