//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef _m32script_h_ #define _m32script_h_ #include "compat.h" #include "build.h" #include "editor.h" #define MAXQUOTES 2048 #define MAXQUOTELEN 128 // Some misc #defines #define NO 0 #define YES 1 typedef int32_t instype; typedef int32_t ofstype; extern char *ScriptQuotes[MAXQUOTES+1], *ScriptQuoteRedefinitions[MAXQUOTES+1]; extern int32_t g_numQuoteRedefinitions; //extern int16_t neartagsector, neartagwall, neartagsprite; //extern int32_t neartaghitdist; extern int32_t X_DoExecute(int32_t once); extern void X_OnEvent(register int32_t iEventID, register int32_t iActor); extern void X_ScriptInfo(void); extern void X_Disasm(ofstype beg, int32_t size); extern void C_ReportError(int32_t iError); extern int32_t Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags); extern int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags); extern void Gv_Init(void); extern int32_t __fastcall Gv_GetVarX(register int32_t id); extern void __fastcall Gv_SetVarX(register int32_t id, register int32_t lValue); extern int32_t __fastcall Gv_GetVarN(register int32_t id); // 'N' for "no side-effects"... vars only! extern void SetGAMEPalette(void); extern void SetWATERPalette(void); extern void SetSLIMEPalette(void); extern void SetBOSS1Palette(void); extern int32_t *constants, constants_allocsize; extern int32_t g_numSavedConstants; extern instype *script ,*insptr; extern int32_t *labelval; extern uint8_t *labeltype; extern int32_t g_numLabels, g_numDefaultLabels; extern int32_t g_scriptSize; extern char *label; //extern int32_t label_allocsize; extern hashtable_t labelH; #define MAXLABELLEN 32 //extern uint8_t waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],animpal[768]; //extern char currentboardfilename[BMAX_PATH]; enum GameEvent_t { EVENT_ENTER3DMODE, EVENT_ANALYZESPRITES, EVENT_INSERTSPRITE2D, EVENT_INSERTSPRITE3D, EVENT_DRAW2DSCREEN, EVENT_KEYS2D, EVENT_KEYS3D, EVENT_PREKEYS2D, EVENT_PREKEYS3D, MAXEVENTS }; extern ofstype aEventOffsets[MAXEVENTS]; extern int32_t aEventSizes[MAXEVENTS]; extern uint8_t aEventEnabled[MAXEVENTS]; enum GamevarFlags_t { MAXGAMEVARS = 1024, // must be a power of two between 256 and 4096, inclusive LOG2MAXGV = 10, MAXVARLABEL = MAXLABELLEN, //26, GAMEVAR_PERBLOCK = 0x00000001, // per-block (state, event, or top-level) variable GAMEVAR_USER_MASK = (0x00000001), GAMEVAR_RESET = 0x00000008, // marks var for to default GAMEVAR_DEFAULT = 0x00000100, // allow override GAMEVAR_SECRET = 0x00000200, // don't dump... GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value) GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed) GAMEVAR_INTPTR = 0x00002000, // plValues is a pointer to an int32_t GAMEVAR_SHORTPTR = 0x00008000, // plValues is a pointer to a short GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char // GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars }; enum GamearrayFlags_t { MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS MAXARRAYLABEL = MAXVARLABEL, GAMEARRAY_NORMAL = 0, GAMEARRAY_READONLY = 0x00001000, GAMEARRAY_OFCHAR = 0x00000001, GAMEARRAY_OFSHORT = 0x00000002, GAMEARRAY_OFINT = 0x00000004, GAMEARRAY_TYPEMASK = 0x00000007, GAMEARRAY_VARSIZE = 0x00000020, GAMEARRAY_RESET = 0x00000008, /// GAMEARRAY_NORESET = 0x00000001, }; typedef struct { union { intptr_t lValue; // pointer when (dwFlags & GAMEVAR_*PTR) int32_t *plValues; // array of values when (dwFlags & GAMEVAR_PERBLOCK) } val; intptr_t lDefault; char *szLabel; uint32_t dwFlags; } gamevar_t; typedef struct { char *szLabel; void *vals; // array of values, type determined by (dwFlags & GAMEARRAY_TYPEMASK) uint32_t dwFlags; int32_t size; // id to size gamevar when (dwFlags & GAMEARRAY_VARSIZE) } gamearray_t; extern gamevar_t aGameVars[MAXGAMEVARS]; extern gamearray_t aGameArrays[MAXGAMEARRAYS]; extern int32_t g_gameVarCount, g_systemVarCount; extern int32_t g_gameArrayCount, g_systemArrayCount; extern uint32_t m32_drawlinepat; extern int32_t g_iReturnVar; extern int32_t m32_sortvar1, m32_sortvar2; extern int32_t g_iReturnVarID; extern int32_t g_iLoTagID; // var ID of "LOTAG" extern int32_t g_iHiTagID; // var ID of "HITAG" extern int32_t g_iTextureID; // var ID of "TEXTURE" extern int32_t g_iThisActorID; // var ID of "I" ///"THISACTOR" //extern int32_t g_numRealPalettes; //extern int32_t g_scriptDebug; extern int32_t g_numQuoteRedefinitions; extern hashtable_t gamevarH; extern hashtable_t arrayH; extern hashtable_t keywH; extern hashtable_t gamefuncH; extern int16_t asksave; extern vec3_t pos; extern int16_t ang; extern int32_t horiz; extern int16_t cursectnum; extern int32_t searchx, searchy; /* extern int16_t searchstat; extern int16_t searchwall; extern int16_t searchsector; extern int16_t searchbottomwall; */ extern int16_t pointhighlight; extern int16_t linehighlight; extern int16_t highlightcnt; extern int16_t highlightsectorcnt; /* extern int32_t temppicnum; extern int32_t tempcstat; extern int32_t templotag; extern int32_t temphitag; extern int32_t tempextra; extern int32_t tempshade; extern uint32_t temppal; extern uint32_t tempvis; extern uint32_t tempxrepeat; extern uint32_t tempyrepeat; */ extern int32_t startposx; extern int32_t startposy; extern int32_t startposz; extern int16_t startang; extern int16_t startsectnum; extern int32_t mousxplc; extern int32_t mousyplc; extern int16_t highlight[]; extern int16_t highlightsector[]; extern int32_t numsprites; extern int32_t zoom; extern int32_t halfxdim16, midydim16; #endif