//------------------------------------------------------------------------- /* Copyright (C) 2005 - EDuke32 team This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" char MusicPtr[72000*2]; short global_random; short neartagsector, neartagwall, neartagsprite; long neartaghitdist,lockclock,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS]; // JBF: gc modified to default to Atomic ed. default when using 1.3d CONs long gc=176; // long temp_data[MAXSPRITES][6]; struct weaponhit hittype[MAXSPRITES]; short spriteq[1024],spriteqloc,spriteqamount=64; struct animwalltype animwall[MAXANIMWALLS]; short numanimwalls; long *animateptr[MAXANIMATES], animategoal[MAXANIMATES], animatevel[MAXANIMATES], animatecnt; // long oanimateval[MAXANIMATES]; short animatesect[MAXANIMATES]; long msx[2048],msy[2048]; short cyclers[MAXCYCLERS][6],numcyclers; char *fta_quotes[MAXQUOTES],*redefined_quotes[MAXQUOTES]; char tempbuf[2048], packbuf[576]; char buf[1024]; short camsprite; short mirrorwall[64], mirrorsector[64], mirrorcnt; int current_menu; char level_names[MAXVOLUMES*11][33],level_file_names[MAXVOLUMES*11][BMAX_PATH]; long partime[MAXVOLUMES*11],designertime[MAXVOLUMES*11]; char volume_names[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY" }; char skill_names[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" }; char gametype_names[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"}; int gametype_flags[MAXGAMETYPES] = {4+8+16+1024+2048+16384,1+2+32+64+128+256+512+4096+8192+32768,2+4+8+16+16384,4+8+16+1024+2048+16384+65536+131072,2+4+8+16+16384+65536+131072}; char num_gametypes = 5; long soundsiz[NUM_SOUNDS]; short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS]; char soundm[NUM_SOUNDS],soundpr[NUM_SOUNDS]; char sounds[NUM_SOUNDS][BMAX_PATH]; short title_zoom; int framerate; char num_volumes = 3; short timer=120; //fx_device device; SAMPLE Sound[ NUM_SOUNDS ]; SOUNDOWNER SoundOwner[NUM_SOUNDS][4]; char numplayersprites,loadfromgrouponly=0,earthquaketime; long fricxv,fricyv; struct player_orig po[MAXPLAYERS]; struct player_struct ps[MAXPLAYERS]; struct user_defs ud; char pus, pub; char syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ]; long syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail; input sync[MAXPLAYERS], loc; input recsync[RECSYNCBUFSIZ]; long avgfvel, avgsvel, avgavel, avghorz, avgbits, avgbits2; input inputfifo[MOVEFIFOSIZ][MAXPLAYERS]; long movefifosendplc; //Multiplayer syncing variables short screenpeek; long movefifoend[MAXPLAYERS]; //Game recording variables char playerreadyflag[MAXPLAYERS],ready2send; char playerquitflag[MAXPLAYERS]; long vel, svel, angvel, horiz, ototalclock, respawnactortime=768, respawnitemtime=768, groupfile; long *scriptptr,*insptr,*labelcode,labelcnt,defaultlabelcnt,*labeltype; long *actorscrptr[MAXTILES],*parsing_actor; char *label,*textptr,error,warning,killit_flag; char *music_pointer; char actortype[MAXTILES]; long script[MAXSCRIPTSIZE+16]; char display_mirror,typebuflen,typebuf[141]; char music_fn[MAXVOLUMES+1][11][13],music_select; char env_music_fn[MAXVOLUMES+1][13]; char rtsplaying; short weaponsandammosprites[15] = { RPGSPRITE__STATIC, CHAINGUNSPRITE__STATIC, DEVISTATORAMMO__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, JETPACK__STATIC, SHIELD__STATIC, FIRSTAID__STATIC, STEROIDS__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, RPGSPRITE__STATIC, RPGAMMO__STATIC, FREEZESPRITE__STATIC, FREEZEAMMO__STATIC }; long impact_damage; char condebug; //GLOBAL.C - replace the end "my's" with this long myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel; short myhoriz, omyhoriz, myhorizoff, omyhorizoff; short myang, omyang, mycursectnum, myjumpingcounter,frags[MAXPLAYERS][MAXPLAYERS]; char myjumpingtoggle, myonground, myhardlanding, myreturntocenter; signed char multiwho, multipos, multiwhat, multiflag; long fakemovefifoplc,movefifoplc; long myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ]; long myhorizbak[MOVEFIFOSIZ],dukefriction = 0xcc00, show_shareware; short myangbak[MOVEFIFOSIZ]; char myname[32],camerashitable,freezerhurtowner=0,lasermode=0; char networkmode = 255, movesperpacket = 1,gamequit = 0,everyothertime; long numfreezebounces=3,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius; STATUSBARTYPE sbar; long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter = 1; short numclouds,clouds[128],cloudx[128],cloudy[128]; long cloudtotalclock = 0,totalmemory = 0; long numinterpolations = 0, startofdynamicinterpolations = 0; long oldipos[MAXINTERPOLATIONS]; long bakipos[MAXINTERPOLATIONS]; long *curipos[MAXINTERPOLATIONS]; int nextvoxid = 0; int spriteflags[MAXTILES], actorspriteflags[MAXSPRITES]; proj_struct projectile[MAXTILES], thisprojectile[MAXSPRITES], defaultprojectile[MAXTILES]; char cheatkey[2] = { sc_D, sc_N };