//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is NOT part of Duke Nukem 3D version 1.5 - Atomic Edition However, it is either an older version of a file that is, or is some test code written during the development of Duke Nukem 3D. This file is provided purely for educational interest. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com) */ //------------------------------------------------------------------------- // scrplib.h #ifndef _scriplib_private #define _scriplib_private #ifdef __cplusplus extern "C" { #endif #define SCRIPTSECTIONSTART ('[') #define SCRIPTSECTIONEND (']') #define SCRIPTENTRYSEPARATOR ('=') #define SCRIPTCOMMENT (';') #define SCRIPTEOL ('\n') #define SCRIPTNULL ('\0') #define SCRIPTSTRINGSEPARATOR ('"') #define SCRIPTHEXFIRST ('0') #define SCRIPTHEXSECOND ('x') #define SCRIPTSPACE (' ') #define SCRIPTDEFAULTVALUE ('~') #define MAXSCRIPTFILES 20 #define SCRIPT(scripthandle,item) (scriptfiles[(scripthandle)]->item) typedef enum { linetype_comment, linetype_section, linetype_entry } linetype_t; typedef struct scriptline { int32 type; void * ptr; struct scriptline *nextline; struct scriptline *prevline; } ScriptLineType; typedef struct scriptentry { char * name; char * value; struct scriptentry *nextentry; struct scriptentry *preventry; } ScriptEntryType; typedef struct scriptsection { char * name; ScriptEntryType *entries; ScriptLineType *lastline; struct scriptsection *nextsection; struct scriptsection *prevsection; } ScriptSectionType; typedef struct { ScriptSectionType * script; ScriptSectionType * lastsection; ScriptLineType * scriptlines; char scriptfilename[128]; } script_t; /* ============== = = SCRIPT_New = ============== */ int32 SCRIPT_New( void ); /* ============== = = SCRIPT_Delete = ============== */ void SCRIPT_Delete( int32 scripthandle ); /* ============== = = SCRIPT_FreeSection = ============== */ void SCRIPT_FreeSection( ScriptSectionType * section ); /* ============== = = SafeWriteString = ============== */ void SafeWriteString (int32 handle, char * string); /* ============== = = SCRIPT_AddLine = ============== */ ScriptLineType * SCRIPT_AddLine ( ScriptLineType * root, int32 type, void * ptr ); /* ============== = = SCRIPT_SectionExists = ============== */ ScriptSectionType * SCRIPT_SectionExists ( int32 scripthandle, char * sectionname ); /* ============== = = SCRIPT_AddSection = ============== */ ScriptSectionType * SCRIPT_AddSection( int32 scripthandle, char * sectionname ); /* ============== = = SCRIPT_EntryExists = ============== */ ScriptEntryType * SCRIPT_EntryExists ( ScriptSectionType * section, char * entryname ); /* ============== = = SCRIPT_AddEntry = ============== */ void SCRIPT_AddEntry ( int32 scripthandle, char * sectionname, char * entryname, char * entryvalue ); /* ============== = = SCRIPT_DecodeToken = ============== */ void SCRIPT_DecodeToken ( int32 scripthandle, char * str ); #ifdef __cplusplus }; #endif #endif