# EDuke32 Makefile for Watcom Make

SRC=source\ #
OBJ=obj\ #
EROOT=..\build\ #
EINC=$(EROOT)include\ #
EOBJ=eobj\ #
INC=$(SRC)
o=obj

ENGINELIB=engine.lib
EDITORLIB=build.lib

!ifdef DEBUG
# debugging options
flags_cl=/G6 /Ot /Z7
flags_link=/DEBUG
!else
# release options
flags_cl=/G6Fy /Ox #/Ob1gity
flags_link=/RELEASE
!endif


DXROOT=c:\sdks\msc\dx7

ENGINEOPTS=/DSUPERBUILD /DPOLYMOST /DUSE_OPENGL /DDYNAMIC_OPENGL

CC=cl
AS=ml
LINK=link /opt:nowin98 /nologo /opt:ref
CFLAGS= /MD /J /nologo $(flags_cl)  \
	/I$(INC) /I$(EINC) /I$(SRC)jmact /I$(SRC)jaudiolib /I..\jfaud\src \
 	/DNOCOPYPROTECT $(ENGINEOPTS) \
 	/I$(DXROOT)\include /DRENDERTYPEWIN=1
LIBS=user32.lib gdi32.lib shell32.lib dxguid.lib winmm.lib wsock32.lib \
     ..\jfaud\jfaud.lib ..\jfaud\mpadec\mpadec.lib /NODEFAULTLIB:libFLAC.lib \
     #opengl32.lib
 ASFLAGS=/nologo /coff
ASFLAGS=/nologo /coff
EXESUFFIX=.exe

JMACTOBJ=$(OBJ)util_lib.$o \
	$(OBJ)file_lib.$o \
	$(OBJ)control.$o \
	$(OBJ)keyboard.$o \
	$(OBJ)mouse.$o \
	$(OBJ)mathutil.$o \
	$(OBJ)scriplib.$o

#AUDIOLIB_FX=$(OBJ)jaudiolib_fxstub.$o
#AUDIOLIB_MUSIC=$(OBJ)jaudiolib_musicstub.$o
#AUDIOLIB_FX=$(OBJ)jaudiolib_fx_fmod.$o
AUDIOLIB_JFAUD=$(OBJ)jfaud_sounds.$o
AUDIOLIB_FX=$(OBJ)mv_mix.$o \
	  $(OBJ)mv_mix16.$o \
	  $(OBJ)mvreverb.$o \
	  $(OBJ)pitch.$o \
	  $(OBJ)multivoc.$o \
	  $(OBJ)ll_man.$o \
	  $(OBJ)fx_man.$o \
 	  $(OBJ)dsoundout.$o
AUDIOLIB_MUSIC=$(OBJ)midi.$o \
 	  $(OBJ)mpu401.$o \
 	  $(OBJ)music.$o
#AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX) $(OBJ)sounds.$o
AUDIOLIBOBJ=$(AUDIOLIB_JFAUD)
 
 GAMEOBJS=$(OBJ)game.$o \
	$(OBJ)actors.$o \
	$(OBJ)anim.$o \
	$(OBJ)gamedef.$o \
	$(OBJ)gameexec.$o \
	$(OBJ)global.$o \
	$(OBJ)menus.$o \
	$(OBJ)namesdyn.$o \
	$(OBJ)player.$o \
	$(OBJ)premap.$o \
	$(OBJ)savegame.$o \
	$(OBJ)sector.$o \
	$(OBJ)rts.$o \
	$(OBJ)config.$o \
	$(OBJ)animlib.$o\
	$(OBJ)testcd.$o \
	$(OBJ)osdfuncs.$o \
	$(OBJ)osdcmds.$o \
	$(JMACTOBJ) \
	$(AUDIOLIBOBJ) \
	$(OBJ)winbits.$o $(OBJ)gameres.res

EDITOROBJS=$(OBJ)astub.$o \
	$(OBJ)buildres.res

		
# RULES
.SUFFIXES: .masm

{$(SRC)}.masm{$(OBJ)}.$o:
	$(AS) /c $(ASFLAGS) /Fo$@ $<

{$(SRC)jaudiolib}.masm{$(OBJ)}.$o:
	$(AS) /c $(ASFLAGS) /Fo$@ $<

{$(SRC)jmact}.c{$(OBJ)}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)jaudiolib}.c{$(OBJ)}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)util}.c{$(OBJ)}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)}.c{$(OBJ)}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)}.cpp{$(OBJ)}.$o:
	$(CC) /c $(CFLAGS) /Fo$@ $<

{$(SRC)misc}.rc{$(OBJ)}.res:
	$(RC) /fo$@ /r $<


# TARGETS
all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) ;

eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)$(ENGINELIB)
	$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib $(flags_link) /MAP $** $(LIBS) msvcrt.lib
	
mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)$(ENGINELIB) $(EOBJ)$(EDITORLIB)
	$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib $(flags_link) /MAP $** $(LIBS) msvcrt.lib

!include Makefile.deps

enginelib editorlib: AlwaysBuild
	-mkdir $(EOBJ)
	echo OBJ=$(MAKEDIR)\$(EOBJ) > $(EOBJ)overrides.mak
	echo CFLAGS=$(ENGINEOPTS) >> $(EOBJ)overrides.mak
	cd $(EROOT)
	nmake /f Makefile.msvc "OVERRIDES=$(MAKEDIR)\$(EOBJ)overrides.mak" $@
	cd $(MAKEDIR)

AlwaysBuild: ;
$(EOBJ)$(EDITORLIB): editorlib ;
$(EOBJ)$(ENGINELIB): enginelib ;

# PHONIES	
clean:
	-del $(OBJ)* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX)
	
veryclean: clean
	-del $(EOBJ)*