#pragma once /* ** imagehelpers.h ** Utilities for image conversion - mostly 8 bit paletted baggage ** **--------------------------------------------------------------------------- ** Copyright 2004-2007 Randy Heit ** Copyright 2006-2018 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include #include "tarray.h" #include "colormatcher.h" #include "bitmap.h" #include "palettecontainer.h" #include "v_colortables.h" namespace ImageHelpers { // Helpers for creating paletted images. inline uint8_t *GetRemap(bool wantluminance, bool srcisgrayscale = false) { if (wantluminance) { return srcisgrayscale ? GPalette.GrayRamp.Remap : GPalette.GrayscaleMap.Remap; } else { return srcisgrayscale ? GPalette.GrayMap : GPalette.Remap; } } inline uint8_t RGBToPalettePrecise(bool wantluminance, int r, int g, int b, int a = 255) { if (wantluminance) { return (uint8_t)Luminance(r, g, b) * a / 255; } else { return ColorMatcher.Pick(r, g, b); } } inline uint8_t RGBToPalette(bool wantluminance, int r, int g, int b, int a = 255) { if (wantluminance) { // This is the same formula the OpenGL renderer uses for grayscale textures with an alpha channel. return (uint8_t)(Luminance(r, g, b) * a / 255); } else { return a < 128? 0 : RGB256k.RGB[r >> 2][g >> 2][b >> 2]; } } inline uint8_t RGBToPalette(bool wantluminance, PalEntry pe, bool hasalpha = true) { return RGBToPalette(wantluminance, pe.r, pe.g, pe.b, hasalpha? pe.a : 255); } //========================================================================== // // Converts a texture between row-major and column-major format // by flipping it about the X=Y axis. // //========================================================================== template void FlipSquareBlock (T *block, int x) { for (int i = 0; i < x; ++i) { T *corner = block + x*i + i; int count = x - i; for (int j = 0; j < count; j++) { std::swap(corner[j], corner[j*x]); } } } inline void FlipSquareBlockRemap (uint8_t *block, int x, const uint8_t *remap) { for (int i = 0; i < x; ++i) { uint8_t *corner = block + x*i + i; int count = x - i; for (int j = 0; j < count; j++) { auto t = remap[corner[j]]; corner[j] = remap[corner[j*x]]; corner[j*x] = t; } } } template void FlipNonSquareBlock (T *dst, const T *src, int x, int y, int srcpitch) { for (int i = 0; i < x; ++i) { for (int j = 0; j < y; ++j) { dst[i*y+j] = src[i+j*srcpitch]; } } } inline void FlipNonSquareBlockRemap (uint8_t *dst, const uint8_t *src, int x, int y, int srcpitch, const uint8_t *remap) { for (int i = 0; i < x; ++i) { for (int j = 0; j < y; ++j) { dst[i*y+j] = remap[src[i+j*srcpitch]]; } } } }