#pragma once #include "build.h" struct SectionLine { int16_t section; int16_t partnersection; int16_t startpoint; int16_t endpoint; int16_t wall; int16_t partner; int16_t point2index; }; struct Section { int sector; // this is the whole point of sections - instead of just having a start index and count, we have an explicit list of lines that's a lot easier to change when needed. TArray lines; }; // giving 25% more may be a bit high as normally this should be small numbers only. extern SectionLine sectionLines[MAXWALLS + (MAXWALLS >> 2)]; extern Section sections[MAXSECTORS + (MAXSECTORS >> 2)]; extern TArray sectionspersector[MAXSECTORS]; // reverse map, mainly for the automap extern int numsections; extern int numsectionlines; void hw_BuildSections(); void hw_SetSplitSector(int sector, int startpos, int endpos);