/* ** textures.h ** **--------------------------------------------------------------------------- ** Copyright 2005-2016 Randy Heit ** Copyright 2005-2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __TEXTURES_H #define __TEXTURES_H #include "compat.h" #include "textureid.h" #include "zstring.h" #include "tarray.h" #include "palentry.h" class FImageSource; class FTexture; class FHardwareTexture; // picanm[].sf: // |bit(1<<7) // |animtype|animtype|texhitscan|nofullbright|speed|speed|speed|speed| enum AnimFlags { PICANM_ANIMTYPE_NONE = 0, PICANM_ANIMTYPE_OSC = (1 << 6), PICANM_ANIMTYPE_FWD = (2 << 6), PICANM_ANIMTYPE_BACK = (3 << 6), PICANM_ANIMTYPE_SHIFT = 6, PICANM_ANIMTYPE_MASK = (3 << 6), // must be 192 PICANM_MISC_MASK = (3 << 4), PICANM_TEXHITSCAN_BIT = (2 << 4), PICANM_NOFULLBRIGHT_BIT = (1 << 4), PICANM_ANIMSPEED_MASK = 15, // must be 15 }; enum ECreateTexBufferFlags { CTF_CheckHires = 1, // use external hires replacement if found CTF_Expand = 2, // create buffer with a one-pixel wide border CTF_ProcessData = 4, // run postprocessing on the generated buffer. This is only needed when using the data for a hardware texture. CTF_CheckOnly = 8, // Only runs the code to get a content ID but does not create a texture. Can be used to access a caching system for the hardware textures. }; enum { MAXTILES = 30720, MAXUSERTILES = (MAXTILES-16) // reserve 16 tiles at the end }; // NOTE: If the layout of this struct is changed, loadpics() must be modified // accordingly. struct picanm_t { uint8_t num; // animate number int8_t xofs, yofs; uint8_t sf; // anim. speed and flags uint8_t extra; void Clear() { extra = sf = yofs = xofs = num = 0; } }; struct rottile_t { int16_t newtile; int16_t owner; }; class FBitmap; struct FRemapTable; struct FCopyInfo; class FScanner; // Texture IDs class FTextureManager; class FTerrainTypeArray; class IHardwareTexture; class FMaterial; class FMultipatchTextureBuilder; extern int r_spriteadjustSW, r_spriteadjustHW; picanm_t tileConvertAnimFormat(int32_t const picanmdisk); class FNullTextureID : public FTextureID { public: FNullTextureID() : FTextureID(0) {} }; class FGLRenderState; class FSerializer; namespace OpenGLRenderer { class FGLRenderState; } union FContentIdBuilder { uint64_t id; struct { unsigned imageID : 24; unsigned translation : 16; unsigned expand : 1; unsigned scaler : 4; unsigned scalefactor : 4; }; }; struct FTextureBuffer { uint8_t *mBuffer = nullptr; int mWidth = 0; int mHeight = 0; FTextureBuffer() = default; ~FTextureBuffer() { if (mBuffer) delete[] mBuffer; } FTextureBuffer(const FTextureBuffer &other) = delete; FTextureBuffer(FTextureBuffer &&other) { mBuffer = other.mBuffer; mWidth = other.mWidth; mHeight = other.mHeight; other.mBuffer = nullptr; } FTextureBuffer& operator=(FTextureBuffer &&other) { mBuffer = other.mBuffer; mWidth = other.mWidth; mHeight = other.mHeight; other.mBuffer = nullptr; return *this; } }; // Base texture class class FTexture { friend struct BuildTiles; friend bool tileLoad(int tileNum); friend const uint8_t* tilePtr(int num); public: enum UseType : uint8_t { Image, // anything that is not a regular tile. Art, // from an ART file, readonly Writable, // A writable texture Restorable, // a writable copy of something else Canvas, // camera texture User // A texture with user-provided image content }; static FTexture *CreateTexture(const char *name); virtual ~FTexture (); virtual FImageSource *GetImage() const { return nullptr; } const FString &GetName() const { return Name; } bool isMasked() const { return bMasked; } bool isTranslucent() const { return bMasked; } PalEntry GetSkyCapColor(bool bottom); // Returns the whole texture, stored in column-major order virtual void Create8BitPixels(uint8_t* buffer); virtual const uint8_t* Get8BitPixels(); virtual uint8_t* GetWritableBuffer() { return nullptr; } // For dynamic tiles. Requesting this must also invalidate the texture. virtual FBitmap GetBgraBitmap(const PalEntry *remap, int *trans = nullptr); static int SmoothEdges(unsigned char * buffer,int w, int h); static PalEntry averageColor(const uint32_t *data, int size, int maxout); int GetWidth() const { return Size.x; } int GetHeight() const { return Size.y; } int GetTexelWidth() const { return Size.x; } int GetTexelHeight() const { return Size.y; } int GetDisplayWidth() const { return Size.x; } int GetDisplayHeight() const { return Size.y; } const vec2_16_t &GetSize() const { return Size; } int GetLeftOffset() const { return PicAnim.xofs; } int GetTopOffset() const { return PicAnim.yofs; } picanm_t& GetAnim() { return PicAnim; } // This must be modifiable. There's quite a bit of code messing around with the flags in here. rottile_t& GetRotTile() { return RotTile; } FTextureBuffer CreateTexBuffer(const PalEntry *palette, int flags = 0); bool GetTranslucency(); void CheckTrans(unsigned char * buffer, int size, int trans); bool ProcessData(unsigned char * buffer, int w, int h, bool ispatch); virtual void Reload() {} UseType GetUseType() const { return useType; } void DeleteHardwareTextures(); void SetHardwareTexture(int palid, FHardwareTexture* htex) { HardwareTextures.Insert(palid, htex); } FHardwareTexture** GetHardwareTexture(int palid) { return HardwareTextures.CheckKey(palid); } int alphaThreshold = 128; picanm_t PicAnim = {}; FixedBitArray<256> NoBrightmapFlag{ 0 }; protected: void CopySize(FTexture *BaseTexture) { Size.x = BaseTexture->GetWidth(); Size.y = BaseTexture->GetHeight(); PicAnim.xofs = BaseTexture->PicAnim.xofs; PicAnim.yofs = BaseTexture->PicAnim.yofs; } void SetSize(int w, int h) { Size = { int16_t(w), int16_t(h) }; } FString Name; union { vec2_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around. struct { uint16_t Width, Height; }; }; rottile_t RotTile = { -1,-1 }; uint8_t bMasked = true; // Texture (might) have holes int8_t bTranslucent = -1; // Does this texture have an active alpha channel? bool skyColorDone = false; UseType useType = Image; PalEntry FloorSkyColor; PalEntry CeilingSkyColor; TArray CachedPixels; // Don't waste too much effort on efficient storage here. Polymost performs so many calculations on a single draw call that the minor map lookup hardly matters. TMap HardwareTextures; // Note: These must be deleted by the backend. When the texture manager is taken down it may already be too late to delete them. FTexture (const char *name = NULL); friend struct BuildTiles; }; class FCanvasTexture : public FTexture { public: FCanvasTexture(const char* name, int width, int height) { Name = name; Size.x = width; Size.y = height; bMasked = false; bTranslucent = false; //bNoExpand = true; useType = FTexture::Canvas; } void NeedUpdate() { bNeedsUpdate = true; } void SetUpdated(bool rendertype) { bNeedsUpdate = false; bFirstUpdate = false; bLastUpdateType = rendertype; } protected: bool bLastUpdateType = false; bool bNeedsUpdate = true; public: bool bFirstUpdate = true; friend struct FCanvasTextureInfo; }; #endif