// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman // Ken Silverman's official web site: "http://www.advsys.net/ken" // See the included license file "BUILDLIC.TXT" for license info. // // This file has been modified from Ken Silverman's original release // by Jonathon Fowler (jf@jonof.id.au) // by the EDuke32 team (development@voidpoint.com) #include "a.h" #include "build.h" #include "baselayer.h" #include "engine_priv.h" int16_t clipnum; linetype clipit[MAXCLIPNUM]; int32_t clipsectnum, origclipsectnum, clipspritenum; int16_t clipsectorlist[MAXCLIPNUM], origclipsectorlist[MAXCLIPNUM]; #ifdef HAVE_CLIPSHAPE_FEATURE int16_t clipspritelist[MAXCLIPNUM]; // sector-like sprite clipping #endif static int16_t clipobjectval[MAXCLIPNUM]; ////// sector-like clipping for sprites ////// #ifdef HAVE_CLIPSHAPE_FEATURE void engineSetClipMap(mapinfo_t *bak, mapinfo_t *newmap) { if (bak) { bak->numsectors = numsectors; bak->numwalls = numwalls; bak->sector = (usectortype *) sector; bak->wall = (uwalltype *) wall; } if (newmap) { numsectors = newmap->numsectors; numwalls = newmap->numwalls; sector = (sectortype *) newmap->sector; wall = (walltype *) newmap->wall; } } mapinfo_t origmapinfo, clipmapinfo; int32_t quickloadboard=0; clipinfo_t clipinfo[CM_MAX]; static int32_t numclipmaps; static int32_t numclipsects; // number in sectq[] static int16_t *sectoidx; int16_t *sectq; // [numsectors] int16_t pictoidx[MAXTILES]; // maps tile num to clipinfo[] index static int16_t *tempictoidx; static usectortype *loadsector; static uwalltype *loadwall, *loadwallinv; static uspritetype *loadsprite; static vec2_t const hitscangoal = { (1<<29)-1, (1<<29)-1 }; #ifdef USE_OPENGL int32_t hitallsprites = 0; #endif void engineInitClipMaps() { numclipmaps = 0; numclipsects = 0; DO_FREE_AND_NULL(sectq); DO_FREE_AND_NULL(sectoidx); DO_FREE_AND_NULL(tempictoidx); DO_FREE_AND_NULL(loadsector); DO_FREE_AND_NULL(loadwall); DO_FREE_AND_NULL(loadwallinv); DO_FREE_AND_NULL(loadsprite); // two's complement trick, -1 = 0xff Bmemset(&pictoidx, -1, sizeof(pictoidx)); Bmemset(&clipmapinfo, 0, sizeof(mapinfo_t)); numsectors = 0; numwalls = 0; } // loads the clip maps. // this should be called before any real map is loaded. int32_t engineLoadClipMaps(void) { int32_t i, k, w; int32_t lwcp = 0; size_t fi; size_t const g_clipMapFilesNum = g_clipMapFiles.size(); int32_t *fisec = NULL; int32_t *fispr = NULL; int32_t ournumsectors=0, ournumwalls=0, ournumsprites=0; engineInitClipMaps(); loadsector = (usectortype *) Xmalloc(MAXSECTORS * sizeof(sectortype)); loadwall = (uwalltype *) Xmalloc(MAXWALLS * sizeof(walltype)); loadsprite = (uspritetype *) Xmalloc(MAXSPRITES * sizeof(spritetype)); if (g_clipMapFilesNum) { fisec = (int32_t *) Xcalloc(g_clipMapFilesNum, sizeof(int32_t)); fispr = (int32_t *) Xcalloc(g_clipMapFilesNum, sizeof(int32_t)); } quickloadboard = 1; for (fi = 0; fi < g_clipMapFilesNum; ++fi) { int16_t ang, cs; vec3_t tmppos; fisec[fi] = ournumsectors; fispr[fi] = ournumsprites; i = engineLoadBoard(g_clipMapFiles[fi], 8, &tmppos, &ang, &cs); if (i<0) continue; // Numsprites will now be set! initprintf("Loading clip map: %s\n", g_clipMapFiles[fi]); if (ournumsectors+numsectors>MAXSECTORS || ournumwalls+numwalls>MAXWALLS || ournumsprites+Numsprites>MAXSPRITES) { initprintf("clip map: warning: exceeded limits when loading %s, aborting.\n", g_clipMapFiles[fi]); break; } Bmemcpy(loadsector+ournumsectors, sector, numsectors*sizeof(sectortype)); Bmemcpy(loadwall+ournumwalls, wall, numwalls*sizeof(walltype)); Bmemcpy(loadsprite+ournumsprites, sprite, Numsprites*sizeof(spritetype)); for (i=ournumsectors; i=0) loadwall[i].point2 += ournumwalls; if (loadwall[i].nextwall>=0) { loadwall[i].nextwall += ournumwalls; loadwall[i].nextsector += ournumsectors; } } for (i=ournumsprites; i=0) loadsprite[i].sectnum += ournumsectors; ournumsectors += numsectors; ournumwalls += numwalls; ournumsprites += Numsprites; ++lwcp; } quickloadboard = 0; if (ournumsectors==0 || ournumwalls==0 || ournumsprites==0) // nothing loaded { engineInitClipMaps(); Bfree(fisec); Bfree(fispr); return -1; } // shrink loadsector = (usectortype *) Xrealloc(loadsector, ournumsectors*sizeof(sectortype)); loadwall = (uwalltype *) Xrealloc(loadwall, ournumwalls*sizeof(walltype)); Bmemcpy(sector, loadsector, ournumsectors*sizeof(sectortype)); Bmemcpy(wall, loadwall, ournumwalls*sizeof(walltype)); Bmemcpy(sprite, loadsprite, ournumsprites*sizeof(spritetype)); numsectors = ournumsectors; numwalls = ournumwalls; // vvvv don't use headsprite[sect,stat]! vvvv sectoidx = (int16_t *) Xmalloc(numsectors*sizeof(sectoidx[0])); for (i=0; i=0 && sectoidx[wall[w].nextsector]==CM_OUTER) { wall[k].nextwall = wall[k].nextsector = -1; wall[w].nextwall = wall[w].nextsector = -1; } } } { int16_t ns, outersect; int32_t pn, scnt, x, y, z, maxdist; sectq = (int16_t *) Xmalloc(numsectors*sizeof(sectq[0])); tempictoidx = (int16_t *) Xmalloc(MAXTILES*sizeof(tempictoidx[0])); for (i=0; i=MAXTILES || k<0 || k>=numsectors || (sectoidx[k]&CM_OUTER)) continue; if (numclipmaps >= CM_MAX) { initprintf("warning: reached max clip map number %d, not processing any more\n", CM_MAX); break; } // chain if (pictoidx[pn]>=0) { if (sectoidx[k]&CM_SOME) { for (fi = 0; fi < g_clipMapFilesNum; ++fi) if (k>=fisec[fi]) break; initprintf("clip map \"%s\": error: tried to chain picnum %d (sprite %d) in sector %d which" " already belongs to picnum %d.\n", g_clipMapFiles[fi], pn, i-fispr[fi], k-fisec[fi], clipinfo[sectoidx[k]].picnum); engineInitClipMaps(); Bfree(fisec); Bfree(fispr); return 2; } // new one is front clipinfo[numclipmaps].next = pictoidx[pn]; pictoidx[pn] = numclipmaps; } else { clipinfo[numclipmaps].next = -1; pictoidx[pn] = numclipmaps; } if (!CM_NOROT(i)) { if (sprite[i].ang!=1536 && sprite[i].ang!=512) { for (fi = 0; fi < g_clipMapFilesNum; ++fi) if (i>=fispr[fi]) break; initprintf("clip map \"%s\": warning: sprite %d pointing neither northward nor southward. %s will be wrong.\n", g_clipMapFiles[fi], i-fispr[fi], (sprite[i].cstat&48)==32 ? "Scaling and flipping" : "X-flipping"); } } clipinfo[numclipmaps].picnum = pn; // collect sectors scnt = numclipsects; sectq[numclipsects++] = k; sectoidx[k] = numclipmaps; clipinfo[numclipmaps].qbeg = scnt; outersect = -1; do { k = sectq[scnt]; for (w=sector[k].wallptr; w=0) { if (sectoidx[ns]==CM_NONE) { sectoidx[ns] = numclipmaps; sectq[numclipsects++] = ns; } else if (sectoidx[ns]&CM_OUTER) { if (outersect>=0 && ns!=outersect) { for (fi = 0; fi < g_clipMapFilesNum; ++fi) if (ns>=fisec[fi]) break; initprintf("clip map \"%s\": error: encountered more than one outer sector (%d and %d)" " for sprite %d.\n", g_clipMapFiles[fi], outersect-fisec[fi], ns-fisec[fi], i-fispr[fi]); engineInitClipMaps(); Bfree(fisec); Bfree(fispr); return 3; } outersect = ns; sectoidx[outersect] |= numclipmaps; } else if (sectoidx[ns]!=numclipmaps) { for (fi = 0; fi < g_clipMapFilesNum; ++fi) if (ns>=fisec[fi]) break; initprintf("clip map \"%s\": error: encountered sector %d belonging to index %d" " while collecting sectors for sprite %d (index %d).\n", g_clipMapFiles[fi], ns-fisec[fi], sectoidx[ns], i-fispr[fi], numclipmaps); engineInitClipMaps(); Bfree(fisec); Bfree(fispr); return 4; } } } } while (++scnt < numclipsects); if (outersect==-1) { initprintf("clip map: INTERNAL ERROR: outersect==-1!\n"); engineInitClipMaps(); Bfree(fisec); Bfree(fispr); return 5; } sectq[numclipsects++] = outersect; // last is outer clipinfo[numclipmaps].qend = numclipsects-1; // normalize maxdist = 0; for (scnt=clipinfo[numclipmaps].qbeg; scnt<=clipinfo[numclipmaps].qend; scnt++) { k = sectq[scnt]; x = sprite[i].x; y = sprite[i].y; z = sprite[i].z; sector[k].floorz -= z; sector[k].ceilingz -= z; if (scnt==clipinfo[numclipmaps].qbeg) { // backup sprite tags since we'll discard sprites later sector[k].CM_XREPEAT = sprite[i].xrepeat; sector[k].CM_YREPEAT = sprite[i].yrepeat; sector[k].CM_XOFFSET = sprite[i].xoffset; sector[k].CM_YOFFSET = sprite[i].yoffset; sector[k].CM_CSTAT = sprite[i].cstat; sector[k].CM_ANG = sprite[i].ang; } // backup floor and ceiling z CM_FLOORZ(k) = sector[k].floorz; CM_CEILINGZ(k) = sector[k].ceilingz; for (w=sector[k].wallptr; w maxdist) maxdist = klabs(wall[w].x); if (klabs(wall[w].y) > maxdist) maxdist = klabs(wall[w].y); } else { int32_t tmp = ksqrt(uhypsq(wall[w].x, wall[w].y)); if (tmp > maxdist) maxdist = tmp; } } // aliasing if (wall[w].lotag>0 || wall[w].hitag>0) { int32_t ii; if (wall[w].lotag>0 && wall[w].hitag>0) { if (wall[w].lotag > wall[w].hitag) swapshort(&wall[w].lotag, &wall[w].hitag); for (ii=wall[w].lotag; ii0) { if (wall[w].lotag=0) pictoidx[i]=tempictoidx[i]; } DO_FREE_AND_NULL(loadsprite); DO_FREE_AND_NULL(tempictoidx); // don't let other code be distracted by the temporary map we constructed numsectors = 0; numwalls = 0; initspritelists(); if (lwcp > 0) initprintf("Loaded clip map%s.\n", lwcp==1 ? "" : "s"); Bfree(fisec); Bfree(fispr); return 0; } int clipshape_idx_for_sprite(uspritetype const * const curspr, int curidx) { // per-sprite init curidx = (curidx < 0) ? pictoidx[curspr->picnum] : clipinfo[curidx].next; while (curidx >= 0 && (curspr->cstat & 32) != (sector[sectq[clipinfo[curidx].qbeg]].CM_CSTAT & 32)) curidx = clipinfo[curidx].next; return curidx; } #else int32_t clipshape_idx_for_sprite(uspritetype const * const curspr, int32_t curidx) { (void)curspr; UNREFERENCED_PARAMETER(curidx); return -1; } #endif // HAVE_CLIPSHAPE_FEATURE ////// ////// ////////// CLIPMOVE ////////// int32_t clipmoveboxtracenum = 3; // // clipinsidebox // int clipinsidebox(vec2_t *vect, int wallnum, int walldist) { int const r = walldist << 1; uwalltype const *wal = (uwalltype *)&wall[wallnum]; vec2_t const v1 = { wal->x + walldist - vect->x, wal->y + walldist - vect->y }; wal = (uwalltype *)&wall[wal->point2]; vec2_t v2 = { wal->x + walldist - vect->x, wal->y + walldist - vect->y }; if (((v1.x < 0) && (v2.x < 0)) || ((v1.y < 0) && (v2.y < 0)) || ((v1.x >= r) && (v2.x >= r)) || ((v1.y >= r) && (v2.y >= r))) return 0; v2.x -= v1.x; v2.y -= v1.y; if (v2.x * (walldist - v1.y) >= v2.y * (walldist - v1.x)) // Front { v2.x *= ((v2.x > 0) ? (0 - v1.y) : (r - v1.y)); v2.y *= ((v2.y > 0) ? (r - v1.x) : (0 - v1.x)); return v2.x < v2.y; } v2.x *= ((v2.x > 0) ? (r - v1.y) : (0 - v1.y)); v2.y *= ((v2.y > 0) ? (0 - v1.x) : (r - v1.x)); return (v2.x >= v2.y) << 1; } // // clipinsideboxline // int clipinsideboxline(int x, int y, int x1, int y1, int x2, int y2, int walldist) { int const r = walldist << 1; x1 += walldist - x; x2 += walldist - x; if (((x1 < 0) && (x2 < 0)) || ((x1 >= r) && (x2 >= r))) return 0; y1 += walldist - y; y2 += walldist - y; if (((y1 < 0) && (y2 < 0)) || ((y1 >= r) && (y2 >= r))) return 0; x2 -= x1; y2 -= y1; if (x2 * (walldist - y1) >= y2 * (walldist - x1)) // Front { x2 *= ((x2 > 0) ? (0 - y1) : (r - y1)); y2 *= ((y2 > 0) ? (r - x1) : (0 - x1)); return x2 < y2; } x2 *= ((x2 > 0) ? (r - y1) : (0 - y1)); y2 *= ((y2 > 0) ? (0 - x1) : (r - x1)); return (x2 >= y2) << 1; } #ifdef HAVE_CLIPSHAPE_FEATURE int32_t clipsprite_try(uspritetype const * const spr, int32_t xmin, int32_t ymin, int32_t xmax, int32_t ymax) { // try and see whether this sprite's picnum has sector-like clipping data int32_t i = pictoidx[spr->picnum]; // handle sector-like floor sprites separately while (i>=0 && (spr->cstat&32) != (clipmapinfo.sector[sectq[clipinfo[i].qbeg]].CM_CSTAT&32)) i = clipinfo[i].next; if (i>=0) { int32_t maxcorrection = clipinfo[i].maxdist; const int32_t k = sectq[clipinfo[i].qbeg]; if ((spr->cstat&48)!=32) // face/wall sprite { int32_t const tempint1 = clipmapinfo.sector[k].CM_XREPEAT; maxcorrection = divideu32_noinline(maxcorrection * (int32_t) spr->xrepeat, tempint1); } else // floor sprite { int32_t const tempint1 = clipmapinfo.sector[k].CM_XREPEAT; int32_t const tempint2 = clipmapinfo.sector[k].CM_YREPEAT; maxcorrection = max(divideu32_noinline(maxcorrection * (int32_t) spr->xrepeat, tempint1), divideu32_noinline(maxcorrection * (int32_t) spr->yrepeat, tempint2)); } maxcorrection -= MAXCLIPDIST; if ((spr->x < xmin - maxcorrection) || (spr->y < ymin - maxcorrection) || (spr->x > xmax + maxcorrection) || (spr->y > ymax + maxcorrection)) return 1; if (clipspritenum < MAXCLIPNUM) clipspritelist[clipspritenum++] = spr-(uspritetype *)sprite; //initprintf("%d: clip sprite[%d]\n",clipspritenum,j); return 1; } return 0; } // return: -1 if curspr has x-flip xor y-flip (in the horizontal map plane!), 1 else int32_t clipsprite_initindex(int32_t curidx, uspritetype const * const curspr, int32_t *clipsectcnt, const vec3_t *vect) { int32_t k, daz = curspr->z; int32_t scalex, scaley, scalez, flipx, flipy; int32_t flipmul=1; const int32_t j = sectq[clipinfo[curidx].qbeg]; const int32_t tempint1 = sector[j].CM_XREPEAT; const int32_t tempint2 = sector[j].CM_YREPEAT; const int32_t rotang = (curspr->ang - sector[j].CM_ANG)&2047; const int32_t dorot = !CM_NOROTS(j); if ((curspr->cstat&48)!=32) // face/wall sprite { scalex = scaley = divscale22(curspr->xrepeat, tempint1); scalez = divscale22(curspr->yrepeat, tempint2); flipx = 1-((curspr->cstat&4)>>1); flipy = 1; } else { scalex = divscale22(curspr->xrepeat, tempint1); scaley = divscale22(curspr->yrepeat, tempint2); scalez = scalex; flipx = 1-((curspr->cstat&4)>>1); flipy = 1-((curspr->cstat&8)>>2); } if (dorot) { flipmul = flipx*flipy; if (flipmul==-1) wall = (walltype *) loadwallinv; } if ((curspr->cstat&128) != (sector[j].CM_CSTAT&128)) daz += (((curspr->cstat&128)>>6)-1)*((tilesiz[curspr->picnum].y*curspr->yrepeat)<<1); *clipsectcnt = clipsectnum = 0; // init sectors for this index for (k=clipinfo[curidx].qbeg; k<=clipinfo[curidx].qend; k++) { const int32_t j = sectq[k]; usectortype *const sec = (usectortype *)§or[j]; const int32_t startwall = sec->wallptr, endwall = startwall+sec->wallnum; int32_t w; uwalltype *wal; sec->floorz = daz + mulscale22(scalez, CM_FLOORZ(j)); sec->ceilingz = daz + mulscale22(scalez, CM_CEILINGZ(j)); //initprintf("sec %d: f=%d, c=%d\n", j, sec->floorz, sec->ceilingz); for (w=startwall, wal=(uwalltype *)&wall[startwall]; wx = mulscale22(scalex, CM_WALL_X(w)); wal->y = mulscale22(scaley, CM_WALL_Y(w)); if (dorot) { wal->x *= flipx; wal->y *= flipy; rotatepoint(zerovec, *(vec2_t *) wal, rotang, (vec2_t *) wal); } wal->x += curspr->x; wal->y += curspr->y; } if (inside(vect->x, vect->y, j)==1) clipsectorlist[clipsectnum++] = j; } // add outer sector if not inside inner ones if (clipsectnum==0) clipsectorlist[clipsectnum++] = sectq[k-1]; return flipmul; } #endif static int32_t clipmove_warned=0; static void addclipline(int32_t dax1, int32_t day1, int32_t dax2, int32_t day2, int32_t daoval) { if (clipnum < MAXCLIPNUM) { clipit[clipnum].x1 = dax1; clipit[clipnum].y1 = day1; clipit[clipnum].x2 = dax2; clipit[clipnum].y2 = day2; clipobjectval[clipnum] = daoval; clipnum++; } else if (!clipmove_warned) { initprintf("!!clipnum\n"); clipmove_warned = 1; } } static FORCE_INLINE void clipmove_tweak_pos(const vec3_t *pos, int32_t gx, int32_t gy, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t *daxptr, int32_t *dayptr) { int32_t daz; if (rintersect(pos->x, pos->y, 0, gx, gy, 0, x1, y1, x2, y2, daxptr, dayptr, &daz) == -1) { *daxptr = pos->x; *dayptr = pos->y; } } // Returns: should clip? static int32_t check_floor_curb(int32_t dasect, int32_t nextsect, int32_t flordist, int32_t posz, int32_t dax, int32_t day) { usectortype const * const sec2 = (usectortype *)§or[nextsect]; int32_t const daz2 = getflorzofslope(nextsect, dax, day); return ((sec2->floorstat&1) == 0 && // parallaxed floor curbs don't clip posz >= daz2-(flordist-1) && // also account for desired z distance tolerance daz2 < getflorzofslope(dasect, dax, day)-(1<<8)); // curbs less tall than 256 z units don't clip } int32_t clipmovex(vec3_t *pos, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype, uint8_t noslidep) { const int32_t oboxtracenum = clipmoveboxtracenum; if (noslidep) clipmoveboxtracenum = 1; int32_t ret = clipmove(pos, sectnum, xvect, yvect, walldist, ceildist, flordist, cliptype); clipmoveboxtracenum = oboxtracenum; return ret; } // // raytrace (internal) // static inline int32_t raytrace(int32_t x3, int32_t y3, int32_t *x4, int32_t *y4) { int32_t hitwall = -1; for (bssize_t z=clipnum-1; z>=0; z--) { const int32_t x1 = clipit[z].x1, x2 = clipit[z].x2, x21 = x2-x1; const int32_t y1 = clipit[z].y1, y2 = clipit[z].y2, y21 = y2-y1; int32_t topu = x21*(y3-y1) - (x3-x1)*y21; if (topu <= 0) continue; if (x21*(*y4-y1) > (*x4-x1)*y21) continue; const int32_t x43 = *x4-x3; const int32_t y43 = *y4-y3; if (x43*(y1-y3) > (x1-x3)*y43) continue; if (x43*(y2-y3) <= (x2-x3)*y43) continue; const int32_t bot = x43*y21 - x21*y43; if (bot == 0) continue; bssize_t cnt = 256, nintx, ninty; do { cnt--; if (cnt < 0) { *x4 = x3; *y4 = y3; return z; } nintx = x3 + scale(x43, topu, bot); ninty = y3 + scale(y43, topu, bot); topu--; } while (x21*(ninty-y1) <= (nintx-x1)*y21); if (klabs(x3-nintx)+klabs(y3-ninty) < klabs(x3-*x4)+klabs(y3-*y4)) { *x4 = nintx; *y4 = ninty; hitwall = z; } } return hitwall; } // // keepaway (internal) // static inline void keepaway(int32_t *x, int32_t *y, int32_t w) { const int32_t x1 = clipit[w].x1, dx = clipit[w].x2-x1; const int32_t y1 = clipit[w].y1, dy = clipit[w].y2-y1; const int32_t ox = ksgn(-dy), oy = ksgn(dx); char first = (klabs(dx) <= klabs(dy)); do { if (dx*(*y-y1) > (*x-x1)*dy) return; if (first == 0) *x += ox; else *y += oy; first ^= 1; } while (1); } static int32_t get_floorspr_clipyou(int32_t x1, int32_t x2, int32_t x3, int32_t x4, int32_t y1, int32_t y2, int32_t y3, int32_t y4) { int32_t clipyou = 0; if ((y1^y2) < 0) { if ((x1^x2) < 0) clipyou ^= (x1*y2 < x2*y1)^(y1= 0) clipyou ^= 1; } if ((y2^y3) < 0) { if ((x2^x3) < 0) clipyou ^= (x2*y3 < x3*y2)^(y2= 0) clipyou ^= 1; } if ((y3^y4) < 0) { if ((x3^x4) < 0) clipyou ^= (x3*y4 < x4*y3)^(y3= 0) clipyou ^= 1; } if ((y4^y1) < 0) { if ((x4^x1) < 0) clipyou ^= (x4*y1 < x1*y4)^(y4= 0) clipyou ^= 1; } return clipyou; } static int sectoradjacent(int const sect1, int const sect2) { if (sector[sect1].wallnum < sector[sect2].wallnum) { for (int i = 0; i < sector[sect1].wallnum; i++) if (wall[sector[sect1].wallptr+i].nextsector == sect2) return 1; } else { for (int i = 0; i < sector[sect2].wallnum; i++) if (wall[sector[sect2].wallptr+i].nextsector == sect1) return 1; } return 0; } // // clipmove // int32_t clipmove(vec3_t *pos, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype) { if ((xvect|yvect) == 0 || *sectnum < 0) return 0; int32_t i, j, k, tempint1, tempint2; int32_t x1, y1, x2, y2; int32_t dax, day; int32_t retval=0; uspritetype const * curspr=NULL; // non-NULL when handling sprite with sector-like clipping int32_t curidx=-1, clipsectcnt, clipspritecnt; const int32_t dawalclipmask = (cliptype&65535); //CLIPMASK0 = 0x00010001 const int32_t dasprclipmask = (cliptype>>16); //CLIPMASK1 = 0x01000040 const int32_t oxvect=xvect, oyvect=yvect; int32_t goalx = pos->x + (xvect>>14); int32_t goaly = pos->y + (yvect>>14); const int32_t cx = (pos->x+goalx)>>1; const int32_t cy = (pos->y+goaly)>>1; //Extra walldist for sprites on sector lines const int32_t gx=goalx-(pos->x), gy=goaly-(pos->y); const int32_t rad = nsqrtasm(uhypsq(gx, gy)) + MAXCLIPDIST+walldist + 8; const int32_t xmin = cx-rad, ymin = cy-rad; const int32_t xmax = cx+rad, ymax = cy+rad; clipmove_warned = 0; clipnum = 0; clipsectorlist[0] = (*sectnum); clipsectcnt = 0; clipsectnum = 1; clipspritecnt = 0; clipspritenum = 0; do { const uwalltype *wal; const usectortype *sec; int32_t dasect, startwall, endwall; #ifdef HAVE_CLIPSHAPE_FEATURE if (clipsectcnt>=clipsectnum) { // one bunch of sectors completed (either the very first // one or a sector-like sprite one), prepare the next //initprintf("init sprite %d\n", clipspritecnt); if (!curspr) { // init sector-like sprites for clipping origclipsectnum = clipsectnum; Bmemcpy(origclipsectorlist, clipsectorlist, clipsectnum*sizeof(clipsectorlist[0])); // replace sector and wall with clip map engineSetClipMap(&origmapinfo, &clipmapinfo); } curspr = (uspritetype *)&sprite[clipspritelist[clipspritecnt]]; curidx = clipshape_idx_for_sprite(curspr, curidx); if (curidx < 0) { clipspritecnt++; continue; } clipsprite_initindex(curidx, curspr, &clipsectcnt, pos); } #endif dasect = clipsectorlist[clipsectcnt++]; //if (curspr) // initprintf("sprite %d/%d: sect %d/%d (%d)\n", clipspritecnt,clipspritenum, clipsectcnt,clipsectnum,dasect); ////////// Walls ////////// sec = (usectortype *)§or[dasect]; startwall = sec->wallptr; endwall = startwall + sec->wallnum; for (j=startwall, wal=(uwalltype *)&wall[startwall]; jpoint2]; if ((wal->x < xmin && wal2->x < xmin) || (wal->x > xmax && wal2->x > xmax) || (wal->y < ymin && wal2->y < ymin) || (wal->y > ymax && wal2->y > ymax)) continue; x1 = wal->x; y1 = wal->y; x2 = wal2->x; y2 = wal2->y; dx = x2-x1; dy = y2-y1; if (dx*((pos->y)-y1) < ((pos->x)-x1)*dy) continue; //If wall's not facing you if (dx > 0) dax = dx*(ymin-y1); else dax = dx*(ymax-y1); if (dy > 0) day = dy*(xmax-x1); else day = dy*(xmin-x1); if (dax >= day) continue; #ifdef HAVE_CLIPSHAPE_FEATURE if (curspr) { if (wal->nextsector>=0) { const usectortype *sec2 = (usectortype *)§or[wal->nextsector]; clipmove_tweak_pos(pos, gx, gy, x1, y1, x2, y2, &dax, &day); #define CLIPMV_SPR_F_DAZ2 getflorzofslope(wal->nextsector, dax,day) #define CLIPMV_SPR_F_BASEZ getflorzofslope(sectq[clipinfo[curidx].qend], dax,day) if ((sec2->floorstat&1) == 0) if (CLIPMV_SPR_F_DAZ2-(flordist-1) <= pos->z) if (pos->z <= CLIPMV_SPR_F_BASEZ+(flordist-1)) clipyou = 1; if (clipyou == 0) { #define CLIPMV_SPR_C_DAZ2 getceilzofslope(wal->nextsector, dax,day) #define CLIPMV_SPR_C_BASEZ getceilzofslope(sectq[clipinfo[curidx].qend], dax,day) if ((sec2->ceilingstat&1) == 0) if (CLIPMV_SPR_C_BASEZ-(ceildist-1) <= pos->z) if (pos->z <= CLIPMV_SPR_C_DAZ2+(ceildist-1)) clipyou = 1; } } } else #endif if (wal->nextsector < 0 || (wal->cstat&dawalclipmask)) { clipyou = 1; #ifdef YAX_ENABLE int16_t cb = yax_getbunch(dasect, YAX_CEILING); if (cb >= 0 && (sec->ceilingstat & yax_waltosecmask(dawalclipmask)) == 0) { int32_t ynw = yax_getnextwall(j, YAX_CEILING); if (ynw >= 0 && wall[ynw].nextsector >= 0 && (wall[ynw].cstat & dawalclipmask) == 0) { clipmove_tweak_pos(pos, gx, gy, x1, y1, x2, y2, &dax, &day); clipyou = check_floor_curb(dasect, wall[ynw].nextsector, flordist, pos->z, dax, day); } } #endif } else if (editstatus == 0) { clipmove_tweak_pos(pos, gx, gy, x1, y1, x2, y2, &dax, &day); clipyou = check_floor_curb(dasect, wal->nextsector, flordist, pos->z, dax, day); if (clipyou == 0) { const usectortype *sec2 = (usectortype *)§or[wal->nextsector]; int32_t daz2 = getceilzofslope(wal->nextsector, dax, day); clipyou = ((sec2->ceilingstat&1) == 0 && pos->z <= daz2+(ceildist-1) && daz2 > getceilzofslope(dasect, dax, day)+(1<<8)); } } // We're not interested in any sector reached by portal traversal that we're "inside" of. if (clipsectcnt != 1 && inside(pos->x, pos->y, dasect) == 1) break; else if (clipyou) { int16_t objtype; int32_t bsz; if (!curspr) objtype = (int16_t) j+32768; else objtype = (int16_t) (curspr-(uspritetype *)sprite)+49152; //Add 2 boxes at endpoints bsz = walldist; if (gx < 0) bsz = -bsz; addclipline(x1-bsz, y1-bsz, x1-bsz, y1+bsz, objtype); addclipline(x2-bsz, y2-bsz, x2-bsz, y2+bsz, objtype); bsz = walldist; if (gy < 0) bsz = -bsz; addclipline(x1+bsz, y1-bsz, x1-bsz, y1-bsz, objtype); addclipline(x2+bsz, y2-bsz, x2-bsz, y2-bsz, objtype); dax = walldist; if (dy > 0) dax = -dax; day = walldist; if (dx < 0) day = -day; addclipline(x1+dax, y1+day, x2+dax, y2+day, objtype); } else if (wal->nextsector>=0) { if (inside(pos->x, pos->y, wal->nextsector) == 1) continue; for (i=clipsectnum-1; i>=0; i--) if (wal->nextsector == clipsectorlist[i]) break; if (i < 0) clipsectorlist[clipsectnum++] = wal->nextsector; } } ////////// Sprites ////////// if (dasprclipmask==0) continue; #ifdef HAVE_CLIPSHAPE_FEATURE if (curspr) continue; // next sector of this index #endif for (j=headspritesect[dasect]; j>=0; j=nextspritesect[j]) { const uspritetype *const spr = (uspritetype *)&sprite[j]; const int32_t cstat = spr->cstat; if ((cstat&dasprclipmask) == 0) continue; #ifdef HAVE_CLIPSHAPE_FEATURE if (clipsprite_try(spr, xmin, ymin, xmax, ymax)) continue; #endif x1 = spr->x; y1 = spr->y; switch (cstat & (CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_ALIGNMENT_FLOOR)) { case CSTAT_SPRITE_ALIGNMENT_FACING: if (x1 >= xmin && x1 <= xmax && y1 >= ymin && y1 <= ymax) { const int32_t daz = spr->z + spriteheightofs(j, &k, 1); if (pos->z > daz-k-flordist && pos->z < daz+ceildist) { int32_t bsz; bsz = (spr->clipdist<<2)+walldist; if (gx < 0) bsz = -bsz; addclipline(x1-bsz, y1-bsz, x1-bsz, y1+bsz, (int16_t) j+49152); bsz = (spr->clipdist<<2)+walldist; if (gy < 0) bsz = -bsz; addclipline(x1+bsz, y1-bsz, x1-bsz, y1-bsz, (int16_t) j+49152); } } break; case CSTAT_SPRITE_ALIGNMENT_WALL: { const int32_t daz = spr->z + spriteheightofs(j, &k, 1); if (pos->z > daz-k-flordist && pos->z < spr->z + ceildist) { get_wallspr_points(spr, &x1, &x2, &y1, &y2); if (clipinsideboxline(cx, cy, x1, y1, x2, y2, rad) != 0) { dax = mulscale14(sintable[(spr->ang+256+512)&2047], walldist); day = mulscale14(sintable[(spr->ang+256)&2047], walldist); if ((x1-(pos->x))*(y2-(pos->y)) >= (x2-(pos->x))*(y1-(pos->y))) //Front { addclipline(x1+dax, y1+day, x2+day, y2-dax, (int16_t) j+49152); } else { if ((cstat&64) != 0) continue; addclipline(x2-dax, y2-day, x1-day, y1+dax, (int16_t) j+49152); } //Side blocker if ((x2-x1)*((pos->x)-x1) + (y2-y1)*((pos->y)-y1) < 0) addclipline(x1-day, y1+dax, x1+dax, y1+day, (int16_t) j+49152); else if ((x1-x2)*((pos->x)-x2) + (y1-y2)*((pos->y)-y2) < 0) addclipline(x2+day, y2-dax, x2-dax, y2-day, (int16_t) j+49152); } } break; } case CSTAT_SPRITE_ALIGNMENT_FLOOR: { if (pos->z > spr->z - flordist && pos->z < spr->z + ceildist) { if ((cstat&64) != 0) if ((pos->z > spr->z) == ((cstat&8)==0)) continue; rxi[0] = x1; ryi[0] = y1; get_floorspr_points((uspritetype const *) spr, 0, 0, &rxi[0], &rxi[1], &rxi[2], &rxi[3], &ryi[0], &ryi[1], &ryi[2], &ryi[3]); dax = mulscale14(sintable[(spr->ang-256+512)&2047], walldist); day = mulscale14(sintable[(spr->ang-256)&2047], walldist); if ((rxi[0]-(pos->x))*(ryi[1]-(pos->y)) < (rxi[1]-(pos->x))*(ryi[0]-(pos->y))) { if (clipinsideboxline(cx, cy, rxi[1], ryi[1], rxi[0], ryi[0], rad) != 0) addclipline(rxi[1]-day, ryi[1]+dax, rxi[0]+dax, ryi[0]+day, (int16_t) j+49152); } else if ((rxi[2]-(pos->x))*(ryi[3]-(pos->y)) < (rxi[3]-(pos->x))*(ryi[2]-(pos->y))) { if (clipinsideboxline(cx, cy, rxi[3], ryi[3], rxi[2], ryi[2], rad) != 0) addclipline(rxi[3]+day, ryi[3]-dax, rxi[2]-dax, ryi[2]-day, (int16_t) j+49152); } if ((rxi[1]-(pos->x))*(ryi[2]-(pos->y)) < (rxi[2]-(pos->x))*(ryi[1]-(pos->y))) { if (clipinsideboxline(cx, cy, rxi[2], ryi[2], rxi[1], ryi[1], rad) != 0) addclipline(rxi[2]-dax, ryi[2]-day, rxi[1]-day, ryi[1]+dax, (int16_t) j+49152); } else if ((rxi[3]-(pos->x))*(ryi[0]-(pos->y)) < (rxi[0]-(pos->x))*(ryi[3]-(pos->y))) { if (clipinsideboxline(cx, cy, rxi[0], ryi[0], rxi[3], ryi[3], rad) != 0) addclipline(rxi[0]+dax, ryi[0]+day, rxi[3]+day, ryi[3]-dax, (int16_t) j+49152); } } break; } } } } while (clipsectcnt < clipsectnum || clipspritecnt < clipspritenum); #ifdef HAVE_CLIPSHAPE_FEATURE if (curspr) { // restore original map engineSetClipMap(NULL, &origmapinfo); clipsectnum = origclipsectnum; Bmemcpy(clipsectorlist, origclipsectorlist, clipsectnum*sizeof(clipsectorlist[0])); } #endif int32_t hitwalls[4], hitwall; bssize_t cnt = clipmoveboxtracenum; do { int32_t intx=goalx, inty=goaly; hitwall = raytrace(pos->x, pos->y, &intx, &inty); if (hitwall >= 0) { const int32_t lx = clipit[hitwall].x2-clipit[hitwall].x1; const int32_t ly = clipit[hitwall].y2-clipit[hitwall].y1; const uint64_t tempull = (int64_t) lx*(int64_t) lx + (int64_t) ly*(int64_t) ly; if (tempull > 0 && tempull < INT32_MAX) { tempint2 = (int32_t) tempull; tempint1 = (goalx-intx)*lx + (goaly-inty)*ly; if ((klabs(tempint1)>>11) < tempint2) i = divscale20(tempint1, tempint2); else i = 0; goalx = mulscale20(lx, i)+intx; goaly = mulscale20(ly, i)+inty; } tempint1 = dmulscale6(lx, oxvect, ly, oyvect); for (i=cnt+1; i<=clipmoveboxtracenum; i++) { j = hitwalls[i]; tempint2 = dmulscale6(clipit[j].x2-clipit[j].x1, oxvect, clipit[j].y2-clipit[j].y1, oyvect); if ((tempint1^tempint2) < 0) { updatesectorz(pos->x, pos->y, pos->z, sectnum); return retval; } } keepaway(&goalx, &goaly, hitwall); xvect = (goalx-intx)<<14; yvect = (goaly-inty)<<14; if (cnt == clipmoveboxtracenum) retval = (uint16_t) clipobjectval[hitwall]; hitwalls[cnt] = hitwall; } // this handles rejection of movement that managed to get past the clipping lines when it shouldn't have int const osectnum = *sectnum; updatesectorz(intx, inty, pos->z, sectnum); if (*sectnum == osectnum || (!check_floor_curb(osectnum, *sectnum, flordist, pos->z, pos->x, pos->y) && (sectoradjacent(osectnum, *sectnum) || cansee(pos->x, pos->y, pos->z, osectnum, intx, inty, pos->z, *sectnum)))) { pos->x = intx; pos->y = inty; cnt--; } else *sectnum = osectnum; } while ((xvect|yvect) != 0 && hitwall >= 0 && cnt > 0); // I'm not a fan of these brute-force searches but this one should be OK for (j=0; jx, pos->y, clipsectorlist[j]) == 1) { *sectnum = clipsectorlist[j]; return retval; } updatesectorz(pos->x, pos->y, pos->z, sectnum); return retval; } // // pushmove // int32_t pushmove(vec3_t *vect, int16_t *sectnum, int32_t walldist, int32_t ceildist, int32_t flordist, uint32_t cliptype) { int32_t i, j, k, t, dx, dy, dax, day, daz; int32_t dir, bad, bad2; const int32_t dawalclipmask = (cliptype&65535); // const int32_t dasprclipmask = (cliptype>>16); if (*sectnum < 0) return -1; k = 32; dir = 1; do { int32_t clipsectcnt; bad = 0; clipsectorlist[0] = *sectnum; clipsectcnt = 0; clipsectnum = 1; do { const uwalltype *wal; const usectortype *sec; int32_t startwall, endwall; #if 0 // Push FACE sprites for (i=headspritesect[clipsectorlist[clipsectcnt]]; i>=0; i=nextspritesect[i]) { spr = &sprite[i]; if (((spr->cstat&48) != 0) && ((spr->cstat&48) != 48)) continue; if ((spr->cstat&dasprclipmask) == 0) continue; dax = (vect->x)-spr->x; day = (vect->y)-spr->y; t = (spr->clipdist<<2)+walldist; if ((klabs(dax) < t) && (klabs(day) < t)) { daz = spr->z + spriteheightofs(i, &t, 1); if (((vect->z) < daz+ceildist) && ((vect->z) > daz-t-flordist)) { t = (spr->clipdist<<2)+walldist; j = getangle(dax, day); dx = (sintable[(j+512)&2047]>>11); dy = (sintable[(j)&2047]>>11); bad2 = 16; do { vect->x = (vect->x) + dx; vect->y = (vect->y) + dy; bad2--; if (bad2 == 0) break; } while ((klabs((vect->x)-spr->x) < t) && (klabs((vect->y)-spr->y) < t)); bad = -1; k--; if (k <= 0) return bad; updatesector(vect->x, vect->y, sectnum); } } } #endif sec = (usectortype *)§or[clipsectorlist[clipsectcnt]]; if (dir > 0) startwall = sec->wallptr, endwall = startwall + sec->wallnum; else endwall = sec->wallptr, startwall = endwall + sec->wallnum; for (i=startwall, wal=(uwalltype *)&wall[startwall]; i!=endwall; i+=dir, wal+=dir) if (clipinsidebox((vec2_t *)vect, i, walldist-4) == 1) { j = 0; if (wal->nextsector < 0) j = 1; if (wal->cstat&dawalclipmask) j = 1; if (j == 0) { const usectortype *const sec2 = (usectortype *)§or[wal->nextsector]; int32_t daz2; //Find closest point on wall (dax, day) to (vect->x, vect->y) dax = wall[wal->point2].x-wal->x; day = wall[wal->point2].y-wal->y; daz = dax*((vect->x)-wal->x) + day*((vect->y)-wal->y); if (daz <= 0) t = 0; else { daz2 = dax*dax+day*day; if (daz >= daz2) t = (1<<30); else t = divscale30(daz, daz2); } dax = wal->x + mulscale30(dax, t); day = wal->y + mulscale30(day, t); daz = getflorzofslope(clipsectorlist[clipsectcnt], dax, day); daz2 = getflorzofslope(wal->nextsector, dax, day); if ((daz2 < daz-(1<<8)) && ((sec2->floorstat&1) == 0)) if (vect->z >= daz2-(flordist-1)) j = 1; daz = getceilzofslope(clipsectorlist[clipsectcnt], dax, day); daz2 = getceilzofslope(wal->nextsector, dax, day); if ((daz2 > daz+(1<<8)) && ((sec2->ceilingstat&1) == 0)) if (vect->z <= daz2+(ceildist-1)) j = 1; } if (j != 0) { j = getangle(wall[wal->point2].x-wal->x, wall[wal->point2].y-wal->y); dx = (sintable[(j+1024)&2047]>>11); dy = (sintable[(j+512)&2047]>>11); bad2 = 16; do { vect->x = (vect->x) + dx; vect->y = (vect->y) + dy; bad2--; if (bad2 == 0) break; } while (clipinsidebox((vec2_t *)vect, i, walldist-4) != 0); bad = -1; k--; if (k <= 0) return bad; updatesector(vect->x, vect->y, sectnum); if (*sectnum < 0) return -1; } else { for (j=clipsectnum-1; j>=0; j--) if (wal->nextsector == clipsectorlist[j]) break; if (j < 0) clipsectorlist[clipsectnum++] = wal->nextsector; } } clipsectcnt++; } while (clipsectcnt < clipsectnum); dir = -dir; } while (bad != 0); return bad; } // // getzrange // void getzrange(const vec3_t *pos, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz, int32_t *florhit, int32_t walldist, uint32_t cliptype) { if (sectnum < 0) { *ceilz = INT32_MIN; *ceilhit = -1; *florz = INT32_MAX; *florhit = -1; return; } int32_t clipsectcnt = 0; #ifdef YAX_ENABLE // YAX round, -1:center, 0:ceiling, 1:floor int32_t mcf=-1; #endif uspritetype *curspr=NULL; // non-NULL when handling sprite with sector-like clipping int32_t curidx=-1, clipspritecnt = 0; //Extra walldist for sprites on sector lines const int32_t extradist = walldist+MAXCLIPDIST+1; const int32_t xmin = pos->x-extradist, ymin = pos->y-extradist; const int32_t xmax = pos->x+extradist, ymax = pos->y+extradist; const int32_t dawalclipmask = (cliptype&65535); const int32_t dasprclipmask = (cliptype>>16); getzsofslope(sectnum,pos->x,pos->y,ceilz,florz); *ceilhit = sectnum+16384; *florhit = sectnum+16384; #ifdef YAX_ENABLE origclipsectorlist[0] = sectnum; origclipsectnum = 1; #endif clipsectorlist[0] = sectnum; clipsectnum = 1; clipspritenum = 0; #ifdef HAVE_CLIPSHAPE_FEATURE if (0) { beginagain: // replace sector and wall with clip map engineSetClipMap(&origmapinfo, &clipmapinfo); clipsectcnt = clipsectnum; // should be a nop, "safety"... } #endif #ifdef YAX_ENABLE restart_grand: #endif do //Collect sectors inside your square first { #ifdef HAVE_CLIPSHAPE_FEATURE if (clipsectcnt>=clipsectnum) { // one set of clip-sprite sectors completed, prepare the next curspr = (uspritetype *)&sprite[clipspritelist[clipspritecnt]]; curidx = clipshape_idx_for_sprite(curspr, curidx); if (curidx < 0) { // didn't find matching clipping sectors for sprite clipspritecnt++; continue; } clipsprite_initindex(curidx, curspr, &clipsectcnt, pos); for (bssize_t i=0; ix,pos->y,&daz,&daz2); int32_t fz, cz; getzsofslope(sectq[clipinfo[curidx].qend],pos->x,pos->y,&cz,&fz); const int hitwhat = (curspr-(uspritetype *)sprite)+49152; if ((sector[k].ceilingstat&1)==0) { if (pos->z < cz && cz < *florz) { *florz = cz; *florhit = hitwhat; } if (pos->z > daz && daz > *ceilz) { *ceilz = daz; *ceilhit = hitwhat; } } if ((sector[k].floorstat&1)==0) { if (pos->z < daz2 && daz2 < *florz) { *florz = daz2; *florhit = hitwhat; } if (pos->z > fz && fz > *ceilz) { *ceilz = fz; *ceilhit = hitwhat; } } } } #endif ////////// Walls ////////// const sectortype *const startsec = §or[clipsectorlist[clipsectcnt]]; const int startwall = startsec->wallptr; const int endwall = startwall + startsec->wallnum; for (bssize_t j=startwall; j= 0) { vec2_t const v1 = *(vec2_t *)&wall[j]; vec2_t const v2 = *(vec2_t *)&wall[wall[j].point2]; if ((v1.x < xmin && (v2.x < xmin)) || (v1.x > xmax && v2.x > xmax) || (v1.y < ymin && (v2.y < ymin)) || (v1.y > ymax && v2.y > ymax)) continue; vec2_t const d = { v2.x-v1.x, v2.y-v1.y }; if (d.x*(pos->y-v1.y) < (pos->x-v1.x)*d.y) continue; //back vec2_t da = { (d.x > 0) ? d.x*(ymin-v1.y) : d.x*(ymax-v1.y), (d.y > 0) ? d.y*(xmax-v1.x) : d.y*(xmin-v1.x) }; if (da.x >= da.y) continue; if (wall[j].cstat&dawalclipmask) continue; // XXX? const sectortype *const sec = §or[k]; #ifdef HAVE_CLIPSHAPE_FEATURE if (curspr) { if (k==sectq[clipinfo[curidx].qend]) continue; if ((sec->ceilingstat&1) && (sec->floorstat&1)) continue; } else #endif if (editstatus == 0) { if (((sec->ceilingstat&1) == 0) && (pos->z <= sec->ceilingz+(3<<8))) continue; if (((sec->floorstat&1) == 0) && (pos->z >= sec->floorz-(3<<8))) continue; } int i; for (i=clipsectnum-1; i>=0; --i) if (clipsectorlist[i] == k) break; if (i < 0) clipsectorlist[clipsectnum++] = k; if (((v1.x < xmin + MAXCLIPDIST) && (v2.x < xmin + MAXCLIPDIST)) || ((v1.x > xmax - MAXCLIPDIST) && (v2.x > xmax - MAXCLIPDIST)) || ((v1.y < ymin + MAXCLIPDIST) && (v2.y < ymin + MAXCLIPDIST)) || ((v1.y > ymax - MAXCLIPDIST) && (v2.y > ymax - MAXCLIPDIST))) continue; if (d.x > 0) da.x += d.x*MAXCLIPDIST; else da.x -= d.x*MAXCLIPDIST; if (d.y > 0) da.y -= d.y*MAXCLIPDIST; else da.y += d.y*MAXCLIPDIST; if (da.x >= da.y) continue; #ifdef YAX_ENABLE if (mcf==-1 && curspr==NULL) origclipsectorlist[origclipsectnum++] = k; #endif //It actually got here, through all the continue's!!! int32_t daz, daz2; getzsofslope(k, pos->x,pos->y, &daz,&daz2); #ifdef HAVE_CLIPSHAPE_FEATURE if (curspr) { int32_t fz,cz, hitwhat=(curspr-(uspritetype *)sprite)+49152; getzsofslope(sectq[clipinfo[curidx].qend],pos->x,pos->y,&cz,&fz); if ((sec->ceilingstat&1)==0) { if (pos->z < cz && cz < *florz) { *florz = cz; *florhit = hitwhat; } if (pos->z > daz && daz > *ceilz) { *ceilz = daz; *ceilhit = hitwhat; } } if ((sec->floorstat&1)==0) { if (pos->z < daz2 && daz2 < *florz) { *florz = daz2; *florhit = hitwhat; } if (pos->z > fz && fz > *ceilz) { *ceilz = fz; *ceilhit = hitwhat; } } } else #endif { #ifdef YAX_ENABLE int16_t cb, fb; yax_getbunches(k, &cb, &fb); #endif if (daz > *ceilz) #ifdef YAX_ENABLE if (mcf!=YAX_FLOOR && cb < 0) #endif *ceilz = daz, *ceilhit = k+16384; if (daz2 < *florz) #ifdef YAX_ENABLE if (mcf!=YAX_CEILING && fb < 0) #endif *florz = daz2, *florhit = k+16384; } } } clipsectcnt++; } while (clipsectcnt < clipsectnum || clipspritecnt < clipspritenum); #ifdef HAVE_CLIPSHAPE_FEATURE if (curspr) { engineSetClipMap(NULL, &origmapinfo); // restore original map clipsectnum = clipspritenum = 0; // skip the next for loop and check afterwards } #endif ////////// Sprites ////////// if (dasprclipmask) for (bssize_t i=0; i=0; j=nextspritesect[j]) { const int32_t cstat = sprite[j].cstat; int32_t daz, daz2; if (cstat&dasprclipmask) { int32_t clipyou = 0; #ifdef HAVE_CLIPSHAPE_FEATURE if (clipsprite_try((uspritetype *)&sprite[j], xmin,ymin, xmax,ymax)) continue; #endif vec2_t v1 = *(vec2_t *)&sprite[j]; switch (cstat & CSTAT_SPRITE_ALIGNMENT_MASK) { case CSTAT_SPRITE_ALIGNMENT_FACING: { int32_t k = walldist+(sprite[j].clipdist<<2)+1; if ((klabs(v1.x-pos->x) <= k) && (klabs(v1.y-pos->y) <= k)) { daz = sprite[j].z + spriteheightofs(j, &k, 1); daz2 = daz - k; clipyou = 1; } break; } case CSTAT_SPRITE_ALIGNMENT_WALL: { vec2_t v2; get_wallspr_points((uspritetype *)&sprite[j], &v1.x, &v2.x, &v1.y, &v2.y); if (clipinsideboxline(pos->x,pos->y,v1.x,v1.y,v2.x,v2.y,walldist+1) != 0) { int32_t k; daz = sprite[j].z + spriteheightofs(j, &k, 1); daz2 = daz-k; clipyou = 1; } break; } case CSTAT_SPRITE_ALIGNMENT_FLOOR: { daz = sprite[j].z; daz2 = daz; if ((cstat&64) != 0 && (pos->z > daz) == ((cstat&8)==0)) continue; vec2_t v2, v3, v4; get_floorspr_points((uspritetype const *) &sprite[j], pos->x, pos->y, &v1.x, &v2.x, &v3.x, &v4.x, &v1.y, &v2.y, &v3.y, &v4.y); vec2_t const da = { mulscale14(sintable[(sprite[j].ang - 256 + 512) & 2047], walldist + 4), mulscale14(sintable[(sprite[j].ang - 256) & 2047], walldist + 4) }; v1.x += da.x; v2.x -= da.y; v3.x -= da.x; v4.x += da.y; v1.y += da.y; v2.y += da.x; v3.y -= da.y; v4.y -= da.x; clipyou = get_floorspr_clipyou(v1.x, v2.x, v3.x, v4.x, v1.y, v2.y, v3.y, v4.y); break; } } if (clipyou != 0) { if ((pos->z > daz) && (daz > *ceilz #ifdef YAX_ENABLE || (daz == *ceilz && yax_getbunch(clipsectorlist[i], YAX_CEILING)>=0) #endif )) { *ceilz = daz; *ceilhit = j+49152; } if ((pos->z < daz2) && (daz2 < *florz #ifdef YAX_ENABLE // can have a floor-sprite lying directly on the floor! || (daz2 == *florz && yax_getbunch(clipsectorlist[i], YAX_FLOOR)>=0) #endif )) { *florz = daz2; *florhit = j+49152; } } } } } #ifdef HAVE_CLIPSHAPE_FEATURE if (clipspritenum>0) goto beginagain; #endif #ifdef YAX_ENABLE if (numyaxbunches > 0) { int const dasecclipmask = yax_waltosecmask(dawalclipmask); int16_t cb, fb; yax_getbunches(sectnum, &cb, &fb); mcf++; clipsectcnt = 0; clipsectnum = 0; int didchange = 0; if (cb>=0 && mcf==0 && *ceilhit==sectnum+16384) { int i; for (i=0; i= 0) if (sector[j].ceilingstat&dasecclipmask) break; } if (i==origclipsectnum) for (i=0; ix,pos->y, j)==1) { clipsectorlist[clipsectnum++] = j; int const daz = getceilzofslope(j, pos->x,pos->y); if (!didchange || daz > *ceilz) didchange=1, *ceilhit = j+16384, *ceilz = daz; } } if (clipsectnum==0) mcf++; } else if (mcf==0) mcf++; didchange = 0; if (fb>=0 && mcf==1 && *florhit==sectnum+16384) { int i=0; for (; i= 0) if (sector[j].floorstat&dasecclipmask) break; } // (almost) same as above, but with floors... if (i==origclipsectnum) for (i=0; ix,pos->y, j)==1) { clipsectorlist[clipsectnum++] = j; int const daz = getflorzofslope(j, pos->x,pos->y); if (!didchange || daz < *florz) didchange=1, *florhit = j+16384, *florz = daz; } } } if (clipsectnum > 0) { // sector-like sprite re-init: curidx = -1; curspr = NULL; clipspritecnt = 0; clipspritenum = 0; goto restart_grand; } } #endif } // intp: point of currently best (closest) intersection int32_t try_facespr_intersect(uspritetype const * const spr, const vec3_t *refpos, int32_t vx, int32_t vy, int32_t vz, vec3_t *intp, int32_t strictly_smaller_than_p) { const int32_t x1=spr->x, y1=spr->y; const int32_t xs=refpos->x, ys=refpos->y; const int32_t topt = vx*(x1-xs) + vy*(y1-ys); if (topt > 0) { const int32_t bot = vx*vx + vy*vy; if (bot != 0) { int32_t i; const int32_t intz = refpos->z + scale(vz,topt,bot); const int32_t z1 = spr->z + spriteheightofsptr(spr, &i, 1); if (intz >= z1-i && intz <= z1) { const int32_t topu = vx*(y1-ys) - vy*(x1-xs); const int32_t offx = scale(vx,topu,bot); const int32_t offy = scale(vy,topu,bot); const int32_t dist = offx*offx + offy*offy; i = tilesiz[spr->picnum].x*spr->xrepeat; if (dist <= mulscale7(i,i)) { const int32_t intx = xs + scale(vx,topt,bot); const int32_t inty = ys + scale(vy,topt,bot); if (klabs(intx-xs)+klabs(inty-ys) + strictly_smaller_than_p <= klabs(intp->x-xs)+klabs(intp->y-ys)) { intp->x = intx; intp->y = inty; intp->z = intz; return 1; } } } } } return 0; } static inline void hit_set(hitdata_t *hit, int32_t sectnum, int32_t wallnum, int32_t spritenum, int32_t x, int32_t y, int32_t z) { hit->sect = sectnum; hit->wall = wallnum; hit->sprite = spritenum; hit->pos.x = x; hit->pos.y = y; hit->pos.z = z; } static int32_t hitscan_hitsectcf=-1; // stat, heinum, z: either ceiling- or floor- // how: -1: behave like ceiling, 1: behave like floor static int32_t hitscan_trysector(const vec3_t *sv, const usectortype *sec, hitdata_t *hit, int32_t vx, int32_t vy, int32_t vz, uint16_t stat, int16_t heinum, int32_t z, int32_t how, const intptr_t *tmp) { int32_t x1 = INT32_MAX, y1, z1; int32_t i; if (stat&2) { const uwalltype *const wal = (uwalltype *)&wall[sec->wallptr]; const uwalltype *const wal2 = (uwalltype *)&wall[wal->point2]; int32_t j, dax=wal2->x-wal->x, day=wal2->y-wal->y; i = nsqrtasm(uhypsq(dax,day)); if (i == 0) return 1; //continue; i = divscale15(heinum,i); dax *= i; day *= i; j = (vz<<8)-dmulscale15(dax,vy,-day,vx); if (j != 0) { i = ((z - sv->z)<<8)+dmulscale15(dax,sv->y-wal->y,-day,sv->x-wal->x); if (((i^j) >= 0) && ((klabs(i)>>1) < klabs(j))) { i = divscale30(i,j); x1 = sv->x + mulscale30(vx,i); y1 = sv->y + mulscale30(vy,i); z1 = sv->z + mulscale30(vz,i); } } } else if ((how*vz > 0) && (how*sv->z <= how*z)) { z1 = z; i = z1-sv->z; if ((klabs(i)>>1) < vz*how) { i = divscale30(i,vz); x1 = sv->x + mulscale30(vx,i); y1 = sv->y + mulscale30(vy,i); } } if ((x1 != INT32_MAX) && (klabs(x1-sv->x)+klabs(y1-sv->y) < klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y))) { if (tmp==NULL) { if (inside(x1,y1,sec-(usectortype *)sector) == 1) { hit_set(hit, sec-(usectortype *)sector, -1, -1, x1, y1, z1); hitscan_hitsectcf = (how+1)>>1; } } else { const int32_t curidx=(int32_t)tmp[0]; const uspritetype *const curspr=(uspritetype *)tmp[1]; const int32_t thislastsec = tmp[2]; if (!thislastsec) { if (inside(x1,y1,sec-(usectortype *)sector) == 1) hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype *)sprite, x1, y1, z1); } #ifdef HAVE_CLIPSHAPE_FEATURE else { for (i=clipinfo[curidx].qbeg; isectnum, -1, curspr-(uspritetype *)sprite, x1, y1, z1); break; } } } #endif } } return 0; } // // hitscan // int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz, hitdata_t *hit, uint32_t cliptype) { int32_t x1, y1=0, z1=0, x2, y2, intx, inty, intz; int32_t i, k, daz; int16_t tempshortcnt, tempshortnum; uspritetype *curspr = NULL; int32_t clipspritecnt, curidx=-1; // tmp: { (int32_t)curidx, (spritetype *)curspr, (!=0 if outer sector) } intptr_t tmp[3], *tmpptr=NULL; #ifdef YAX_ENABLE vec3_t newsv; int32_t oldhitsect = -1, oldhitsect2 = -2; #endif const int32_t dawalclipmask = (cliptype&65535); const int32_t dasprclipmask = (cliptype>>16); hit->sect = -1; hit->wall = -1; hit->sprite = -1; if (sectnum < 0) return -1; #ifdef YAX_ENABLE restart_grand: #endif *(vec2_t *)&hit->pos = hitscangoal; clipsectorlist[0] = sectnum; tempshortcnt = 0; tempshortnum = 1; clipspritecnt = clipspritenum = 0; do { const usectortype *sec; const uwalltype *wal; int32_t dasector, z, startwall, endwall; #ifdef HAVE_CLIPSHAPE_FEATURE if (tempshortcnt >= tempshortnum) { // one bunch of sectors completed, prepare the next if (!curspr) engineSetClipMap(&origmapinfo, &clipmapinfo); // replace sector and wall with clip map curspr = (uspritetype *)&sprite[clipspritelist[clipspritecnt]]; curidx = clipshape_idx_for_sprite(curspr, curidx); if (curidx < 0) { clipspritecnt++; continue; } tmp[0] = (intptr_t)curidx; tmp[1] = (intptr_t)curspr; tmpptr = tmp; clipsprite_initindex(curidx, curspr, &i, sv); // &i is dummy tempshortnum = (int16_t)clipsectnum; tempshortcnt = 0; } #endif dasector = clipsectorlist[tempshortcnt]; sec = (usectortype *)§or[dasector]; i = 1; #ifdef HAVE_CLIPSHAPE_FEATURE if (curspr) { if (dasector == sectq[clipinfo[curidx].qend]) { i = -1; tmp[2] = 1; } else tmp[2] = 0; } #endif if (hitscan_trysector(sv, sec, hit, vx,vy,vz, sec->ceilingstat, sec->ceilingheinum, sec->ceilingz, -i, tmpptr)) continue; if (hitscan_trysector(sv, sec, hit, vx,vy,vz, sec->floorstat, sec->floorheinum, sec->floorz, i, tmpptr)) continue; ////////// Walls ////////// startwall = sec->wallptr; endwall = startwall + sec->wallnum; for (z=startwall,wal=(uwalltype *)&wall[startwall]; znextsector; const uwalltype *const wal2 = (uwalltype *)&wall[wal->point2]; int32_t daz2, zz; if (curspr && nextsector<0) continue; x1 = wal->x; y1 = wal->y; x2 = wal2->x; y2 = wal2->y; if ((coord_t)(x1-sv->x)*(y2-sv->y) < (coord_t)(x2-sv->x)*(y1-sv->y)) continue; if (rintersect(sv->x,sv->y,sv->z, vx,vy,vz, x1,y1, x2,y2, &intx,&inty,&intz) == -1) continue; if (klabs(intx-sv->x)+klabs(inty-sv->y) >= klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y)) continue; if (!curspr) { if ((nextsector < 0) || (wal->cstat&dawalclipmask)) { hit_set(hit, dasector, z, -1, intx, inty, intz); continue; } getzsofslope(nextsector,intx,inty,&daz,&daz2); if (intz <= daz || intz >= daz2) { hit_set(hit, dasector, z, -1, intx, inty, intz); continue; } } #ifdef HAVE_CLIPSHAPE_FEATURE else { int32_t cz,fz; if (wal->cstat&dawalclipmask) { hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype *)sprite, intx, inty, intz); continue; } getzsofslope(nextsector,intx,inty,&daz,&daz2); getzsofslope(sectq[clipinfo[curidx].qend],intx,inty,&cz,&fz); // ceil cz daz daz2 fz floor if ((cz <= intz && intz <= daz) || (daz2 <= intz && intz <= fz)) { hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype *)sprite, intx, inty, intz); continue; } } #endif for (zz=tempshortnum-1; zz>=0; zz--) if (clipsectorlist[zz] == nextsector) break; if (zz < 0) clipsectorlist[tempshortnum++] = nextsector; } ////////// Sprites ////////// if (dasprclipmask==0) continue; #ifdef HAVE_CLIPSHAPE_FEATURE if (curspr) continue; #endif for (z=headspritesect[dasector]; z>=0; z=nextspritesect[z]) { const uspritetype *const spr = (uspritetype *)&sprite[z]; const int32_t cstat = spr->cstat; #ifdef USE_OPENGL if (!hitallsprites) #endif if ((cstat&dasprclipmask) == 0) continue; #ifdef HAVE_CLIPSHAPE_FEATURE // try and see whether this sprite's picnum has sector-like clipping data i = pictoidx[spr->picnum]; // handle sector-like floor sprites separately while (i>=0 && (spr->cstat&32) != (clipmapinfo.sector[sectq[clipinfo[i].qbeg]].CM_CSTAT&32)) i = clipinfo[i].next; if (i>=0 && clipspritenumx; y1 = spr->y; z1 = spr->z; switch (cstat&48) { case 0: { if (try_facespr_intersect(spr, sv, vx, vy, vz, &hit->pos, 0)) { hit->sect = dasector; hit->wall = -1; hit->sprite = z; } break; } case 16: { int32_t ucoefup16; int32_t tilenum = spr->picnum; get_wallspr_points(spr, &x1, &x2, &y1, &y2); if ((cstat&64) != 0) //back side of 1-way sprite if ((coord_t)(x1-sv->x)*(y2-sv->y) < (coord_t)(x2-sv->x)*(y1-sv->y)) continue; ucoefup16 = rintersect(sv->x,sv->y,sv->z,vx,vy,vz,x1,y1,x2,y2,&intx,&inty,&intz); if (ucoefup16 == -1) continue; if (klabs(intx-sv->x)+klabs(inty-sv->y) > klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y)) continue; daz = spr->z + spriteheightofs(z, &k, 1); if (intz > daz-k && intz < daz) { if (picanm[tilenum].sf&PICANM_TEXHITSCAN_BIT) { DO_TILE_ANIM(tilenum, 0); if (!waloff[tilenum]) tileLoad(tilenum); if (waloff[tilenum]) { // daz-intz > 0 && daz-intz < k int32_t xtex = mulscale16(ucoefup16, tilesiz[tilenum].x); int32_t vcoefup16 = 65536-divscale16(daz-intz, k); int32_t ytex = mulscale16(vcoefup16, tilesiz[tilenum].y); const char *texel = (char *)(waloff[tilenum] + tilesiz[tilenum].y*xtex + ytex); if (*texel == 255) continue; } } hit_set(hit, dasector, -1, z, intx, inty, intz); } break; } case 32: { int32_t x3, y3, x4, y4, zz; if (vz == 0) continue; intz = z1; if (((intz-sv->z)^vz) < 0) continue; if ((cstat&64) != 0) if ((sv->z > intz) == ((cstat&8)==0)) continue; #if 1 // Abyss crash prevention code ((intz-sv->z)*zx overflowing a 8-bit word) // PK: the reason for the crash is not the overflowing (even if it IS a problem; // signed overflow is undefined behavior in C), but rather the idiv trap when // the resulting quotient doesn't fit into a *signed* 32-bit integer. zz = (uint32_t)(intz-sv->z) * vx; intx = sv->x+scale(zz,1,vz); zz = (uint32_t)(intz-sv->z) * vy; inty = sv->y+scale(zz,1,vz); #else intx = sv->x+scale(intz-sv->z,vx,vz); inty = sv->y+scale(intz-sv->z,vy,vz); #endif if (klabs(intx-sv->x)+klabs(inty-sv->y) > klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y)) continue; get_floorspr_points((uspritetype const *)spr, intx, inty, &x1, &x2, &x3, &x4, &y1, &y2, &y3, &y4); if (get_floorspr_clipyou(x1, x2, x3, x4, y1, y2, y3, y4)) { hit_set(hit, dasector, -1, z, intx, inty, intz); } break; } } } } while (++tempshortcnt < tempshortnum || clipspritecnt < clipspritenum); #ifdef HAVE_CLIPSHAPE_FEATURE if (curspr) engineSetClipMap(NULL, &origmapinfo); #endif #ifdef YAX_ENABLE if (numyaxbunches == 0 || editstatus) return 0; if (hit->sprite==-1 && hit->wall==-1 && hit->sect!=oldhitsect && hit->sect != oldhitsect2) // 'ping-pong' infloop protection { if (hit->sect == -1 && oldhitsect >= 0) { // this is bad: we didn't hit anything after going through a ceiling/floor Bmemcpy(&hit->pos, &newsv, sizeof(vec3_t)); hit->sect = oldhitsect; return 0; } // 1st, 2nd, ... ceil/floor hit // hit->sect is >=0 because if oldhitsect's init and check above if (SECTORFLD(hit->sect,stat, hitscan_hitsectcf)&yax_waltosecmask(dawalclipmask)) return 0; i = yax_getneighborsect(hit->pos.x, hit->pos.y, hit->sect, hitscan_hitsectcf); if (i >= 0) { Bmemcpy(&newsv, &hit->pos, sizeof(vec3_t)); sectnum = i; sv = &newsv; oldhitsect2 = oldhitsect; oldhitsect = hit->sect; hit->sect = -1; // sector-like sprite re-init: curspr = 0; curidx = -1; tmpptr = NULL; goto restart_grand; } } #endif return 0; }