#include "compat.h" #include "osd.h" #include "build.h" #include "baselayer.h" #include "renderlayer.h" #include "a.h" #include "polymost.h" #include "cache1d.h" #include "../../glbackend/glbackend.h" // video #ifdef _WIN32 extern "C" { __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 0x00000001; __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; } #endif // _WIN32 int32_t g_borderless=2; // input char inputdevices = 0; char keystatus[NUMKEYS]; char g_keyFIFO[KEYFIFOSIZ]; char g_keyAsciiFIFO[KEYFIFOSIZ]; uint8_t g_keyFIFOpos; uint8_t g_keyFIFOend; uint8_t g_keyAsciiPos; uint8_t g_keyAsciiEnd; char g_keyRemapTable[NUMKEYS]; char g_keyNameTable[NUMKEYS][24]; void (*keypresscallback)(int32_t, int32_t); void keySetCallback(void (*callback)(int32_t, int32_t)) { keypresscallback = callback; } int32_t keyGetState(int32_t key) { return keystatus[g_keyRemapTable[key]]; } void keySetState(int32_t key, int32_t state) { keystatus[g_keyRemapTable[key]] = state; if (state) { g_keyFIFO[g_keyFIFOend] = g_keyRemapTable[key]; g_keyFIFO[(g_keyFIFOend+1)&(KEYFIFOSIZ-1)] = state; g_keyFIFOend = ((g_keyFIFOend+2)&(KEYFIFOSIZ-1)); } } char keyGetScan(void) { if (g_keyFIFOpos == g_keyFIFOend) return 0; char const c = g_keyFIFO[g_keyFIFOpos]; g_keyFIFOpos = ((g_keyFIFOpos + 2) & (KEYFIFOSIZ - 1)); return c; } void keyFlushScans(void) { Bmemset(&g_keyFIFO,0,sizeof(g_keyFIFO)); g_keyFIFOpos = g_keyFIFOend = 0; } // // character-based input functions // char keyGetChar(void) { if (g_keyAsciiPos == g_keyAsciiEnd) return 0; char const c = g_keyAsciiFIFO[g_keyAsciiPos]; g_keyAsciiPos = ((g_keyAsciiPos + 1) & (KEYFIFOSIZ - 1)); return c; } void keyFlushChars(void) { Bmemset(&g_keyAsciiFIFO,0,sizeof(g_keyAsciiFIFO)); g_keyAsciiPos = g_keyAsciiEnd = 0; } const char *keyGetName(int32_t num) { return ((unsigned)num >= NUMKEYS) ? NULL : g_keyNameTable[num]; } vec2_t g_mousePos; vec2_t g_mouseAbs; int32_t g_mouseBits; uint8_t g_mouseClickState; bool g_mouseEnabled; bool g_mouseGrabbed; bool g_mouseInsideWindow = 1; bool g_mouseLockedToWindow = 1; void (*g_mouseCallback)(int32_t, int32_t); void mouseSetCallback(void(*callback)(int32_t, int32_t)) { g_mouseCallback = callback; } int32_t mouseAdvanceClickState(void) { switch (g_mouseClickState) { case MOUSE_PRESSED: g_mouseClickState = MOUSE_HELD; return 1; case MOUSE_RELEASED: g_mouseClickState = MOUSE_IDLE; return 1; case MOUSE_HELD: return 1; } return 0; } void mouseReadPos(int32_t *x, int32_t *y) { if (!g_mouseEnabled || !g_mouseGrabbed || !appactive) { *x = *y = 0; return; } *x = g_mousePos.x; *y = g_mousePos.y; g_mousePos.x = g_mousePos.y = 0; } int32_t mouseReadAbs(vec2_t * const pResult, vec2_t const * const pInput) { if (!g_mouseEnabled || !appactive || !g_mouseInsideWindow || (osd && osd->flags & OSD_CAPTURE)) return 0; int32_t const xwidth = max(scale(240<<16, xdim, ydim), 320<<16); pResult->x = scale(pInput->x, xwidth, xres) - ((xwidth>>1) - (320<<15)); pResult->y = scale(pInput->y, 200<<16, yres); pResult->y = divscale16(pResult->y - (200<<15), rotatesprite_yxaspect) + (200<<15) - rotatesprite_y_offset; return 1; } int32_t mouseReadButtons(void) { return (!g_mouseEnabled || !appactive || !g_mouseInsideWindow || (osd && osd->flags & OSD_CAPTURE)) ? 0 : g_mouseBits; } controllerinput_t joystick; void joySetCallback(void (*callback)(int32_t, int32_t)) { joystick.pCallback = callback; } void joyReadButtons(int32_t *pResult) { *pResult = appactive ? joystick.bits : 0; } #if defined __linux || defined EDUKE32_BSD || defined __APPLE__ # include #endif // Calculate ylookup[] and call setvlinebpl() void calc_ylookup(int32_t bpl, int32_t lastyidx) { int32_t i, j=0; static int32_t ylookupsiz; Bassert(lastyidx <= MAXYDIM); lastyidx++; if (lastyidx > ylookupsiz) { Xaligned_free(ylookup); ylookup = (intptr_t *)Xaligned_alloc(16, lastyidx * sizeof(intptr_t)); ylookupsiz = lastyidx; } for (i=0; i<=lastyidx-4; i+=4) { ylookup[i] = j; ylookup[i + 1] = j + bpl; ylookup[i + 2] = j + (bpl << 1); ylookup[i + 3] = j + (bpl * 3); j += (bpl << 2); } for (; inumparms != 1) return OSDCMD_SHOWHELP; int32_t m = Bstrtol(parm->parms[0], NULL, 10); if (m != REND_CLASSIC && m != REND_POLYMOST && m != REND_POLYMER) return OSDCMD_SHOWHELP; if ((m==REND_CLASSIC) != (bpp==8) && baselayer_osdcmd_vidmode_func) { // Mismatch between video mode and requested renderer, do auto switch. osdfuncparm_t parm; char arg[4]; const char *ptrptr[1]; ptrptr[0] = arg; Bmemset(&parm, 0, sizeof(parm)); if (m==REND_CLASSIC) Bmemcpy(&arg, "8", 2); else Bmemcpy(&arg, "32", 3); // CAUTION: we assume that the osdcmd_vidmode function doesn't use any // other member! parm.numparms = 1; parm.parms = ptrptr; baselayer_osdcmd_vidmode_func(&parm); } videoSetRenderMode(m); char const *renderer = "other"; switch (videoGetRenderMode()) { case REND_CLASSIC: #ifdef NOASM renderer = "classic software (C)"; #else renderer = "classic software (ASM)"; #endif break; case REND_POLYMOST: renderer = "polygonal OpenGL"; break; #ifdef POLYMER case REND_POLYMER: renderer = "great justice (Polymer)"; break; #endif } OSD_Printf("Rendering method changed to %s\n", renderer); return OSDCMD_OK; } #ifdef DEBUGGINGAIDS static int osdcmd_hicsetpalettetint(osdcmdptr_t parm) { int32_t parms[8]; if (parm->numparms < 1 || (int32_t)ARRAY_SIZE(parms) < parm->numparms) return OSDCMD_SHOWHELP; size_t i; for (i = 0; (int32_t)i < parm->numparms; ++i) parms[i] = Batol(parm->parms[i]); for (; i < ARRAY_SIZE(parms); ++i) parms[i] = 0; // order is intentional hicsetpalettetint(parms[0],parms[1],parms[2],parms[3],parms[5],parms[6],parms[7],parms[4]); return OSDCMD_OK; } #endif int osdcmd_glinfo(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); initprintf("OpenGL information\n %s %s %s\n", GLInterface.glinfo.vendor, GLInterface.glinfo.renderer, GLInterface.glinfo.version); return OSDCMD_OK; } #endif static int osdcmd_cvar_set_baselayer(osdcmdptr_t parm) { int32_t r = osdcmd_cvar_set(parm); if (r != OSDCMD_OK) return r; if (!Bstrcasecmp(parm->name, "vid_gamma") || !Bstrcasecmp(parm->name, "vid_brightness") || !Bstrcasecmp(parm->name, "vid_contrast")) { videoSetPalette(GAMMA_CALC,0,0); return r; } return r; } int32_t baselayer_init(void) { #ifdef _WIN32 // on Windows, don't save the "r_screenaspect" cvar because the physical screen size is // determined at startup # define SCREENASPECT_CVAR_TYPE (CVAR_UINT|CVAR_NOSAVE) #else # define SCREENASPECT_CVAR_TYPE (CVAR_UINT) #endif static osdcvardata_t cvars_engine[] = { { "lz4compressionlevel","adjust LZ4 compression level used for savegames",(void *) &lz4CompressionLevel, CVAR_INT, 1, 32 }, { "r_borderless", "borderless windowed mode: 0: never 1: always 2: if resolution matches desktop", (void *) &r_borderless, CVAR_INT|CVAR_RESTARTVID, 0, 2 }, { "r_displayindex","index of output display",(void *)&r_displayindex, CVAR_INT|CVAR_RESTARTVID, 0, 10 }, { "r_usenewaspect","enable/disable new screen aspect ratio determination code",(void *) &r_usenewaspect, CVAR_BOOL, 0, 1 }, { "r_screenaspect","if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9", (void *) &r_screenxy, SCREENASPECT_CVAR_TYPE, 0, 9999 }, { "r_fpgrouscan","use floating-point numbers for slope rendering",(void *) &r_fpgrouscan, CVAR_BOOL, 0, 1 }, { "r_novoxmips","turn off/on the use of mipmaps when rendering 8-bit voxels",(void *) &novoxmips, CVAR_BOOL, 0, 1 }, { "r_voxels","enable/disable automatic sprite->voxel rendering",(void *) &usevoxels, CVAR_BOOL, 0, 1 }, #ifdef YAX_ENABLE { "r_tror_nomaskpass", "enable/disable additional pass in TROR software rendering", (void *)&r_tror_nomaskpass, CVAR_BOOL, 0, 1 }, #endif { "r_windowpositioning", "enable/disable window position memory", (void *) &windowpos, CVAR_BOOL, 0, 1 }, { "vid_gamma","adjusts gamma component of gamma ramp",(void *) &g_videoGamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, { "vid_contrast","adjusts contrast component of gamma ramp",(void *) &g_videoContrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, { "vid_brightness","adjusts brightness component of gamma ramp",(void *) &g_videoBrightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 }, #ifdef DEBUGGINGAIDS { "debug1","debug counter",(void *) &debug1, CVAR_FLOAT, -100000, 100000 }, { "debug2","debug counter",(void *) &debug2, CVAR_FLOAT, -100000, 100000 }, #endif #ifdef DEBUG_MASK_DRAWING { "debug_maskdrawmode", "Show mask draw orders", (void *)&g_maskDrawMode, CVAR_BOOL, 0, 1 }, #endif }; for (auto & i : cvars_engine) OSD_RegisterCvar(&i, (i.flags & CVAR_FUNCPTR) ? osdcmd_cvar_set_baselayer : osdcmd_cvar_set); #ifdef USE_OPENGL OSD_RegisterFunction("setrendermode","setrendermode : sets the engine's rendering mode.\n" "Mode numbers are:\n" " 0 - Classic Build software\n" " 3 - Polygonal OpenGL\n" #ifdef POLYMER " 4 - Great justice renderer (Polymer)\n" #endif , osdfunc_setrendermode); # ifdef DEBUGGINGAIDS OSD_RegisterFunction("hicsetpalettetint","hicsetpalettetint: sets palette tinting values",osdcmd_hicsetpalettetint); # endif OSD_RegisterFunction("glinfo","glinfo: shows OpenGL information about the current OpenGL mode",osdcmd_glinfo); polymost_initosdfuncs(); #endif for (native_t i = 0; i < NUMKEYS; i++) g_keyRemapTable[i] = i; return 0; }