//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- //**************************************************************************** // // sounds.h // //**************************************************************************** #ifndef sounds_public_h_ #define sounds_public_h_ #include "sounds_common.h" BEGIN_DUKE_NS // KEEPINSYNC lunatic/con_lang.lua #define MAXSOUNDS 4096 #define MAXSOUNDINSTANCES 8 #define LOUDESTVOLUME 111 #define MUSIC_ID -65536 typedef struct { int16_t owner; int16_t id; uint16_t dist; uint16_t clock; } assvoice_t; typedef struct { char * ptr, *filename; // 8b/16b int32_t length, num, siz; // 12b float volume; // 4b assvoice_t voices[MAXSOUNDINSTANCES]; // 64b int16_t ps, pe, vo; // 6b char pr, m; // 2b } sound_t; extern uint8_t g_soundlocks[MAXSOUNDS]; extern sound_t g_sounds[MAXSOUNDS]; extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx; int A_CheckSoundPlaying(int spriteNum,int soundNum); int A_PlaySound(int soundNum, int spriteNum); void S_Callback(intptr_t num); int A_CheckAnySoundPlaying(int spriteNum); int S_CheckSoundPlaying(int soundNum); void S_Cleanup(void); void S_ClearSoundLocks(void); int32_t S_LoadSound(uint32_t num); void cacheAllSounds(void); void S_MenuSound(void); void S_MusicShutdown(void); void S_MusicStartup(void); void S_MusicVolume(int32_t volume); void S_RestartMusic(void); void S_PauseMusic(bool paused); void S_PauseSounds(bool paused); bool S_TryPlayLevelMusic(unsigned int m); void S_PlayLevelMusicOrNothing(unsigned int); int S_TryPlaySpecialMusic(unsigned int); void S_PlaySpecialMusicOrNothing(unsigned int); void S_ContinueLevelMusic(void); int S_PlaySound(int num); int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos); void S_SoundShutdown(void); void S_SoundStartup(void); void S_StopEnvSound(int sndNum,int sprNum); void S_StopAllSounds(void); void S_StopMusic(void); void S_Update(void); void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset); int32_t S_GetMusicPosition(void); void S_SetMusicPosition(int32_t position); static inline bool S_IsAmbientSFX(int spriteNum) { return (sprite[spriteNum].picnum == MUSICANDSFX && sprite[spriteNum].lotag < 999); } END_DUKE_NS #endif