/* * InterplayDecoder * Copyright (C) 2020 sirlemonhead * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* This code is based on interplayvideo.c, dpcm.c and ipmovie.c from the FFmpeg project which can be obtained * from http://www.ffmpeg.org/. Below is the license from interplayvideo.c * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* * Interplay MVE Video Decoder * Copyright (C) 2003 The FFmpeg project * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #pragma once #include "files.h" #include "animtexture.h" #include "s_music.h" #ifndef playmve_h_ #define playmve_h_ class InterplayDecoder { public: enum { CHUNK_PREAMBLE_SIZE = 4, OPCODE_PREAMBLE_SIZE = 4, CHUNK_INIT_AUDIO = 0x0000, CHUNK_AUDIO_ONLY = 0x0001, CHUNK_INIT_VIDEO = 0x0002, CHUNK_VIDEO = 0x0003, CHUNK_SHUTDOWN = 0x0004, CHUNK_END = 0x0005, /* these last types are used internally */ CHUNK_DONE = 0xFFFC, CHUNK_NOMEM = 0xFFFD, CHUNK_EOF = 0xFFFE, CHUNK_BAD = 0xFFFF, OPCODE_END_OF_STREAM = 0x00, OPCODE_END_OF_CHUNK = 0x01, OPCODE_CREATE_TIMER = 0x02, OPCODE_INIT_AUDIO_BUFFERS = 0x03, OPCODE_START_STOP_AUDIO = 0x04, OPCODE_INIT_VIDEO_BUFFERS = 0x05, OPCODE_UNKNOWN_06 = 0x06, OPCODE_SEND_BUFFER = 0x07, OPCODE_AUDIO_FRAME = 0x08, OPCODE_SILENCE_FRAME = 0x09, OPCODE_INIT_VIDEO_MODE = 0x0A, OPCODE_CREATE_GRADIENT = 0x0B, OPCODE_SET_PALETTE = 0x0C, OPCODE_SET_PALETTE_COMPRESSED = 0x0D, OPCODE_UNKNOWN_0E = 0x0E, OPCODE_SET_DECODING_MAP = 0x0F, OPCODE_UNKNOWN_10 = 0x10, OPCODE_VIDEO_DATA = 0x11, OPCODE_UNKNOWN_12 = 0x12, OPCODE_UNKNOWN_13 = 0x13, OPCODE_UNKNOWN_14 = 0x14, OPCODE_UNKNOWN_15 = 0x15, PALETTE_COUNT = 256, kAudioBlocks = 20 // alloc a lot of blocks - need to store lots of audio data before video frames start. }; InterplayDecoder(bool soundenabled); ~InterplayDecoder(); bool Open(FileReader &fr); void Close(); bool RunFrame(uint64_t clock); struct AudioData { int hFx; int nChannels; uint16_t nSampleRate; uint8_t nBitDepth; int16_t samples[6000 * kAudioBlocks]; // must be a multiple of the stream buffer size int nWrite; int nRead; }; AudioData audio; AnimTextures animtex; AnimTextures& animTex() { return animtex; } private: struct DecodeMap { uint8_t* pData; uint32_t nSize; }; struct Palette { uint8_t r; uint8_t g; uint8_t b; }; uint8_t* GetCurrentFrame(); uint8_t* GetPreviousFrame(); void SwapFrames(); void CopyBlock(uint8_t* pDest, uint8_t* pSrc); void DecodeBlock0(int32_t offset); void DecodeBlock1(int32_t offset); void DecodeBlock2(int32_t offset); void DecodeBlock3(int32_t offset); void DecodeBlock4(int32_t offset); void DecodeBlock5(int32_t offset); void DecodeBlock7(int32_t offset); void DecodeBlock8(int32_t offset); void DecodeBlock9(int32_t offset); void DecodeBlock10(int32_t offset); void DecodeBlock11(int32_t offset); void DecodeBlock12(int32_t offset); void DecodeBlock13(int32_t offset); void DecodeBlock14(int32_t offset); void DecodeBlock15(int32_t offset); FileReader fr; bool bIsPlaying, bAudioStarted; uint32_t nTimerRate, nTimerDiv; uint32_t nWidth, nHeight, nFrame; double nFps; uint64_t nFrameDuration; uint8_t* pVideoBuffers[2]; uint32_t nCurrentVideoBuffer, nPreviousVideoBuffer; int32_t videoStride; DecodeMap decodeMap; Palette palette[256]; uint64_t nNextFrameTime = 0; SoundStream* stream = nullptr; }; #endif