/* ** menudef.cpp ** MENUDEF parser amd menu generation code ** **--------------------------------------------------------------------------- ** Copyright 2010 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "menu.h" #include "c_dispatch.h" #include "filesystem.h" #include "sc_man.h" #include "v_font.h" #include "c_bind.h" #include "d_event.h" #include "d_gui.h" #include "printf.h" #include "gamecontrol.h" #include "cmdlib.h" #include "optionmenuitems.h" void ClearSaveGames(); FString gSkillNames[MAXSKILLS]; FString gVolumeNames[MAXVOLUMES]; FString gVolumeSubtitles[MAXVOLUMES]; int32_t gVolumeFlags[MAXVOLUMES]; MenuDescriptorList MenuDescriptors; static FListMenuDescriptor DefaultListMenuSettings; // contains common settings for all list menus static FOptionMenuDescriptor DefaultOptionMenuSettings; // contains common settings for all Option menus FOptionMenuSettings OptionSettings; FOptionMap OptionValues; void I_BuildALDeviceList(FOptionValues *opt); static void DeinitMenus() { { MenuDescriptorList::Iterator it(MenuDescriptors); MenuDescriptorList::Pair *pair; while (it.NextPair(pair)) { delete pair->Value; pair->Value = NULL; } } { FOptionMap::Iterator it(OptionValues); FOptionMap::Pair *pair; while (it.NextPair(pair)) { delete pair->Value; pair->Value = NULL; } } MenuDescriptors.Clear(); OptionValues.Clear(); DMenu::CurrentMenu = NULL; DefaultListMenuSettings.mItems.Clear(); ClearSaveGames(); } static FTexture* GetMenuTexture(const char* const name) { auto tex = TileFiles.GetTexture(name); if (!tex) { Printf("Missing menu texture: \"%s\"\n", name); } return tex; } //============================================================================= // // // //============================================================================= static void SkipSubBlock(FScanner &sc) { sc.MustGetStringName("{"); int depth = 1; while (depth > 0) { sc.MustGetString(); if (sc.Compare("{")) depth++; if (sc.Compare("}")) depth--; } } //============================================================================= // // // //============================================================================= struct gamefilter { const char* gamename; int gameflag; }; static const gamefilter games[] = { { "Duke", GAMEFLAG_DUKE}, { "Nam", GAMEFLAG_NAM|GAMEFLAG_NAPALM}, { "WW2GI", GAMEFLAG_WW2GI}, { "Fury", GAMEFLAG_FURY}, { "Redneck", GAMEFLAG_RR}, { "RedneckRides", GAMEFLAG_RRRA}, { "Blood", GAMEFLAG_BLOOD}, { "ShadowWarrior", GAMEFLAG_SW}, }; static bool CheckSkipGameBlock(FScanner &sc) { int filter = 0; sc.MustGetStringName("("); do { sc.MustGetString(); int gi = sc.MustMatchString(&games[0].gamename, sizeof(games[0])); filter |= games[gi].gameflag; } while (sc.CheckString(",")); sc.MustGetStringName(")"); if (!(filter & g_gameType)) { SkipSubBlock(sc); return !sc.CheckString("else"); } return false; } //============================================================================= // // // //============================================================================= static bool CheckSkipOptionBlock(FScanner &sc) { bool filter = false; sc.MustGetStringName("("); do { sc.MustGetString(); if (sc.Compare("Windows")) { #ifdef _WIN32 filter = true; #endif } else if (sc.Compare("unix")) { #ifdef __unix__ filter = true; #endif } else if (sc.Compare("Mac")) { #ifdef __APPLE__ filter = true; #endif } } while (sc.CheckString(",")); sc.MustGetStringName(")"); if (!filter) { SkipSubBlock(sc); return !sc.CheckString("else"); } return false; } //============================================================================= // // // //============================================================================= static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc) { sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("else")) { SkipSubBlock(sc); } else if (sc.Compare("ifgame")) { if (!CheckSkipGameBlock(sc)) { // recursively parse sub-block ParseListMenuBody(sc, desc); } } else if (sc.Compare("ifoption")) { if (!CheckSkipOptionBlock(sc)) { // recursively parse sub-block ParseListMenuBody(sc, desc); } } else if (sc.Compare("Class")) { sc.MustGetString(); desc->mClass = sc.String; } else if (sc.Compare("Selector")) { sc.MustGetString(); desc->mSelector = GetMenuTexture(sc.String); sc.MustGetStringName(","); sc.MustGetNumber(); desc->mSelectOfsX = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); desc->mSelectOfsY = sc.Number; } else if (sc.Compare("Linespacing")) { sc.MustGetNumber(); desc->mLinespacing = sc.Number; } else if (sc.Compare("Position")) { sc.MustGetNumber(); desc->mXpos = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); desc->mYpos = sc.Number; if (sc.CheckString(",")) { sc.MustGetNumber(); desc->mYbotton = sc.Number; } } else if (sc.Compare("Centermenu")) { desc->mFlags |= LMF_Centered; } else if (sc.Compare("Fixedspacing")) { sc.MustGetNumber(); desc->mSpacing = sc.Number; } else if (sc.Compare("MouseWindow")) { sc.MustGetNumber(); desc->mWLeft = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); desc->mWRight = sc.Number; } else if (sc.Compare("StaticPatch") || sc.Compare("StaticPatchCentered")) { bool centered = sc.Compare("StaticPatchCentered"); sc.MustGetNumber(); int x = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); int y = sc.Number; sc.MustGetStringName(","); sc.MustGetString(); FTexture* tex = GetMenuTexture(sc.String); FListMenuItem *it = new FListMenuItemStaticPatch(x, y, tex, centered); desc->mItems.Push(it); } else if (sc.Compare("ScriptId")) { sc.MustGetNumber(); desc->mScriptId = sc.Number; } else if (sc.Compare("Caption")) { sc.MustGetString(); desc->mCaption = sc.String; } else if (sc.Compare("StaticText") || sc.Compare("StaticTextCentered")) { bool centered = sc.Compare("StaticTextCentered"); sc.MustGetNumber(); int x = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); int y = sc.Number; sc.MustGetStringName(","); sc.MustGetString(); FListMenuItem *it = new FListMenuItemStaticText(x, y, sc.String, desc->mFont, desc->mFontColor, centered); desc->mItems.Push(it); } else if (sc.Compare("PatchItem")) { sc.MustGetString(); FTexture* tex = GetMenuTexture(sc.String); sc.MustGetStringName(","); sc.MustGetString(); int hotkey = sc.String[0]; sc.MustGetStringName(","); sc.MustGetString(); FName action = sc.String; int param = 0; if (sc.CheckString(",")) { sc.MustGetNumber(); param = sc.Number; } FListMenuItem *it = new FListMenuItemPatch(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, tex, action, param); desc->mItems.Push(it); desc->mYpos += desc->mLinespacing; if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1; } else if (sc.Compare("TextItem")) { sc.MustGetString(); FString text = sc.String; sc.MustGetStringName(","); sc.MustGetString(); int hotkey = sc.String[0]; sc.MustGetStringName(","); sc.MustGetString(); FName action = sc.String; int param = 0; if (sc.CheckString(",")) { sc.MustGetNumber(); param = sc.Number; } FListMenuItem *it = new FListMenuItemText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, param); desc->mItems.Push(it); desc->mYpos += desc->mLinespacing; if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1; } else if (sc.Compare("NativeTextItem")) { sc.MustGetString(); FString text = sc.String; sc.MustGetStringName(","); sc.MustGetString(); int hotkey = sc.String[0]; sc.MustGetStringName(","); sc.MustGetString(); FName action = sc.String; int param = 0; if (sc.CheckString(",")) { sc.MustGetNumber(); param = sc.Number; } auto it = new FListMenuItemNativeText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mNativeFontNum, desc->mNativePalNum, desc->mNativeFontScale, action, param); desc->mItems.Push(it); //desc->mYpos += desc->mLinespacing; if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size() - 1; } else if (sc.Compare("NativeFont")) { desc->mNativePalNum = NIT_ActiveColor; desc->mNativeFontScale = 1.f; sc.MustGetString(); if (sc.Compare("Big")) desc->mNativeFontNum = NIT_BigFont; else if (sc.Compare("Small")) desc->mNativeFontNum = NIT_SmallFont; else if (sc.Compare("Tiny")) desc->mNativeFontNum = NIT_TinyFont; else sc.ScriptError("Unknown native font type"); if (sc.CheckString(",")) { sc.MustGetString(); if (sc.Compare("Active")) desc->mNativePalNum = NIT_ActiveColor; else if (sc.Compare("Inactive")) desc->mNativePalNum = NIT_InactiveColor; else if (sc.Compare("Selected")) desc->mNativePalNum = NIT_SelectedColor; else { char* ep; int v = (int)strtoll(sc.String, &ep, 0); if (*ep != 0) sc.ScriptError("Unknown native palette"); desc->mNativePalNum = v; } if (sc.CheckString(",")) { sc.MustGetFloat(); desc->mNativeFontScale = sc.Float; } } } else if (sc.Compare("Font")) { sc.MustGetString(); FFont* newfont = V_GetFont(sc.String); if (newfont != NULL) desc->mFont = newfont; if (sc.CheckString(",")) { sc.MustGetString(); desc->mFontColor2 = desc->mFontColor = V_FindFontColor((FName)sc.String); if (sc.CheckString(",")) { sc.MustGetString(); desc->mFontColor2 = V_FindFontColor((FName)sc.String); } } else { desc->mFontColor = OptionSettings.mFontColor; desc->mFontColor2 = OptionSettings.mFontColorValue; } } else if (sc.Compare("NetgameMessage")) { sc.MustGetString(); desc->mNetgameMessage = sc.String; } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } } //============================================================================= // // // //============================================================================= static bool CheckCompatible(FMenuDescriptor *newd, FMenuDescriptor *oldd) { /*if (oldd->mClass == NULL)*/ return true; //return oldd->mClass == newd->mClass; } static bool ReplaceMenu(FScanner &sc, FMenuDescriptor *desc) { FMenuDescriptor **pOld = MenuDescriptors.CheckKey(desc->mMenuName); if (pOld != NULL && *pOld != NULL) { if (CheckCompatible(desc, *pOld)) { delete *pOld; } else { sc.ScriptMessage("Tried to replace menu '%s' with a menu of different type", desc->mMenuName.GetChars()); return true; } } MenuDescriptors[desc->mMenuName] = desc; return false; } //============================================================================= // // // //============================================================================= static void ParseListMenu(FScanner &sc) { sc.MustGetString(); FListMenuDescriptor *desc = new FListMenuDescriptor; desc->mType = MDESC_ListMenu; desc->mMenuName = sc.String; desc->mSelectedItem = -1; desc->mAutoselect = -1; desc->mSelectOfsX = DefaultListMenuSettings.mSelectOfsX; desc->mSelectOfsY = DefaultListMenuSettings.mSelectOfsY; desc->mSelector = DefaultListMenuSettings.mSelector; desc->mDisplayTop = DefaultListMenuSettings.mDisplayTop; desc->mXpos = DefaultListMenuSettings.mXpos; desc->mYpos = DefaultListMenuSettings.mYpos; desc->mLinespacing = DefaultListMenuSettings.mLinespacing; desc->mNetgameMessage = DefaultListMenuSettings.mNetgameMessage; desc->mFont = DefaultListMenuSettings.mFont; desc->mFontColor = DefaultListMenuSettings.mFontColor; desc->mFontColor2 = DefaultListMenuSettings.mFontColor2; desc->mClass = NULL; desc->mRedirect = NULL; desc->mWLeft = 0; desc->mWRight = 0; ParseListMenuBody(sc, desc); bool scratch = ReplaceMenu(sc, desc); if (scratch) delete desc; } //============================================================================= // // // //============================================================================= static void ParseOptionValue(FScanner &sc) { FName optname; FOptionValues *val = new FOptionValues; sc.MustGetString(); optname = sc.String; sc.MustGetStringName("{"); while (!sc.CheckString("}")) { FOptionValues::Pair &pair = val->mValues[val->mValues.Reserve(1)]; sc.MustGetFloat(); pair.Value = sc.Float; sc.MustGetStringName(","); sc.MustGetString(); pair.Text = strbin1(sc.String); } FOptionValues **pOld = OptionValues.CheckKey(optname); if (pOld != NULL && *pOld != NULL) { delete *pOld; } OptionValues[optname] = val; } //============================================================================= // // // //============================================================================= static void ParseOptionString(FScanner &sc) { FName optname; FOptionValues *val = new FOptionValues; sc.MustGetString(); optname = sc.String; sc.MustGetStringName("{"); while (!sc.CheckString("}")) { FOptionValues::Pair &pair = val->mValues[val->mValues.Reserve(1)]; sc.MustGetString(); pair.Value = DBL_MAX; pair.TextValue = sc.String; sc.MustGetStringName(","); sc.MustGetString(); pair.Text = strbin1(sc.String); } FOptionValues **pOld = OptionValues.CheckKey(optname); if (pOld != NULL && *pOld != NULL) { delete *pOld; } OptionValues[optname] = val; } //============================================================================= // // // //============================================================================= static void ParseOptionSettings(FScanner &sc) { sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("else")) { SkipSubBlock(sc); } else if (sc.Compare("ifgame")) { if (!CheckSkipGameBlock(sc)) { // recursively parse sub-block ParseOptionSettings(sc); } } else if (sc.Compare("Linespacing")) { sc.MustGetNumber(); OptionSettings.mLinespacing = sc.Number; } else if (sc.Compare("LabelOffset")) { sc.MustGetNumber(); // ignored } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } } //============================================================================= // // // //============================================================================= static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc) { sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("else")) { SkipSubBlock(sc); } else if (sc.Compare("ifgame")) { if (!CheckSkipGameBlock(sc)) { // recursively parse sub-block ParseOptionMenuBody(sc, desc); } } else if (sc.Compare("ifoption")) { if (!CheckSkipOptionBlock(sc)) { // recursively parse sub-block ParseOptionMenuBody(sc, desc); } } else if (sc.Compare("Class")) { sc.MustGetString(); desc->mClass = sc.String; } else if (sc.Compare("Title")) { sc.MustGetString(); desc->mTitle = sc.String; } else if (sc.Compare("Position")) { sc.MustGetNumber(); desc->mPosition = sc.Number; } else if (sc.Compare("DefaultSelection")) { sc.MustGetNumber(); desc->mSelectedItem = sc.Number; } else if (sc.Compare("ScrollTop")) { sc.MustGetNumber(); desc->mScrollTop = sc.Number; } else if (sc.Compare("Indent")) { sc.MustGetNumber(); desc->mIndent = sc.Number; } else if (sc.Compare("Submenu")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemSubmenu(label, sc.String); desc->mItems.Push(it); } else if (sc.Compare("Option")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString cvar = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString values = sc.String; FString check; int center = 0; if (sc.CheckString(",")) { sc.MustGetString(); if (*sc.String != 0) check = sc.String; if (sc.CheckString(",")) { sc.MustGetNumber(); center = sc.Number; } } FOptionMenuItem *it = new FOptionMenuItemOption(label, cvar, values, check, center); desc->mItems.Push(it); } else if (sc.Compare("Command")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemCommand(label, sc.String); desc->mItems.Push(it); } else if (sc.Compare("SafeCommand")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemSafeCommand(label, sc.String); desc->mItems.Push(it); } else if (sc.Compare("Control") || sc.Compare("MapControl")) { bool map = sc.Compare("MapControl"); sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemControl(label, sc.String, map? &AutomapBindings : &Bindings); desc->mItems.Push(it); } else if (sc.Compare("StaticText")) { sc.MustGetString(); FString label = sc.String; bool cr = false; if (sc.CheckString(",")) { sc.MustGetNumber(); cr = !!sc.Number; } FOptionMenuItem *it = new FOptionMenuItemStaticText(label, cr); desc->mItems.Push(it); } else if (sc.Compare("StaticTextSwitchable")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString label2 = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FName action = sc.String; bool cr = false; if (sc.CheckString(",")) { sc.MustGetNumber(); cr = !!sc.Number; } FOptionMenuItem *it = new FOptionMenuItemStaticTextSwitchable(label, label2, action, cr); desc->mItems.Push(it); } else if (sc.Compare("Slider")) { sc.MustGetString(); FString text = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString action = sc.String; sc.MustGetStringName(","); sc.MustGetFloat(); double min = sc.Float; sc.MustGetStringName(","); sc.MustGetFloat(); double max = sc.Float; sc.MustGetStringName(","); sc.MustGetFloat(); double step = sc.Float; int showvalue = 1; if (sc.CheckString(",")) { sc.MustGetNumber(); showvalue = sc.Number; } FOptionMenuItem *it = new FOptionMenuSliderCVar(text, action, min, max, step, showvalue); desc->mItems.Push(it); } // [TP] -- Text input widget else if ( sc.Compare( "TextField" )) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName( "," ); sc.MustGetString(); FString cvar = sc.String; FString check; if ( sc.CheckString( "," )) { sc.MustGetString(); check = sc.String; } FOptionMenuItem* it = new FOptionMenuTextField( label, cvar, check ); desc->mItems.Push( it ); } // [TP] -- Number input widget else if ( sc.Compare( "NumberField" )) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName( "," ); sc.MustGetString(); FString cvar = sc.String; float minimum = 0.0f; float maximum = 100.0f; float step = 1.0f; FString check; if ( sc.CheckString( "," )) { sc.MustGetFloat(); minimum = (float) sc.Float; sc.MustGetStringName( "," ); sc.MustGetFloat(); maximum = (float) sc.Float; if ( sc.CheckString( "," )) { sc.MustGetFloat(); step = (float) sc.Float; if ( sc.CheckString( "," )) { sc.MustGetString(); check = sc.String; } } } FOptionMenuItem* it = new FOptionMenuNumberField( label, cvar, minimum, maximum, step, check ); desc->mItems.Push( it ); } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } } //============================================================================= // // // //============================================================================= static void ParseOptionMenu(FScanner &sc) { sc.MustGetString(); FOptionMenuDescriptor *desc = new FOptionMenuDescriptor; desc->mType = MDESC_OptionsMenu; desc->mMenuName = sc.String; desc->mSelectedItem = -1; desc->mScrollPos = 0; desc->mClass = NULL; desc->mPosition = DefaultOptionMenuSettings.mPosition; desc->mScrollTop = DefaultOptionMenuSettings.mScrollTop; desc->mIndent = DefaultOptionMenuSettings.mIndent; desc->mDontDim = DefaultOptionMenuSettings.mDontDim; ParseOptionMenuBody(sc, desc); bool scratch = ReplaceMenu(sc, desc); if (desc->mIndent == 0) desc->CalcIndent(); if (scratch) delete desc; } //============================================================================= // // // //============================================================================= void M_ParseMenuDefs() { int lump, lastlump = 0; OptionSettings.mTitleColor = CR_RED;// V_FindFontColor(gameinfo.mTitleColor); OptionSettings.mFontColor = CR_RED; // V_FindFontColor(gameinfo.mFontColor); OptionSettings.mFontColorValue = CR_GRAY;// = V_FindFontColor(gameinfo.mFontColorValue); OptionSettings.mFontColorMore = CR_GOLD;// = V_FindFontColor(gameinfo.mFontColorMore); OptionSettings.mFontColorHeader = CR_YELLOW;// = V_FindFontColor(gameinfo.mFontColorHeader); OptionSettings.mFontColorHighlight = CR_BRICK;// = V_FindFontColor(gameinfo.mFontColorHighlight); OptionSettings.mFontColorSelection = CR_DARKRED;// = V_FindFontColor(gameinfo.mFontColorSelection); DefaultListMenuSettings.Reset(); DefaultOptionMenuSettings.Reset(); atexit(DeinitMenus); DeinitMenus(); while ((lump = fileSystem.Iterate("demolition/menudef.txt", &lastlump)) != -1) { FScanner sc(lump); sc.SetCMode(true); while (sc.GetString()) { if (sc.Compare("LISTMENU")) { ParseListMenu(sc); } else if (sc.Compare("DEFAULTLISTMENU")) { ParseListMenuBody(sc, &DefaultListMenuSettings); if (DefaultListMenuSettings.mItems.Size() > 0) { I_Error("You cannot add menu items to the menu default settings."); } } else if (sc.Compare("OPTIONVALUE")) { ParseOptionValue(sc); } else if (sc.Compare("OPTIONSTRING")) { ParseOptionString(sc); } else if (sc.Compare("OPTIONMENUSETTINGS")) { ParseOptionSettings(sc); } else if (sc.Compare("OPTIONMENU")) { ParseOptionMenu(sc); } else if (sc.Compare("DEFAULTOPTIONMENU")) { ParseOptionMenuBody(sc, &DefaultOptionMenuSettings); if (DefaultOptionMenuSettings.mItems.Size() > 0) { I_Error("You cannot add menu items to the menu default settings."); } } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } } } //============================================================================= // // Creates the episode menu // Falls back on an option menu if there's not enough screen space to show all episodes // //============================================================================= static void BuildEpisodeMenu() { // Build episode menu int addedVolumes = 0; FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_EpisodeMenu); if (desc != NULL) { if ((*desc)->mType == MDESC_ListMenu) { FListMenuDescriptor *ld = static_cast(*desc); ld->mSelectedItem = 1; for (int i = 0; i < MAXVOLUMES; i++) { if (gVolumeNames[i].IsNotEmpty()) { auto it = new FListMenuItemNativeText(ld->mXpos, 0, 0, gVolumeNames[i][0], gVolumeNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_SkillMenu, i + 1); ld->mItems.Push(it); addedVolumes++; if (gVolumeSubtitles[i].IsNotEmpty()) { //auto it = new FListMenuItemNativeStaticText(ld->mXpos, gVolumeSubtitles[i], NIT_SmallFont); //ld->mItems.Push(it); } } if (1 /*CheckUserMaps()*/) { //auto it = new FListMenuItemNativeStaticText(ld->mXpos, "", NIT_SmallFont); // empty entry as spacer. //ld->mItems.Push(it); auto it = new FListMenuItemNativeText(ld->mXpos, 0, 0, 0, "$MNU_USERMAP", NIT_BigFont, NIT_ActiveState, 1, NAME_SkillMenu, i + 1); ld->mItems.Push(it); addedVolumes++; if (g_gameType & GAMEFLAG_SW) // fixme: make this game independent. { //auto it = new FListMenuItemNativeStaticText(ld->mXpos, "$MNU_SELECTUSERMAP", NIT_SmallFont); //ld->mItems.Push(it); } } if (addedVolumes == 1) { ld->mAutoselect = 0; } } } } #if 0 if (gVolumeNames[i].IsNotEmpty()) { if (!(gVolumeFlags[i] & EF_HIDEFROMSP)) { MEL_EPISODE[i] = &ME_EPISODE[i]; ME_EPISODE[i] = ME_EPISODE_TEMPLATE; ME_EPISODE[i].name = gVolumeNames[i]; } // if (!(EpisodeFlags[i] & EF_HIDEFROMMP)) { MEOSN_NetEpisodes[k] = gVolumeNames[i]; MEOSV_NetEpisodes[k] = i; k++; } } M_EPISODE.numEntries = g_volumeCnt + 2; #endif } //============================================================================= // // Reads any XHAIRS lumps for the names of crosshairs and // adds them to the display options menu. // //============================================================================= static void InitCrosshairsList() { #if 0 int lastlump, lump; lastlump = 0; FOptionValues **opt = OptionValues.CheckKey(NAME_Crosshairs); if (opt == NULL) { return; // no crosshair value list present. No need to go on. } FOptionValues::Pair *pair = &(*opt)->mValues[(*opt)->mValues.Reserve(1)]; pair->Value = 0; pair->Text = "None"; while ((lump = Wads.FindLump("XHAIRS", &lastlump)) != -1) { FScanner sc(lump); while (sc.GetNumber()) { FOptionValues::Pair value; value.Value = sc.Number; sc.MustGetString(); value.Text = sc.String; if (value.Value != 0) { // Check if it already exists. If not, add it. unsigned int i; for (i = 1; i < (*opt)->mValues.Size(); ++i) { if ((*opt)->mValues[i].Value == value.Value) { break; } } if (i < (*opt)->mValues.Size()) { (*opt)->mValues[i].Text = value.Text; } else { (*opt)->mValues.Push(value); } } } } #endif } //============================================================================= // // Special menus will be created once all engine data is loaded // //============================================================================= void M_CreateMenus() { BuildEpisodeMenu(); InitCrosshairsList(); #if 0 FOptionValues **opt = OptionValues.CheckKey(NAME_Mididevices); if (opt != NULL) { I_BuildMIDIMenuList(*opt); } opt = OptionValues.CheckKey(NAME_Aldevices); if (opt != NULL) { I_BuildALDeviceList(*opt); } #endif } //============================================================================= // // The skill menu must be refeshed each time it starts up // //============================================================================= extern int restart; void M_StartupSkillMenu(FGameStartup *gs) { #if 0 static int done = -1; bool success = false; FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Skillmenu); if (desc != NULL) { if ((*desc)->mType == MDESC_ListMenu) { FListMenuDescriptor *ld = static_cast(*desc); int x = ld->mXpos; int y = ld->mYpos; // Delete previous contents for(unsigned i=0; imItems.Size(); i++) { FName n = ld->mItems[i]->GetAction(NULL); if (n == NAME_Startgame || n == NAME_StartgameConfirm) { for(unsigned j=i; jmItems.Size(); j++) { delete ld->mItems[j]; } ld->mItems.Resize(i); break; } } if (done != restart) { done = restart; int defskill = DefaultSkill; if ((unsigned int)defskill >= AllSkills.Size()) { defskill = (AllSkills.Size() - 1) / 2; } ld->mSelectedItem = ld->mItems.Size() + defskill; int posy = y; int topy = posy; // Get lowest y coordinate of any static item in the menu for(unsigned i = 0; i < ld->mItems.Size(); i++) { int y = ld->mItems[i]->GetY(); if (y < topy) topy = y; } // center the menu on the screen if the top space is larger than the bottom space int totalheight = posy + AllSkills.Size() * ld->mLinespacing - topy; if (totalheight < 190 || AllSkills.Size() == 1) { int newtop = (200 - totalheight + topy) / 2; int topdelta = newtop - topy; if (topdelta < 0) { for(unsigned i = 0; i < ld->mItems.Size(); i++) { ld->mItems[i]->OffsetPositionY(topdelta); } y = ld->mYpos = posy - topdelta; } } else { // too large delete ld; desc = NULL; done = false; goto fail; } } unsigned firstitem = ld->mItems.Size(); for(unsigned int i = 0; i < AllSkills.Size(); i++) { FSkillInfo &skill = AllSkills[i]; FListMenuItem *li; // Using a different name for skills that must be confirmed makes handling this easier. FName action = (skill.MustConfirm && !AllEpisodes[gs->Episode].mNoSkill) ? NAME_StartgameConfirm : NAME_Startgame; FString *pItemText = NULL; if (gs->PlayerClass != NULL) { pItemText = skill.MenuNamesForPlayerClass.CheckKey(gs->PlayerClass); } if (skill.PicName.Len() != 0 && pItemText == NULL) { FTextureID tex = GetMenuTexture(skill.PicName); li = new FListMenuItemPatch(ld->mXpos, y, ld->mLinespacing, skill.Shortcut, tex, action, i); } else { EColorRange color = (EColorRange)skill.GetTextColor(); if (color == CR_UNTRANSLATED) color = ld->mFontColor; li = new FListMenuItemText(x, y, ld->mLinespacing, skill.Shortcut, pItemText? *pItemText : skill.MenuName, ld->mFont, color,ld->mFontColor2, action, i); } ld->mItems.Push(li); y += ld->mLinespacing; } if (AllEpisodes[gs->Episode].mNoSkill || AllSkills.Size() == 1) { ld->mAutoselect = firstitem + M_GetDefaultSkill(); } else { ld->mAutoselect = -1; } success = true; } } if (success) return; fail: // Option menu fallback for overlong skill lists FOptionMenuDescriptor *od; if (desc == NULL) { od = new FOptionMenuDescriptor; if (desc != NULL) delete *desc; MenuDescriptors[NAME_Skillmenu] = od; od->mType = MDESC_OptionsMenu; od->mMenuName = NAME_Skillmenu; od->mTitle = "$MNU_CHOOSESKILL"; od->mSelectedItem = 0; od->mScrollPos = 0; od->mClass = NULL; od->mPosition = -15; od->mScrollTop = 0; od->mIndent = 160; od->mDontDim = false; } else { od = static_cast(*desc); for(unsigned i=0;imItems.Size(); i++) { delete od->mItems[i]; } od->mItems.Clear(); } for(unsigned int i = 0; i < AllSkills.Size(); i++) { FSkillInfo &skill = AllSkills[i]; FOptionMenuItem *li; // Using a different name for skills that must be confirmed makes handling this easier. const char *action = (skill.MustConfirm && !AllEpisodes[gs->Episode].mNoSkill) ? "StartgameConfirm" : "Startgame"; FString *pItemText = NULL; if (gs->PlayerClass != NULL) { pItemText = skill.MenuNamesForPlayerClass.CheckKey(gs->PlayerClass); } li = new FOptionMenuItemSubmenu(pItemText? *pItemText : skill.MenuName, action, i); od->mItems.Push(li); if (!done) { done = true; od->mSelectedItem = M_GetDefaultSkill(); } } #endif } //============================================================================= // // Returns the default skill level. // //============================================================================= int M_GetDefaultSkill() { #if 0 int defskill = DefaultSkill; if ((unsigned int)defskill >= AllSkills.Size()) { defskill = (AllSkills.Size() - 1) / 2; } return defskill; #else return 1; #endif }