// On-screen display (ie. console) // for the Build Engine // by Jonathon Fowler (jonof@edgenetwk.com) #ifndef __osd_h__ #define __osd_h__ typedef struct { int numparms; const char *name; const char **parms; const char *raw; } osdfuncparm_t; #define OSDCMD_OK 0 #define OSDCMD_SHOWHELP 1 // initializes things void OSD_Init(void); // sets the file to echo output to void OSD_SetLogFile(char *fn); // sets the functions the OSD will call to interrogate the environment void OSD_SetFunctions( void (*drawchar)(int,int,char,int,int), void (*drawstr)(int,int,char*,int,int,int), void (*drawcursor)(int,int,int,int), int (*colwidth)(int), int (*rowheight)(int), void (*clearbg)(int,int), int (*gettime)(void), void (*onshow)(int) ); // sets the parameters for presenting the text void OSD_SetParameters( int promptshade, int promptpal, int editshade, int editpal, int textshade, int textpal ); // sets the scancode for the key which activates the onscreen display void OSD_CaptureKey(int sc); // handles keyboard input when capturing input. returns 0 if key was handled // or the scancode if it should be handled by the game. int OSD_HandleKey(int sc, int press); // handles the readjustment when screen resolution changes void OSD_ResizeDisplay(int w,int h); // captures and frees osd input void OSD_CaptureInput(int cap); // sets the console version string void OSD_SetVersionString(const char *version, int shade, int pal); // shows or hides the onscreen display void OSD_ShowDisplay(int onf); // draw the osd to the screen void OSD_Draw(void); // just like printf void OSD_Printf(const char *fmt, ...); #define printOSD OSD_Printf // executes buffered commands void OSD_DispatchQueued(void); // executes a string int OSD_Dispatch(const char *cmd); // registers a function // name = name of the function // help = a short help string // func = the entry point to the function int OSD_RegisterFunction(const char *name, const char *help, int (*func)(const osdfuncparm_t*)); #endif // __osd_h__