#include "function.h" #ifdef __cplusplus extern "C" { #endif #define MENU_UP 0x200 #define MENU_DOWN 0x201 #define MENU_LEFT 0x202 #define MENU_RIGHT 0x203 #define MENU_SELECT 0x204 #define MENU_BACK 0x205 #define KEY_QUICK_CMD 0x1005 #define KEY_SHOW_KBRD 0x1008 #define KEY_SHOW_INVEN 0x1009 #define KEY_QUICK_SAVE 0x100A #define KEY_QUICK_LOAD 0x100B #define KEY_QUICK_KEY1 0x1011 #define KEY_QUICK_KEY2 0x1012 #define KEY_QUICK_KEY3 0x1013 #define KEY_QUICK_KEY4 0x1014 // #define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x)))) // #define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x)))) #define PRECISIONSHOOTFACTOR 0.3f // where do these numbers come from? #define ANDROIDMOVEFACTOR 6400 #define ANDROIDLOOKFACTOR 1600 #define ANDROIDPITCHFACTORJOYSTICK 2000 #define ANDROIDYAWFACTORJOYSTICK 4000 typedef enum { R_TOUCH_MODE, R_PLAYER_GOTWEAPON, R_UD_OVERHEAD_ON, R_UD_SCROLLMODE, R_PLAYER_LASTWEAPON, R_GAME_PAUSED, R_PLAYER_DEAD_FLAG, R_PLAYER_INV_AMOUNT, R_SOMETHINGONPLAYER } portableread_t; typedef enum { TOUCH_SCREEN_BLANK, //Nothing on screen (not used) TOUCH_SCREEN_BLANK_TAP, //One button filling screen with no graphic, tap to send Enter key TOUCH_SCREEN_YES_NO, //Yes/No buttons on screen, sends Enter or Esc TOUCH_SCREEN_MENU, //Normal menu TOUCH_SCREEN_MENU_NOBACK, // menu without back button TOUCH_SCREEN_GAME, //Normal game screen TOUCH_SCREEN_AUTOMAP, //When auto map is up (not used yet) TOUCH_SCREEN_CONSOLE //When Console is up } touchscreemode_t; typedef struct { int32_t crouchToggleState; int32_t lastWeapon; int32_t toggleCrouch; int32_t quickSelectWeapon; uint64_t functionSticky; //To let at least one tick uint64_t functionHeld; int32_t left_double_action; int32_t right_double_action; int32_t invertLook, hideStick; double pitch, yaw; double pitch_joystick, yaw_joystick; float forwardmove, sidemove; // set by configuration UI float strafe_sens, forward_sens; float pitch_sens, yaw_sens; float gameControlsAlpha; } droidinput_t; typedef struct { int32_t audio_sample_rate; int32_t audio_buffer_size; uint16_t screen_width, screen_height; } droidsysinfo_t; extern droidinput_t droidinput; extern droidsysinfo_t droidinfo; void AndroidTimer(int tics); int AndroidKeyEvent(int state, int code, int unicode); int AndroidRead(portableread_t r); void AndroidAction(int state, int action); void AndroidMouseMenu(float x,float y); void AndroidMouseMenuButton(int state,int button); void AndroidMove(float fwd, float strafe); void AndroidLook(float yaw, float pitch); void AndroidLookJoystick(float yaw, float pitch); void AndroidOSD(const char * cmd); void AndroidAutomapControl(float zoom,float dx,float dy); void AndroidShowKeyboard(int onf); void AndroidToggleButtonEditor(void); #ifdef __cplusplus } #endif