#pragma once #include "gstrings.h" // Localization capable replacement of the game specific solutions. inline void MakeStringLocalizable(FString "e) { // Only prepend a quote if the string is localizable. if (quote.Len() > 0 && quote[0] != '$' && GStrings[quote]) quote.Insert(0, "$"); } struct MapRecord { int parTime; int designerTime; FString fileName; FString name; FString music; int cdSongId; // The rest is only used by Blood int nextLevel; int nextSecret; int messageStart; // messages are stored in the quote array to reduce clutter. FString author; // bool fog, weather; // Blood defines these but they aren't used. const char *DisplayName() { return GStrings.localize(name); } void SetName(const char *n) { name = n; MakeStringLocalizable(name); } }; extern MapRecord mapList[512]; extern MapRecord *currentLevel;