/* ** win32video.cpp ** Code to let ZDoom draw to the screen ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include "wglext.h" #include "gl_sysfb.h" #include "hardware.h" #include "x86.h" #include "templates.h" #include "version.h" #include "c_console.h" #include "v_video.h" #include "i_input.h" #include "i_system.h" #include "v_text.h" #include "m_argv.h" #include "engineerrors.h" #include "printf.h" #include "win32basevideo.h" #include "cmdlib.h" #include "gl_framebuffer.h" CVAR(Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) //========================================================================== // // // //========================================================================== Win32BaseVideo::Win32BaseVideo() { I_SetWndProc(); GetDisplayDeviceName(); } //========================================================================== // // // //========================================================================== struct MonitorEnumState { int curIdx; HMONITOR hFoundMonitor; }; static BOOL CALLBACK GetDisplayDeviceNameMonitorEnumProc(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData) { MonitorEnumState *state = reinterpret_cast(dwData); MONITORINFOEX mi; mi.cbSize = sizeof mi; GetMonitorInfo(hMonitor, &mi); // This assumes the monitors are returned by EnumDisplayMonitors in the // order they're found in the Direct3D9 adapters list. Fingers crossed... if (state->curIdx == vid_adapter || state->hFoundMonitor == nullptr) { state->hFoundMonitor = hMonitor; // Don't stop enumeration; this makes EnumDisplayMonitors fail. I like // proper fails. } ++state->curIdx; return TRUE; } //========================================================================== // // // //========================================================================== void Win32BaseVideo::GetDisplayDeviceName() { // If anything goes wrong, anything at all, everything uses the primary // monitor. m_DisplayDeviceName = 0; m_hMonitor = 0; MonitorEnumState mes; mes.curIdx = 1; mes.hFoundMonitor = nullptr; // Could also use EnumDisplayDevices, I guess. That might work. if (EnumDisplayMonitors(0, 0, &GetDisplayDeviceNameMonitorEnumProc, LPARAM(&mes))) { if (mes.hFoundMonitor) { MONITORINFOEXA mi; mi.cbSize = sizeof mi; if (GetMonitorInfoA(mes.hFoundMonitor, &mi)) { strcpy(m_DisplayDeviceBuffer, mi.szDevice); m_DisplayDeviceName = m_DisplayDeviceBuffer; m_hMonitor = mes.hFoundMonitor; } } } } //========================================================================== // // // //========================================================================== struct DumpAdaptersState { unsigned index; char *displayDeviceName; }; static BOOL CALLBACK DumpAdaptersMonitorEnumProc(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData) { DumpAdaptersState *state = reinterpret_cast(dwData); MONITORINFOEXA mi; mi.cbSize = sizeof mi; char moreinfo[64] = ""; bool active = true; if (GetMonitorInfoA(hMonitor, &mi)) { bool primary = !!(mi.dwFlags & MONITORINFOF_PRIMARY); mysnprintf(moreinfo, countof(moreinfo), " [%ldx%ld @ (%ld,%ld)]%s", mi.rcMonitor.right - mi.rcMonitor.left, mi.rcMonitor.bottom - mi.rcMonitor.top, mi.rcMonitor.left, mi.rcMonitor.top, primary ? " (Primary)" : ""); if (!state->displayDeviceName && !primary) active = false;//primary selected, but this ain't primary else if (state->displayDeviceName && strcmp(state->displayDeviceName, mi.szDevice) != 0) active = false;//this isn't the selected one } Printf("%s%u. %s\n", active ? TEXTCOLOR_BOLD : "", state->index, moreinfo); ++state->index; return TRUE; } //========================================================================== // // // //========================================================================== void Win32BaseVideo::DumpAdapters() { DumpAdaptersState das; das.index = 1; das.displayDeviceName = m_DisplayDeviceName; EnumDisplayMonitors(0, 0, DumpAdaptersMonitorEnumProc, LPARAM(&das)); }